Player Matchup

Baron Samedi
Baron Samedi
Gold III
 
Baron Samedi
Gold III
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Bronze III
 
Terra
Bronze III
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold IV
Freemanator7
Bakasura
Gold IV
Level 108
God Stats
4W - 3L
1,279 SR
Queue Stats
928W - 931L
1,497 MMR
Solo
Rama
Rama
Bronze III
Nko003
Rama
Bronze III
Level 83
God Stats
3W - 0L
1,677 SR
Queue Stats
11W - 7L
1,500 MMR
Solo
Ra
Ra
Bronze III
skriket22
Ra
Bronze III
Level 154
God Stats
2W - 0L
1,300 SR
Queue Stats
46W - 39L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 139
1,451 SR
1,499 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,569 SR
1,497 MMR
Danzaburou
Danzaburou
Gold IV
 
Danzaburou
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold III
DANymir
He Bo
Gold III
Level 142
God Stats
2W - 3L
1,826 SR
Queue Stats
51W - 50L
1,638 MMR
Party 1
Set
Set
Gold V
DarnzRW
Set
Gold V
Level 117
God Stats
0W - 1L
1,361 SR
Queue Stats
35W - 34L
1,463 MMR
Solo
Bacchus
Bacchus
Silver IV
Escanor29200
Bacchus
Silver IV
Level 156
God Stats
2W - 3L
1,618 SR
Queue Stats
7W - 11L
1,384 MMR
Party 1
Agni
Agni
Gold III
Samurai Yari
Agni
Gold III
Level 127
God Stats
13W - 17L
1,538 SR
Queue Stats
255W - 255L
1,502 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
4 / 0 / 0
7,172
652
8,032
6,849
4,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Terra
 
Terra
10
1 / 0 / 0
5,801
527
1,524
4,106
2,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bakasura
Freemanator7
Bakasura
12
5 / 1 / 3
6,600
600
4,758
9,519
3,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rama
Nko003
Rama
11
1 / 0 / 2
5,793
527
4,621
7,109
2,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 1
6,596
600
2,380
6,703
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
JanusNe ZhaRavanaThanatosAo Kuang

VS

Bans
KuzenboAh Muzen CabKaliBastetMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 3 / 0
5,099
464
2,896
6,399
2,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
DANymir
He Bo
10
1 / 3 / 1
5,758
523
7,436
6,722
2,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Set
10
0 / 5 / 0
5,525
502
3,660
13,039
6,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Escanor29200
Bacchus
9
0 / 0 / 0
5,352
487
1,837
4,127
3,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 1 / 0
6,550
595
1,614
4,520
1,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
12
Kills
2
2
Deaths
12
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
0
0
4
W
Terra
 
Terra
1
0
0
1
L
Danzaburou
 
Danzaburou
0
3
0
0
L
He Bo
DANymir
He Bo
1
3
1
0.5
L
Set
0
5
0
0
L
Bacchus
Escanor29200
Bacchus
0
0
0
0
W
Bakasura
Freemanator7
Bakasura
5
1
3
6.5
W
Rama
Nko003
Rama
1
0
2
2
L
1
1
0
1
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,315
Damage
17,443
34,286
Taken
34,807
15,557
Mitigated
15,279
17,073
Healing
9,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,032
577
0
3,935
6,849
4,284
0
330
6,519
55,237
0
W
Terra
 
Terra
1,524
35
1,326
961
4,106
2,489
0
1,072
3,034
18,573
0
L
Danzaburou
 
Danzaburou
2,896
1,424
0
1,668
6,399
2,124
0
672
5,496
0
37,463
L
He Bo
DANymir
He Bo
7,436
693
0
1,912
6,722
2,003
0
1,859
4,737
44,666
0
L
Set
3,660
1,062
0
2,548
13,039
6,039
0
6,884
5,081
0
40,670
L
Bacchus
Escanor29200
Bacchus
1,837
164
0
2,105
4,127
3,769
0
827
3,237
15,879
0
W
Bakasura
Freemanator7
Bakasura
4,758
2,378
0
2,523
9,519
3,453
0
4,537
4,982
0
39,902
W
Rama
Nko003
Rama
4,621
4,192
0
3,854
7,109
2,554
0
3,122
3,987
0
50,251
L
1,614
190
0
859
4,520
1,344
0
843
3,473
53,392
0
W
2,380
552
299
4,175
6,703
2,777
0
2,225
4,478
65,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,962
Gold Earned
28,284
408
Minions Killed
353
0
Camps Cleared
0
1,124,191
Distance Traveled
1,093,466
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,172
652
83
8
0
199,432
0
W
Terra
5,801
527
30
3
0
246,078
0
L
Danzaburou
5,099
464
64
6
0
183,761
1
L
He Bo
5,758
523
76
7
0
250,808
0
L
Set
5,525
502
73
7
0
188,262
2
L
Bacchus
5,352
487
22
2
0
244,686
4
W
Bakasura
6,600
600
68
6
0
264,365
5
W
Rama
5,793
527
100
9
0
200,194
0
L
Agni
6,550
595
118
11
0
225,949
2
W
Ra
6,596
600
127
12
0
214,122
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role