Player Matchup

Chaac
Chaac
KroffDinner
Chaac
Level 113
God Stats
2W - 2L
1,632 SR
Queue Stats
5W - 3L
1,706 Elo+
Party 1
Persephone
Persephone
Op Aokiji
Persephone
Level 45
God Stats
7W - 6L
1,349 SR
Queue Stats
518W - 507L
1,417 Elo+
Solo
Yu Huang
Yu Huang
PuppetPsycho
Yu Huang
Level 89
God Stats
3W - 1L
1,398 SR
Queue Stats
99W - 80L
1,551 Elo+
Solo
Bastet
Bastet
SolHawkIX
Bastet
Level 139
God Stats
4W - 0L
1,488 SR
Queue Stats
45W - 37L
1,515 Elo+
Party 1
Ares
Ares
apufireball
Ares
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 16L
1,592 Elo+
Party 1
Team Averages
Level 101
1,473 SR
1,556 Elo+

VS

Team Averages
Level 105
1,428 SR
1,505 Elo+
Horus
Horus
 
Horus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Netcer
Cthulhu
Level 85
God Stats
8W - 13L
1,144 SR
Queue Stats
39W - 52L
1,467 Elo+
Solo
Thanatos
Thanatos
WiZzArxX22
Thanatos
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 192L
1,531 Elo+
Solo
Poseidon
Poseidon
Wraithdragon65
Poseidon
Level 127
God Stats
1W - 1L
1,414 SR
Queue Stats
33W - 34L
1,531 Elo+
Solo
Aphrodite
Aphrodite
tygerwater
Aphrodite
Level 57
God Stats
3W - 3L
1,584 SR
Queue Stats
36W - 34L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
6,687
1,337
5,812
7,278
6,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
Op Aokiji
Persephone
12
0 / 0 / 2
6,468
1,294
2,775
972
355
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yu Huang
PuppetPsycho
Yu Huang
11
0 / 0 / 4
6,035
1,207
5,342
3,601
1,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bastet
SolHawkIX
Bastet
12
3 / 0 / 4
7,105
1,421
6,304
3,529
1,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 0 / 4
7,225
1,445
4,874
4,247
3,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Team 1 Tickets

377

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
0 / 0 / 0
5,409
1,082
95
89
60
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
Netcer
Cthulhu
11
0 / 2 / 2
6,158
1,232
5,374
8,387
6,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
WiZzArxX22
Thanatos
10
2 / 3 / 0
6,407
1,281
3,934
7,223
3,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
11
0 / 1 / 0
6,190
1,238
4,642
5,063
1,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Aphrodite
tygerwater
Aphrodite
11
0 / 1 / 1
5,912
1,182
3,005
5,958
3,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
7
Kills
2
2
Deaths
7
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
0
0
0
W
2
2
3
1.75
L
Cthulhu
Netcer
Cthulhu
0
2
2
0.5
W
Persephone
Op Aokiji
Persephone
0
0
2
1
W
Yu Huang
PuppetPsycho
Yu Huang
0
0
4
2
W
Bastet
SolHawkIX
Bastet
3
0
4
5
L
Thanatos
WiZzArxX22
Thanatos
2
3
0
0.67
L
Poseidon
0
1
0
0
W
2
0
4
4
L
Aphrodite
tygerwater
Aphrodite
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,107
Damage
17,050
19,627
Taken
26,720
12,776
Mitigated
14,718
3,899
Healing
6,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
95
57
0
0
89
60
0
0
89
0
1,575
W
5,812
508
69
1,494
7,278
6,434
0
4,944
1,950
0
14,447
L
Cthulhu
Netcer
Cthulhu
5,374
308
27
316
8,387
6,694
0
5,019
3,068
11,821
27
W
Persephone
Op Aokiji
Persephone
2,775
231
0
30
972
355
0
764
36
17,350
0
W
Yu Huang
PuppetPsycho
Yu Huang
5,342
1,125
0
360
3,601
1,286
0
2,228
1,223
12,597
0
W
Bastet
SolHawkIX
Bastet
6,304
874
0
765
3,529
1,262
0
1,596
1,810
0
18,585
L
Thanatos
WiZzArxX22
Thanatos
3,934
642
0
2,542
7,223
3,256
0
3,462
3,761
0
9,036
L
Poseidon
4,642
644
0
0
5,063
1,684
0
1,244
3,819
24,745
0
W
4,874
172
0
1,181
4,247
3,439
0
2,630
1,426
6,177
0
L
Aphrodite
tygerwater
Aphrodite
3,005
502
1,494
1,770
5,958
3,024
0
2,816
2,992
9,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,520
Gold Earned
30,076
114
Minions Killed
111
8
Camps Cleared
4
591,166
Distance Traveled
453,205
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,409
1,082
0
0
0
17,542
0
W
Chaac
6,687
1,337
24
5
3
118,083
0
L
Cthulhu
6,158
1,232
12
2
0
112,263
0
W
Persephone
6,468
1,294
43
9
1
113,350
0
W
Yu Huang
6,035
1,207
10
2
2
111,720
0
W
Bastet
7,105
1,421
27
5
2
130,908
0
L
Thanatos
6,407
1,281
20
4
2
110,899
0
L
Poseidon
6,190
1,238
65
13
0
115,402
0
W
Ares
7,225
1,445
10
2
0
117,105
0
L
Aphrodite
5,912
1,182
14
3
2
97,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role