Player Matchup

Hercules
Hercules
 
Hercules
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Hydro_Brexit
Heimdallr
Level 63
God Stats
25W - 28L
1,487 SR
Queue Stats
202W - 184L
1,447 Elo+
Party 2
Sobek
Sobek
PL3B x ELITE
Sobek
Level 98
God Stats
1W - 3L
1,264 SR
Queue Stats
322W - 311L
1,428 Elo+
Party 2
Mercury
Mercury
Rippers280
Mercury
Level 69
God Stats
2W - 4L
1,500 SR
Queue Stats
35W - 29L
1,560 Elo+
Party 1
Hera
Hera
nineandnine
Hera
Level 116
God Stats
3W - 2L
1,500 SR
Queue Stats
32W - 37L
1,449 Elo+
Party 1
Team Averages
Level 76
1,450 SR
1,477 Elo+

VS

Team Averages
Level 98
1,500 SR
1,472 Elo+
Hachiman
Hachiman
 
Hachiman
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Serqet
Serqet
 
Serqet
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
ANDREA___05
Charon
Level 144
God Stats
25W - 48L
1,499 SR
Queue Stats
328W - 345L
1,515 Elo+
Party 3
Pele
Pele
sharkdld
Pele
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 23L
1,345 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
1 / 0 / 0
4,995
714
2,866
5,253
1,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heimdallr
Hydro_Brexit
Heimdallr
6
0 / 1 / 3
3,835
548
2,890
4,740
1,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

6
1 / 1 / 2
4,184
598
1,632
6,450
3,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Rippers280
Mercury
7
4 / 0 / 0
4,647
664
1,396
3,860
1,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8
2 / 1 / 2
4,859
694
2,910
2,352
597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
7
1 / 2 / 1
3,998
571
4,000
4,987
1,490
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
 
Serqet
7
0 / 1 / 0
3,784
541
1,477
5,858
3,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
 
Agni
5
0 / 3 / 0
3,653
522
813
3,769
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
8
2 / 0 / 1
4,284
612
3,656
3,108
1,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pele
5
0 / 2 / 2
3,648
521
1,087
4,723
1,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
8
Kills
3
3
Deaths
8
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
0
1
L
Hachiman
 
Hachiman
1
2
1
0.75
L
Serqet
 
Serqet
0
1
0
0
L
Agni
 
Agni
0
3
0
0
L
Charon
2
0
1
2.5
W
Heimdallr
Hydro_Brexit
Heimdallr
0
1
3
1.5
W
1
1
2
2
W
Mercury
Rippers280
Mercury
4
0
0
4
W
2
1
2
3
L
Pele
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,694
Damage
11,033
22,655
Taken
22,445
8,833
Mitigated
8,640
7,738
Healing
6,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,866
1,459
0
2,346
5,253
1,980
0
0
4,761
0
25,805
L
Hachiman
 
Hachiman
4,000
1,851
0
1,402
4,987
1,490
0
1,195
3,792
0
23,799
L
Serqet
 
Serqet
1,477
504
0
2,374
5,858
3,578
0
0
5,858
0
13,723
L
Agni
 
Agni
813
94
0
500
3,769
1,039
0
1,438
2,331
13,026
0
L
Charon
3,656
302
0
709
3,108
1,232
0
718
2,390
14,667
0
W
Heimdallr
Hydro_Brexit
Heimdallr
2,890
1,570
0
1,855
4,740
1,592
0
1,162
3,396
0
20,536
W
1,632
96
0
2,523
6,450
3,577
0
954
5,348
9,760
0
W
Mercury
Rippers280
Mercury
1,396
755
0
264
3,860
1,087
0
871
2,975
0
18,513
W
2,910
666
0
750
2,352
597
0
961
1,214
29,034
0
L
Pele
1,087
446
0
1,181
4,723
1,301
0
1,191
3,532
0
12,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,520
Gold Earned
19,367
166
Minions Killed
132
0
Camps Cleared
0
745,917
Distance Traveled
736,420
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
4,995
714
42
6
0
127,780
0
L
Hachiman
3,998
571
39
6
0
134,739
0
L
Serqet
3,784
541
21
3
0
149,677
0
L
Agni
3,653
522
25
4
0
97,708
1
L
Charon
4,284
612
24
3
0
169,539
0
W
Heimdallr
3,835
548
30
4
0
132,223
0
W
Sobek
4,184
598
16
2
0
144,177
0
W
Mercury
4,647
664
29
4
0
197,875
2
W
Hera
4,859
694
49
7
0
143,862
0
L
Pele
3,648
521
23
3
0
184,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role