Player Matchup

Charon
Charon
ShY 2TN
Charon
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,493 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Yung_Shina
Cu Chulainn
Level 65
God Stats
1W - 3L
1,459 SR
Queue Stats
70W - 79L
1,392 Elo+
Solo
Discordia
Discordia
de nice354
Discordia
Level 152
God Stats
1W - 5L
1,441 SR
Queue Stats
348W - 336L
1,437 Elo+
Party 1
Team Averages
Level 97
1,467 SR
1,441 Elo+

VS

Team Averages
Level 99
1,402 SR
1,438 Elo+
Cthulhu
Cthulhu
Bakamemo
Cthulhu
Level 55
God Stats
1W - 2L
1,325 SR
Queue Stats
186W - 190L
1,395 Elo+
Solo
Ra
Ra
GBN Rose
Ra
Level 144
God Stats
8W - 8L
1,398 SR
Queue Stats
533W - 519L
1,474 Elo+
Solo
Danzaburou
Danzaburou
delslow91
Danzaburou
Level 98
God Stats
138W - 134L
1,483 SR
Queue Stats
139W - 135L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
ShY 2TN
Charon
10
3 / 6 / 3
7,982
798
6,173
11,548
10,841
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cu Chulainn
Yung_Shina
Cu Chulainn
8
0 / 6 / 4
7,111
711
4,516
8,845
6,822
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
de nice354
Discordia
11
4 / 7 / 3
9,119
912
9,620
8,853
2,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bakamemo
Cthulhu
11
2 / 1 / 12
8,322
832
5,888
9,442
9,398
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
5 / 4 / 10
9,004
900
7,899
8,509
3,466
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
delslow91
Danzaburou
12
12 / 2 / 4
9,973
997
10,823
8,683
3,587
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
7
Kills
19
19
Deaths
7
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bakamemo
Cthulhu
2
1
12
8
W
5
4
10
2.5
L
Charon
ShY 2TN
Charon
3
6
3
0.75
L
Cu Chulainn
Yung_Shina
Cu Chulainn
0
6
4
0.33
L
Discordia
de nice354
Discordia
4
7
3
0.79
W
Danzaburou
delslow91
Danzaburou
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,309
Damage
24,610
29,246
Taken
26,634
20,555
Mitigated
16,451
1,513
Healing
4,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bakamemo
Cthulhu
5,888
1,497
55
0
9,442
9,398
376
5,351
4,091
14,549
819
W
7,899
1,169
820
1,984
8,509
3,466
343
6,941
1,568
27,129
0
L
Charon
ShY 2TN
Charon
6,173
1,755
162
552
11,548
10,841
0
4,391
7,072
19,736
0
L
Cu Chulainn
Yung_Shina
Cu Chulainn
4,516
1,201
0
269
8,845
6,822
0
3,988
4,781
1,968
9,850
L
Discordia
de nice354
Discordia
9,620
650
113
417
8,853
2,892
0
5,141
3,712
27,523
0
W
Danzaburou
delslow91
Danzaburou
10,823
4,820
0
1,330
8,683
3,587
508
4,581
4,102
0
30,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,212
Gold Earned
27,299
70
Minions Killed
80
0
Camps Cleared
0
482,376
Distance Traveled
539,327
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,322
832
19
2
0
187,227
0
W
Ra
9,004
900
28
3
0
177,440
0
L
Charon
7,982
798
17
2
0
154,693
0
L
Cu Chulainn
7,111
711
12
1
0
162,932
0
L
Discordia
9,119
912
41
4
0
164,751
0
W
Danzaburou
9,973
997
33
3
0
174,660
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role