Player Matchup

Anubis
Anubis
Gold V
XxKavLauxX69
Anubis
Gold V
Level 117
God Stats
4W - 4L
1,488 SR
Queue Stats
50W - 51L
1,133 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,488 SR
1,133 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 69
1,359 SR
900 MMR
Ix Chel
Ix Chel
Silver IV
GuessedMouse938
Ix Chel
Silver IV
Level 69
God Stats
4W - 9L
1,359 SR
Queue Stats
16W - 24L
900 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
7 / 4 / 0
18,197
1,070
18,004
19,690
11,355
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
SetBakasuraBastetIzanamiAh Muzen Cab

VS

Bans
Hou YiMartichorasHadesSkadiChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 7 / 0
16,337
961
16,980
21,181
17,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
7
Kills
4
4
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
4
7
0
0.57
W
Anubis
7
4
0
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,004
Damage
16,980
19,690
Taken
21,181
11,355
Mitigated
17,332
5,854
Healing
1,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,980
1,510
0
1,144
21,181
17,332
647
18,368
2,813
77,885
0
W
Anubis
18,004
1,143
0
5,854
19,690
11,355
2,033
17,309
2,381
115,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,197
Gold Earned
16,337
222
Minions Killed
147
13
Camps Cleared
2
258,569
Distance Traveled
284,850
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
16,337
961
147
9
2
284,850
0
W
Anubis
18,197
1,070
222
13
13
258,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role