Player Matchup

Scylla
Scylla
A-Speco
Scylla
Level 106
God Stats
9W - 7L
1,462 SR
Queue Stats
15W - 13L
1,388 Elo+
Party 2
Cthulhu
Cthulhu
PaulWall55
Cthulhu
Level 64
God Stats
4W - 6L
1,454 SR
Queue Stats
298W - 311L
1,284 Elo+
Solo
Izanami
Izanami
deadmaniac33
Izanami
Level 18
God Stats
3W - 5L
1,480 SR
Queue Stats
21W - 18L
1,389 Elo+
Party 2
Team Averages
Level 63
1,465 SR
1,354 Elo+

VS

Team Averages
Level 76
1,584 SR
1,431 Elo+
Anubis
Anubis
BloodLine_72
Anubis
Level 82
God Stats
36W - 34L
1,511 SR
Queue Stats
442W - 452L
1,354 Elo+
Solo
Fenrir
Fenrir
Jim jim9000
Fenrir
Level 29
God Stats
8W - 2L
1,852 SR
Queue Stats
198W - 160L
1,450 Elo+
Party 1
Sobek
Sobek
KingCobra0914
Sobek
Level 116
God Stats
3W - 7L
1,388 SR
Queue Stats
290W - 281L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
A-Speco
Scylla
10
2 / 2 / 0
7,249
725
3,594
6,185
1,591
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
PaulWall55
Cthulhu
5
0 / 2 / 1
6,051
605
1,334
5,767
3,320
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
deadmaniac33
Izanami
11
1 / 2 / 2
7,606
761
8,700
7,909
2,377
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
4 / 1 / 2
8,294
829
6,480
6,347
3,014
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
9
1 / 1 / 3
7,146
715
6,528
6,481
2,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 1 / 3
7,379
738
3,463
8,004
6,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
3
Kills
6
6
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
A-Speco
Scylla
2
2
0
1
W
Anubis
4
1
2
5
W
Fenrir
1
1
3
2.5
W
1
1
3
2.5
L
Cthulhu
PaulWall55
Cthulhu
0
2
1
0.25
L
Izanami
deadmaniac33
Izanami
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,628
Damage
16,471
19,861
Taken
20,832
7,288
Mitigated
11,777
2,282
Healing
6,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
A-Speco
Scylla
3,594
839
100
940
6,185
1,591
0
3,225
2,960
24,638
0
W
Anubis
6,480
264
0
2,399
6,347
3,014
587
1,886
4,461
32,495
0
W
Fenrir
6,528
2,012
0
562
6,481
2,593
638
2,185
4,296
0
15,689
W
3,463
183
0
3,482
8,004
6,170
234
1,330
6,674
20,620
0
L
Cthulhu
PaulWall55
Cthulhu
1,334
0
0
120
5,767
3,320
0
1,911
3,856
5,257
0
L
Izanami
deadmaniac33
Izanami
8,700
6,309
0
1,122
7,909
2,377
0
5,039
2,870
0
31,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,906
Gold Earned
22,819
80
Minions Killed
97
0
Camps Cleared
0
353,162
Distance Traveled
511,632
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,249
725
24
2
0
128,136
0
W
Anubis
8,294
829
51
5
0
157,358
0
W
Fenrir
7,146
715
21
2
0
174,519
0
W
Sobek
7,379
738
25
3
0
179,755
0
L
Cthulhu
6,051
605
7
1
0
69,338
0
L
Izanami
7,606
761
49
5
0
155,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role