Player Matchup

Bakasura
Bakasura
Gold III
NineMillyMeter
Bakasura
Gold III
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 47L
1,680 MMR
Party 2
Olorun
Olorun
Gold III
OMG Marcoh
Olorun
Gold III
Level 148
God Stats
5W - 3L
1,500 SR
Queue Stats
37W - 24L
1,607 MMR
Solo
Yu Huang
Yu Huang
Gold III
RahkHard
Yu Huang
Gold III
Level 148
God Stats
25W - 26L
1,544 SR
Queue Stats
149W - 159L
1,479 MMR
Party 2
King Arthur
King Arthur
Gold II
mi-nouuuu
King Arthur
Gold II
Level 157
God Stats
4W - 7L
1,557 SR
Queue Stats
153W - 157L
1,560 MMR
Solo
Geb
Geb
Silver I
superscrappydoo
Geb
Silver I
Level 139
God Stats
2W - 0L
1,708 SR
Queue Stats
13W - 8L
1,593 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,562 SR
1,584 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,671 SR
1,603 MMR
Bastet
Bastet
Platinum V
FeelxGoodinc
Bastet
Platinum V
Level 155
God Stats
2W - 4L
1,528 SR
Queue Stats
108W - 99L
1,728 MMR
Party 1
Kuzenbo
Kuzenbo
Gold II
Keylockking
Kuzenbo
Gold II
Level 126
God Stats
2W - 1L
1,861 SR
Queue Stats
59W - 59L
1,537 MMR
Solo
Ix Chel
Ix Chel
Silver II
SSJ Tiky
Ix Chel
Silver II
Level 117
God Stats
2W - 4L
1,701 SR
Queue Stats
30W - 36L
1,529 MMR
Solo
Hachiman
Hachiman
Gold IV
StrikeViolence
Hachiman
Gold IV
Level 200
God Stats
3W - 3L
1,595 SR
Queue Stats
70W - 73L
1,663 MMR
Party 1
Sun Wukong
Sun Wukong
Gold II
Villaiden
Sun Wukong
Gold II
Level 95
God Stats
9W - 7L
1,672 SR
Queue Stats
154W - 151L
1,557 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
6 / 1 / 1
9,397
553
7,604
19,439
9,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
OMG Marcoh
Olorun
16
3 / 4 / 3
9,959
586
12,266
13,016
6,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yu Huang
RahkHard
Yu Huang
15
1 / 0 / 5
8,558
503
6,568
6,116
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
mi-nouuuu
King Arthur
16
0 / 1 / 1
9,452
556
12,432
18,459
15,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 1 / 6
7,842
461
5,121
9,800
9,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
CharonShivaThanatosMartichoras

VS

Bans
ThorRavanaJormungandrKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
1 / 3 / 3
8,198
482
5,790
13,407
5,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
Keylockking
Kuzenbo
12
3 / 1 / 1
8,281
487
5,808
12,098
12,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
SSJ Tiky
Ix Chel
14
1 / 3 / 0
8,300
488
5,153
8,730
3,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
15
1 / 3 / 2
9,206
542
7,834
12,813
5,374
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Villaiden
Sun Wukong
16
1 / 0 / 0
9,947
585
12,219
17,318
16,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
10
Kills
7
7
Deaths
10
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bastet
1
3
3
0.83
L
Kuzenbo
Keylockking
Kuzenbo
3
1
1
3.5
W
Bakasura
6
1
1
6.5
W
Olorun
OMG Marcoh
Olorun
3
4
3
1.13
W
Yu Huang
RahkHard
Yu Huang
1
0
5
3.5
L
Ix Chel
SSJ Tiky
Ix Chel
1
3
0
0.33
L
Hachiman
1
3
2
0.67
L
Sun Wukong
Villaiden
Sun Wukong
1
0
0
1
W
King Arthur
mi-nouuuu
King Arthur
0
1
1
0.5
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,991
Damage
36,804
66,830
Taken
64,366
43,647
Mitigated
43,262
23,001
Healing
20,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
5,790
1,490
0
3,456
13,407
5,448
0
4,211
8,482
0
68,403
L
Kuzenbo
Keylockking
Kuzenbo
5,808
2,481
0
2,609
12,098
12,792
8
6,361
4,974
23,258
0
W
Bakasura
7,604
3,991
0
6,631
19,439
9,319
388
2,878
16,447
0
89,529
W
Olorun
OMG Marcoh
Olorun
12,266
5,926
310
5,351
13,016
6,396
496
2,240
10,724
104,371
0
W
Yu Huang
RahkHard
Yu Huang
6,568
521
0
750
6,116
2,434
52
3,656
2,308
70,480
0
L
Ix Chel
SSJ Tiky
Ix Chel
5,153
512
914
1,828
8,730
3,452
0
3,954
3,822
67,024
0
L
Hachiman
7,834
4,796
0
5,258
12,813
5,374
0
9,227
3,586
0
73,709
L
Sun Wukong
Villaiden
Sun Wukong
12,219
3,174
0
6,616
17,318
16,196
0
798
16,520
1,489
94,424
W
King Arthur
mi-nouuuu
King Arthur
12,432
2,075
0
7,684
18,459
15,813
0
658
17,801
30
97,226
W
5,121
942
0
2,275
9,800
9,685
0
2,730
7,000
15,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,208
Gold Earned
43,932
620
Minions Killed
573
0
Camps Cleared
0
1,728,854
Distance Traveled
1,744,786
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,198
482
93
5
0
405,173
2
L
Kuzenbo
8,281
487
23
1
0
344,867
5
W
Bakasura
9,397
553
144
8
0
391,774
1
W
Olorun
9,959
586
162
10
0
306,266
5
W
Yu Huang
8,558
503
146
9
0
325,687
4
L
Ix Chel
8,300
488
152
9
0
332,408
1
L
Hachiman
9,206
542
139
8
0
330,431
5
L
Sun Wukong
9,947
585
166
10
0
331,907
0
W
King Arthur
9,452
556
158
9
0
340,099
2
W
Geb
7,842
461
10
1
0
365,028
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role