Player Matchup

Hel
Hel
BeLLMonT2998
Hel
Level 28
God Stats
3W - 0L
1,841 SR
Queue Stats
7W - 14L
1,338 Elo+
Party 3
Baron Samedi
Baron Samedi
Ripa-Moramee-
Baron Samedi
Level 64
God Stats
23W - 28L
1,461 SR
Queue Stats
315W - 348L
1,443 Elo+
Solo
Awilix
Awilix
TheDarkAngel376
Awilix
Level 87
God Stats
1W - 1L
1,333 SR
Queue Stats
113W - 154L
1,393 Elo+
Party 3
Danzaburou
Danzaburou
XcellentVibez
Danzaburou
Level 68
God Stats
46W - 34L
1,542 SR
Queue Stats
539W - 601L
1,468 Elo+
Party 1
Athena
Athena
xoHADOUKEN
Athena
Level 109
God Stats
28W - 26L
1,106 SR
Queue Stats
666W - 720L
1,367 Elo+
Party 1
Team Averages
Level 71
1,456 SR
1,402 Elo+

VS

Team Averages
Level 65
1,384 SR
1,396 Elo+
Izanami
Izanami
Julilokaa06
Izanami
Level 66
God Stats
174W - 178L
1,497 SR
Queue Stats
231W - 241L
1,419 Elo+
Solo
Hera
Hera
Markiemark110
Hera
Level 104
God Stats
3W - 2L
1,257 SR
Queue Stats
166W - 150L
1,436 Elo+
Solo
Horus
Horus
Tarnak_14
Horus
Level 31
God Stats
52W - 34L
1,561 SR
Queue Stats
125W - 116L
1,382 Elo+
Party 2
Maui
Maui
WavingJuggler07
Maui
Level 81
God Stats
0W - 4L
1,201 SR
Queue Stats
63W - 65L
1,391 Elo+
Solo
Charybdis
Charybdis
sSZefraxSs
Charybdis
Level 41
God Stats
26W - 20L
1,404 SR
Queue Stats
106W - 98L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,647
581
2,196
3,254
1,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Ripa-Moramee-
Baron Samedi
9
2 / 0 / 1
5,061
633
3,199
3,247
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
2 / 0 / 0
5,018
627
1,735
6,860
2,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
XcellentVibez
Danzaburou
8
2 / 2 / 0
4,961
620
3,262
4,826
1,566
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Athena
xoHADOUKEN
Athena
6
0 / 3 / 1
4,153
519
1,298
6,986
4,568
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Julilokaa06
Izanami
6
2 / 1 / 0
4,247
531
2,721
2,862
857
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 1 / 1
4,484
561
3,580
4,212
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
Tarnak_14
Horus
7
1 / 1 / 3
4,735
592
2,249
4,395
2,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 2 / 0
4,394
549
1,603
5,299
2,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
sSZefraxSs
Charybdis
8
2 / 1 / 0
4,575
572
2,215
6,198
1,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
6
Kills
5
6
Deaths
6
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
L
Izanami
Julilokaa06
Izanami
2
1
0
2
L
0
1
1
0.5
W
Baron Samedi
Ripa-Moramee-
Baron Samedi
2
0
1
2.5
L
Horus
Tarnak_14
Horus
1
1
3
2.5
W
2
0
0
2
L
0
2
0
0
W
Danzaburou
XcellentVibez
Danzaburou
2
2
0
1
L
Charybdis
sSZefraxSs
Charybdis
2
1
0
2
W
Athena
xoHADOUKEN
Athena
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,690
Damage
12,368
25,173
Taken
22,966
10,801
Mitigated
9,453
7,133
Healing
5,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,196
163
213
1,722
3,254
1,081
0
1,863
1,391
29,869
0
L
Izanami
Julilokaa06
Izanami
2,721
2,219
0
876
2,862
857
0
303
2,559
0
21,579
L
3,580
979
0
1,000
4,212
1,403
0
1,849
2,363
24,719
0
W
Baron Samedi
Ripa-Moramee-
Baron Samedi
3,199
148
0
1,528
3,247
1,346
0
1,056
2,191
24,561
0
L
Horus
Tarnak_14
Horus
2,249
985
320
1,636
4,395
2,682
0
374
4,021
0
8,285
W
1,735
399
0
1,330
6,860
2,240
0
583
6,277
0
31,559
L
1,603
456
0
396
5,299
2,752
0
2,925
2,080
16,315
3,743
W
Danzaburou
XcellentVibez
Danzaburou
3,262
1,244
0
1,524
4,826
1,566
0
0
4,826
0
33,069
L
Charybdis
sSZefraxSs
Charybdis
2,215
1,493
0
1,436
6,198
1,759
0
932
5,250
0
29,121
W
Athena
xoHADOUKEN
Athena
1,298
390
0
816
6,986
4,568
0
1,577
5,409
8,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,840
Gold Earned
22,435
218
Minions Killed
178
0
Camps Cleared
0
823,129
Distance Traveled
728,214
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
4,647
581
52
7
0
155,905
0
L
Izanami
4,247
531
39
5
0
87,262
0
L
Hera
4,484
561
38
5
0
155,276
1
W
Baron Samedi
5,061
633
49
6
0
140,260
0
L
Horus
4,735
592
12
2
0
164,681
0
W
Awilix
5,018
627
58
7
0
197,025
0
L
Maui
4,394
549
40
5
0
154,037
1
W
Danzaburou
4,961
620
46
6
0
149,177
2
L
Charybdis
4,575
572
49
6
0
166,958
1
W
Athena
4,153
519
13
2
0
180,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role