Player Matchup

Odin
Odin
Bluethunder1305
Odin
Level 15
God Stats
0W - 3L
1,175 SR
Queue Stats
23W - 28L
1,257 Elo+
Party 2
Ao Kuang
Ao Kuang
Jam-XCIII
Ao Kuang
Level 49
God Stats
10W - 7L
1,073 SR
Queue Stats
26W - 30L
1,302 Elo+
Party 2
Charon
Charon
Schaferbro54
Charon
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,503 Elo+
Party 2
Da Ji
Da Ji
Vibence
Da Ji
Level 87
God Stats
1W - 2L
1,690 SR
Queue Stats
23W - 17L
1,596 Elo+
Party 1
Izanami
Izanami
jislet
Izanami
Level 27
God Stats
3W - 5L
1,610 SR
Queue Stats
8W - 10L
1,493 Elo+
Party 1
Team Averages
Level 37
1,409 SR
1,430 Elo+

VS

Team Averages
Level 61
1,586 SR
1,432 Elo+
Hades
Hades
BarbaricxViking
Hades
Level 86
God Stats
3W - 1L
1,952 SR
Queue Stats
51W - 41L
1,474 Elo+
Solo
Anubis
Anubis
Brosengan
Anubis
Level 45
God Stats
17W - 15L
1,589 SR
Queue Stats
203W - 204L
1,384 Elo+
Solo
Ratatoskr
Ratatoskr
Kitkitsune7402
Ratatoskr
Level 48
God Stats
1W - 2L
1,246 SR
Queue Stats
95W - 107L
1,422 Elo+
Solo
Ymir
Ymir
Rankorr-redwing2
Ymir
Level 84
God Stats
54W - 49L
1,596 SR
Queue Stats
359W - 366L
1,469 Elo+
Solo
Heimdallr
Heimdallr
ZzANiiMALzZ
Heimdallr
Level 41
God Stats
2W - 1L
1,546 SR
Queue Stats
69W - 102L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 2
9,496
950
4,257
13,261
12,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
Jam-XCIII
Ao Kuang
15
1 / 7 / 0
9,562
956
3,908
12,980
4,962
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charon
15
0 / 4 / 3
10,706
1,071
6,913
14,638
14,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Da Ji
Vibence
Da Ji
15
2 / 7 / 2
9,744
974
6,889
15,533
9,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
jislet
Izanami
15
0 / 6 / 2
9,332
933
10,018
14,911
4,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

107

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 2 / 11
12,372
1,237
25,178
13,393
10,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
Brosengan
Anubis
18
6 / 1 / 16
11,871
1,187
13,951
5,105
3,224
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ratatoskr
Kitkitsune7402
Ratatoskr
17
3 / 0 / 16
10,655
1,066
5,242
5,339
2,667
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
1 / 0 / 21
11,463
1,146
5,642
5,435
6,226
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
ZzANiiMALzZ
Heimdallr
17
7 / 1 / 13
11,951
1,195
15,848
7,818
4,203
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
105
4
Kills
28
28
Deaths
4
9
Assists
77
Player
Kills
Deaths
Assists
KDA
W
11
2
11
8.25
L
1
4
2
0.5
W
Anubis
Brosengan
Anubis
6
1
16
14
L
Ao Kuang
Jam-XCIII
Ao Kuang
1
7
0
0.14
W
Ratatoskr
Kitkitsune7402
Ratatoskr
3
0
16
11
W
1
0
21
11.5
L
Charon
0
4
3
0.38
L
Da Ji
Vibence
Da Ji
2
7
2
0.43
W
Heimdallr
ZzANiiMALzZ
Heimdallr
7
1
13
13.5
L
Izanami
jislet
Izanami
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,985
Damage
65,861
71,323
Taken
37,090
45,919
Mitigated
26,730
2,821
Healing
8,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,178
1,381
434
2,942
13,393
10,410
0
4,184
9,044
41,309
0
L
4,257
913
0
209
13,261
12,920
0
7,045
5,907
348
18,705
W
Anubis
Brosengan
Anubis
13,951
888
0
828
5,105
3,224
0
1,733
3,177
38,759
0
L
Ao Kuang
Jam-XCIII
Ao Kuang
3,908
1,336
0
196
12,980
4,962
0
8,846
3,900
10,246
0
W
Ratatoskr
Kitkitsune7402
Ratatoskr
5,242
1,183
0
1,436
5,339
2,667
0
1,301
3,989
0
13,281
W
5,642
479
0
1,689
5,435
6,226
0
2,254
2,837
15,916
0
L
Charon
6,913
825
0
984
14,638
14,135
0
9,734
4,039
22,601
964
L
Da Ji
Vibence
Da Ji
6,889
832
0
99
15,533
9,004
0
9,106
5,988
0
14,711
W
Heimdallr
ZzANiiMALzZ
Heimdallr
15,848
7,693
0
1,622
7,818
4,203
0
2,148
5,486
0
34,422
L
Izanami
jislet
Izanami
10,018
6,692
0
1,333
14,911
4,898
0
8,716
5,524
0
41,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,840
Gold Earned
58,312
183
Minions Killed
222
7
Camps Cleared
11
955,038
Distance Traveled
985,650
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
12,372
1,237
55
6
3
190,214
0
L
Odin
9,496
950
27
3
0
180,963
0
W
Anubis
11,871
1,187
68
7
0
182,977
0
L
Ao Kuang
9,562
956
22
2
2
160,264
0
W
Ratatoskr
10,655
1,066
20
2
2
230,744
0
W
Ymir
11,463
1,146
34
3
0
186,170
0
L
Charon
10,706
1,071
43
4
1
196,224
0
L
Da Ji
9,744
974
16
2
2
226,875
0
W
Heimdallr
11,951
1,195
45
5
6
195,545
0
L
Izanami
9,332
933
75
8
2
190,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role