Player Matchup

Anubis
Anubis
Ceeemp
Anubis
Level 28
God Stats
11W - 9L
1,536 SR
Queue Stats
78W - 112L
1,409 Elo+
Party 2
Thor
Thor
Clue4321813
Thor
Level 56
God Stats
3W - 3L
1,500 SR
Queue Stats
60W - 86L
1,372 Elo+
Solo
Hou Yi
Hou Yi
Draghonov
Hou Yi
Level 156
God Stats
2W - 5L
1,297 SR
Queue Stats
122W - 100L
1,566 Elo+
Party 1
Bellona
Bellona
Ghost__Vegeta
Bellona
Level 88
God Stats
4W - 6L
1,482 SR
Queue Stats
14W - 14L
1,553 Elo+
Party 1
Fafnir
Fafnir
ThelVadama
Fafnir
Level 82
God Stats
4W - 7L
1,620 SR
Queue Stats
85W - 106L
1,457 Elo+
Party 2
Team Averages
Level 82
1,487 SR
1,471 Elo+

VS

Team Averages
Level 122
1,461 SR
1,465 Elo+
Thanatos
Thanatos
LaZiShOoTeR
Thanatos
Level 139
God Stats
16W - 22L
1,441 SR
Queue Stats
225W - 231L
1,451 Elo+
Solo
Zhong Kui
Zhong Kui
RadioactiveSumo
Zhong Kui
Level 140
God Stats
11W - 10L
1,442 SR
Queue Stats
297W - 300L
1,475 Elo+
Party 3
Horus
Horus
WillRufus
Horus
Level 114
God Stats
21W - 27L
1,478 SR
Queue Stats
289W - 285L
1,476 Elo+
Party 3
Tyr
Tyr
lkerSP-
Tyr
Level 89
God Stats
38W - 37L
1,479 SR
Queue Stats
303W - 286L
1,412 Elo+
Solo
Sol
Sol
sirdar7ha
Sol
Level 126
God Stats
1W - 0L
1,464 SR
Queue Stats
65W - 50L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ceeemp
Anubis
12
1 / 3 / 1
7,040
469
4,403
9,394
4,581
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
1 / 5 / 1
7,312
487
4,629
15,966
6,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hou Yi
Draghonov
Hou Yi
12
0 / 0 / 1
6,908
461
7,237
8,632
3,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
14
0 / 1 / 0
7,598
507
6,277
13,063
15,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fafnir
ThelVadama
Fafnir
11
2 / 4 / 1
7,490
499
4,529
16,801
18,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
LaZiShOoTeR
Thanatos
13
5 / 2 / 2
8,039
536
5,386
14,400
5,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
RadioactiveSumo
Zhong Kui
14
4 / 0 / 2
8,450
563
11,427
10,193
8,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
WillRufus
Horus
12
2 / 2 / 6
7,908
527
7,032
12,312
10,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tyr
15
1 / 0 / 1
8,691
579
8,591
11,117
6,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

13
0 / 0 / 7
7,323
488
11,827
6,816
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
12
13
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anubis
Ceeemp
Anubis
1
3
1
0.5
L
1
5
1
0.3
L
Hou Yi
Draghonov
Hou Yi
0
0
1
0.5
L
Bellona
0
1
0
0
W
Thanatos
LaZiShOoTeR
Thanatos
5
2
2
3
W
Zhong Kui
RadioactiveSumo
Zhong Kui
4
0
2
5
L
Fafnir
ThelVadama
Fafnir
2
4
1
0.63
W
Horus
WillRufus
Horus
2
2
6
2.5
W
Tyr
1
0
1
1.5
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,075
Damage
44,263
63,856
Taken
54,838
48,967
Mitigated
33,133
22,077
Healing
35,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Ceeemp
Anubis
4,403
175
0
3,451
9,394
4,581
100
6,834
2,560
48,726
0
L
4,629
1,137
0
6,928
15,966
6,533
0
2,563
13,403
0
62,998
L
Hou Yi
Draghonov
Hou Yi
7,237
3,539
0
4,009
8,632
3,258
0
3,921
4,711
0
57,599
L
Bellona
6,277
1,140
0
3,936
13,063
15,753
0
0
13,063
0
59,114
W
Thanatos
LaZiShOoTeR
Thanatos
5,386
633
0
13,010
14,400
5,750
0
1,022
13,378
0
50,614
W
Zhong Kui
RadioactiveSumo
Zhong Kui
11,427
2,081
160
7,404
10,193
8,271
1,390
1,225
8,968
77,552
0
L
Fafnir
ThelVadama
Fafnir
4,529
916
0
3,753
16,801
18,842
4
9,936
6,865
20,203
0
W
Horus
WillRufus
Horus
7,032
2,454
1,394
4,347
12,312
10,059
0
3,570
8,742
0
19,631
W
Tyr
8,591
959
0
4,921
11,117
6,635
0
0
11,117
0
70,418
W
11,827
2,474
173
3,664
6,816
2,418
797
3,115
3,701
51,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,348
Gold Earned
40,411
408
Minions Killed
411
0
Camps Cleared
0
1,399,318
Distance Traveled
1,422,085
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,040
469
71
5
0
277,429
0
L
Thor
7,312
487
101
7
0
291,084
0
L
Hou Yi
6,908
461
91
6
0
265,505
5
L
Bellona
7,598
507
117
8
0
286,756
4
W
Thanatos
8,039
536
80
5
0
307,166
5
W
Zhong Kui
8,450
563
108
7
0
246,427
0
L
Fafnir
7,490
499
28
2
0
278,544
0
W
Horus
7,908
527
13
1
0
285,053
4
W
Tyr
8,691
579
128
9
0
310,090
0
W
Sol
7,323
488
82
5
0
273,349
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role