Player Matchup

Izanami
Izanami
 
Izanami
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
MONK3YMAN1AC
Charon
Level 100
God Stats
1W - 2L
1,147 SR
Queue Stats
186W - 197L
1,453 Elo+
Party 1
Zhong Kui
Zhong Kui
ThyMemeProphet
Zhong Kui
Level 147
God Stats
11W - 12L
1,426 SR
Queue Stats
198W - 212L
1,432 Elo+
Party 1
Serqet
Serqet
Unknownisknown
Serqet
Level 64
God Stats
2W - 0L
1,701 SR
Queue Stats
14W - 13L
1,475 Elo+
Solo
Team Averages
Level 115
1,455 SR
1,472 Elo+

VS

Team Averages
Level 130
1,590 SR
1,443 Elo+
Athena
Athena
AeroVB
Athena
Level 127
God Stats
1W - 2L
1,752 SR
Queue Stats
25W - 21L
1,493 Elo+
Solo
Heimdallr
Heimdallr
BegoneThot_6969
Heimdallr
Level 135
God Stats
3W - 7L
1,500 SR
Queue Stats
103W - 129L
1,456 Elo+
Party 2
Janus
Janus
Diehardamerican
Janus
Level 117
God Stats
27W - 30L
1,539 SR
Queue Stats
474W - 463L
1,428 Elo+
Solo
Vamana
Vamana
UsedQ-Tip_69
Vamana
Level 129
God Stats
6W - 10L
1,580 SR
Queue Stats
132W - 155L
1,385 Elo+
Party 2
Nemesis
Nemesis
xXEndOfAnEraXx
Nemesis
Level 144
God Stats
4W - 4L
1,582 SR
Queue Stats
139W - 166L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
6 / 3 / 5
10,943
644
15,381
13,318
5,620
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
 
Baron Samedi
16
2 / 2 / 7
9,293
547
7,946
7,868
3,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
14
3 / 2 / 8
9,155
539
6,743
14,039
14,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
ThyMemeProphet
Zhong Kui
17
0 / 2 / 3
10,846
638
9,870
12,821
9,930
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
7 / 1 / 2
10,254
603
8,226
11,920
5,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AeroVB
Athena
13
2 / 1 / 2
7,785
458
5,394
13,648
13,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
BegoneThot_6969
Heimdallr
13
0 / 6 / 2
7,881
464
5,709
13,287
7,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 5 / 3
8,161
480
6,399
9,759
4,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
14
1 / 4 / 1
8,261
486
7,353
15,210
11,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
7 / 2 / 2
9,406
553
8,669
17,445
8,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
18
Kills
10
10
Deaths
18
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
3
5
2.83
W
Baron Samedi
 
Baron Samedi
2
2
7
2.75
L
Athena
AeroVB
Athena
2
1
2
3
L
Heimdallr
BegoneThot_6969
Heimdallr
0
6
2
0.17
L
0
5
3
0.3
W
Charon
3
2
8
3.5
W
Zhong Kui
ThyMemeProphet
Zhong Kui
0
2
3
0.75
W
7
1
2
8
L
Vamana
1
4
1
0.38
L
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,166
Damage
33,524
59,966
Taken
69,349
38,702
Mitigated
45,580
26,925
Healing
9,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
15,381
10,170
0
6,068
13,318
5,620
2,158
2,503
10,654
0
106,777
W
Baron Samedi
 
Baron Samedi
7,946
461
1,044
2,615
7,868
3,626
888
2,432
4,978
66,401
0
L
Athena
AeroVB
Athena
5,394
1,639
0
2,247
13,648
13,384
0
5,836
7,812
22,700
0
L
Heimdallr
BegoneThot_6969
Heimdallr
5,709
2,998
0
1,919
13,287
7,780
0
2,013
11,274
0
57,940
L
6,399
86
0
710
9,759
4,168
0
3,881
5,718
67,273
0
W
Charon
6,743
1,115
323
2,629
14,039
14,132
542
3,456
10,289
27,650
0
W
Zhong Kui
ThyMemeProphet
Zhong Kui
9,870
1,941
0
8,102
12,821
9,930
2,811
735
11,386
101,755
0
W
8,226
2,626
0
6,144
11,920
5,394
297
1,848
9,877
0
84,047
L
Vamana
7,353
2,291
0
2,435
15,210
11,893
0
6,717
8,328
0
66,267
L
8,669
4,019
0
1,760
17,445
8,355
0
6,112
11,177
0
66,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,491
Gold Earned
41,494
618
Minions Killed
452
0
Camps Cleared
0
1,798,794
Distance Traveled
1,777,364
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,943
644
171
10
0
365,657
0
W
Baron Samedi
9,293
547
116
7
0
346,374
3
L
Athena
7,785
458
41
2
0
390,400
1
L
Heimdallr
7,881
464
95
6
0
299,990
0
L
Janus
8,161
480
113
7
0
333,951
0
W
Charon
9,155
539
35
2
0
331,333
4
W
Zhong Kui
10,846
638
176
10
0
295,342
3
W
Serqet
10,254
603
120
7
0
460,088
0
L
Vamana
8,261
486
100
6
0
329,778
1
L
Nemesis
9,406
553
103
6
0
423,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role