Player Matchup

Anhur
Anhur
Bronze III
Exuo
Anhur
Bronze III
Level 101
God Stats
1W - 3L
1,213 SR
Queue Stats
10W - 13L
1,461 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
Kwing of Crows
Morgan Le Fay
Silver II
Level 64
God Stats
0W - 1L
1,766 SR
Queue Stats
7W - 11L
1,463 MMR
Party 1
Serqet
Serqet
Gold II
SPY Gangsta
Serqet
Gold II
Level 134
God Stats
0W - 5L
1,205 SR
Queue Stats
140W - 143L
1,498 MMR
Solo
Cthulhu
Cthulhu
Gold V
YoungSmiley
Cthulhu
Gold V
Level 120
God Stats
38W - 29L
1,621 SR
Queue Stats
203W - 207L
1,461 MMR
Solo
Shiva
Shiva
Silver II
ultimatecody
Shiva
Silver II
Level 148
God Stats
1W - 1L
1,689 SR
Queue Stats
8W - 12L
1,463 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,499 SR
1,469 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 105
1,563 SR
1,473 MMR
Vulcan
Vulcan
Bronze III
 
Vulcan
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Ih8highRezz
Sun Wukong
Gold III
Level 105
God Stats
17W - 9L
1,703 SR
Queue Stats
439W - 436L
1,458 MMR
Solo
Yemoja
Yemoja
Gold V
Jigopotamus
Yemoja
Gold V
Level 126
God Stats
11W - 6L
1,481 SR
Queue Stats
117W - 123L
1,472 MMR
Solo
Hachiman
Hachiman
Silver II
Rainbouu_-
Hachiman
Silver II
Level 69
God Stats
5W - 4L
1,550 SR
Queue Stats
12W - 13L
1,475 MMR
Solo
Set
Set
Bronze III
WorthyOrca
Set
Bronze III
Level 100
God Stats
8W - 8L
1,582 SR
Queue Stats
76W - 73L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Exuo
Anhur
15
4 / 2 / 0
9,322
583
9,795
12,143
4,860
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Kwing of Crows
Morgan Le Fay
13
0 / 8 / 2
7,878
492
3,714
14,462
6,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
16
4 / 1 / 0
9,201
575
6,303
12,285
5,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
YoungSmiley
Cthulhu
13
0 / 1 / 6
8,590
537
7,807
12,396
7,832
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
1 / 3 / 1
9,175
573
9,856
15,454
17,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
Ao KuangHeraAgniThor

VS

Bans
RavanaKaliHadesMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
6 / 2 / 3
9,493
593
17,249
7,195
3,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Ih8highRezz
Sun Wukong
16
4 / 1 / 0
9,275
580
9,689
15,043
14,670
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
13
1 / 1 / 3
7,648
478
4,102
10,862
5,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hachiman
Rainbouu_-
Hachiman
14
1 / 4 / 1
8,317
520
6,407
11,810
3,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 1 / 4
8,353
522
6,210
11,462
5,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
9
Kills
15
15
Deaths
9
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
6
2
3
3.75
L
Anhur
Exuo
Anhur
4
2
0
2
W
Sun Wukong
Ih8highRezz
Sun Wukong
4
1
0
4
W
Yemoja
1
1
3
2.5
L
Morgan Le Fay
Kwing of Crows
Morgan Le Fay
0
8
2
0.13
W
Hachiman
Rainbouu_-
Hachiman
1
4
1
0.38
L
Serqet
4
1
0
4
W
3
1
4
5
L
Cthulhu
YoungSmiley
Cthulhu
0
1
6
3
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,475
Damage
43,657
66,740
Taken
56,372
41,727
Mitigated
32,223
21,141
Healing
19,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
17,249
4,277
0
783
7,195
3,253
189
3,182
3,850
83,473
0
L
Anhur
Exuo
Anhur
9,795
7,341
0
5,180
12,143
4,860
791
904
11,239
0
79,923
W
Sun Wukong
Ih8highRezz
Sun Wukong
9,689
3,034
0
4,096
15,043
14,670
296
1,223
13,430
0
74,342
W
Yemoja
4,102
918
2,474
2,925
10,862
5,810
0
3,984
6,377
23,961
0
L
Morgan Le Fay
Kwing of Crows
Morgan Le Fay
3,714
130
0
1,929
14,462
6,381
0
10,249
3,849
57,749
0
W
Hachiman
Rainbouu_-
Hachiman
6,407
3,468
0
4,052
11,810
3,317
0
2,091
9,690
0
68,848
L
Serqet
6,303
1,790
0
6,731
12,285
5,436
0
2,138
10,078
0
71,477
W
6,210
2,599
0
5,009
11,462
5,173
0
1,804
9,479
0
69,302
L
Cthulhu
YoungSmiley
Cthulhu
7,807
225
2,358
3,343
12,396
7,832
0
6,938
5,315
42,872
0
L
9,856
2,051
70
1,530
15,454
17,218
47
526
14,908
1,482
74,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,166
Gold Earned
43,086
548
Minions Killed
511
0
Camps Cleared
0
1,685,396
Distance Traveled
1,738,263
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,493
593
149
9
0
374,629
0
L
Anhur
9,322
583
142
9
0
311,514
8
W
Sun Wukong
9,275
580
126
8
0
320,060
5
W
Yemoja
7,648
478
29
2
0
342,373
5
L
Morgan Le Fay
7,878
492
114
7
0
279,128
2
W
Hachiman
8,317
520
114
7
0
323,222
2
L
Serqet
9,201
575
105
7
0
405,517
3
W
Set
8,353
522
93
6
0
377,979
3
L
Cthulhu
8,590
537
73
5
0
368,301
1
L
Shiva
9,175
573
114
7
0
320,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role