Player Matchup

Bacchus
Bacchus
ElCurroproo
Bacchus
Level 86
God Stats
50W - 28L
1,629 SR
Queue Stats
179W - 165L
1,484 Elo+
Solo
Nike
Nike
GuilleHARG
Nike
Level 119
God Stats
2W - 2L
1,702 SR
Queue Stats
94W - 89L
1,507 Elo+
Solo
Hera
Hera
NilloGYN
Hera
Level 139
God Stats
20W - 15L
1,488 SR
Queue Stats
453W - 475L
1,490 Elo+
Solo
Izanami
Izanami
ascenciom6
Izanami
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ravana
Ravana
samuelfronzax
Ravana
Level 151
God Stats
2W - 4L
1,343 SR
Queue Stats
148W - 166L
1,486 Elo+
Solo
Team Averages
Level 110
1,532 SR
1,493 Elo+

VS

Team Averages
Level 119
1,549 SR
1,490 Elo+
Merlin
Merlin
 
Merlin
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Cudepombu
Horus
Level 159
God Stats
24W - 17L
1,656 SR
Queue Stats
381W - 383L
1,496 Elo+
Solo
Kali
Kali
Homem_Lamem
Kali
Level 95
God Stats
14W - 14L
1,589 SR
Queue Stats
459W - 473L
1,471 Elo+
Party 1
Cu Chulainn
Cu Chulainn
brenon-geraldo
Cu Chulainn
Level 105
God Stats
30W - 30L
1,503 SR
Queue Stats
537W - 547L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ElCurroproo
Bacchus
8
1 / 0 / 1
4,384
731
1,536
3,780
2,384
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 1 / 0
4,574
762
4,077
5,566
1,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
6
0 / 2 / 1
3,885
648
1,559
2,951
749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
ascenciom6
Izanami
3
0 / 1 / 0
3,036
506
992
1,777
499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

8
5 / 1 / 1
4,911
819
3,349
4,419
1,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
1 / 1 / 0
4,612
769
843
3,290
975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hachiman
 
Hachiman
7
1 / 1 / 0
4,149
692
3,036
3,212
858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Horus
Cudepombu
Horus
7
1 / 1 / 1
4,253
709
2,114
5,495
2,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 2 / 2
4,154
692
1,956
5,271
1,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cu Chulainn
brenon-geraldo
Cu Chulainn
8
2 / 2 / 0
4,848
808
3,291
6,035
4,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
7
Kills
5
5
Deaths
7
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
0
1
W
Hachiman
 
Hachiman
1
1
0
1
W
Horus
Cudepombu
Horus
1
1
1
1.5
L
Bacchus
ElCurroproo
Bacchus
1
0
1
1.5
L
1
1
0
1
W
0
2
2
0.5
L
Hera
0
2
1
0.25
L
Izanami
ascenciom6
Izanami
0
1
0
0
W
Cu Chulainn
brenon-geraldo
Cu Chulainn
2
2
0
1
L
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,513
Damage
11,240
18,493
Taken
23,303
7,063
Mitigated
10,448
5,475
Healing
7,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
843
45
0
883
3,290
975
0
968
2,322
27,871
0
W
Hachiman
 
Hachiman
3,036
1,635
0
1,891
3,212
858
0
937
2,275
0
28,216
W
Horus
Cudepombu
Horus
2,114
1,044
39
1,847
5,495
2,922
0
824
4,671
0
10,512
L
Bacchus
ElCurroproo
Bacchus
1,536
494
425
1,402
3,780
2,384
0
0
3,780
13,101
0
L
4,077
1,027
0
1,625
5,566
1,971
0
0
5,566
0
31,941
W
1,956
1,032
0
1,299
5,271
1,690
0
366
4,905
0
16,084
L
Hera
1,559
339
0
380
2,951
749
0
646
2,305
17,789
0
L
Izanami
ascenciom6
Izanami
992
699
0
536
1,777
499
0
0
1,777
0
9,489
W
Cu Chulainn
brenon-geraldo
Cu Chulainn
3,291
529
0
1,997
6,035
4,003
0
0
6,035
0
28,939
L
3,349
1,476
0
1,107
4,419
1,460
0
197
4,222
0
23,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,790
Gold Earned
22,016
187
Minions Killed
195
0
Camps Cleared
0
575,678
Distance Traveled
702,865
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,612
769
52
9
0
137,751
0
W
Hachiman
4,149
692
49
8
0
123,273
0
W
Horus
4,253
709
10
2
0
145,574
0
L
Bacchus
4,384
731
25
4
0
132,630
0
L
Nike
4,574
762
63
11
0
141,323
0
W
Kali
4,154
692
32
5
0
151,083
0
L
Hera
3,885
648
41
7
0
117,998
0
L
Izanami
3,036
506
20
3
0
43,558
0
W
Cu Chulainn
4,848
808
52
9
0
145,184
0
L
Ravana
4,911
819
38
6
0
140,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role