Player Matchup

Chronos
Chronos
A_train123321
Chronos
Level 127
God Stats
5W - 1L
1,859 SR
Queue Stats
170W - 177L
1,547 Elo+
Party 2
Charon
Charon
DJ_KILLA123
Charon
Level 124
God Stats
30W - 24L
1,634 SR
Queue Stats
133W - 133L
1,596 Elo+
Party 2
Surtr
Surtr
burn1smokey
Surtr
Level 146
God Stats
37W - 30L
1,541 SR
Queue Stats
149W - 146L
1,500 Elo+
Solo
Team Averages
Level 132
1,678 SR
1,547 Elo+

VS

Team Averages
Level 108
1,522 SR
1,475 Elo+
Charon
Charon
BelKimS
Charon
Level 124
God Stats
142W - 140L
1,529 SR
Queue Stats
1,431W - 1,534L
1,527 Elo+
Solo
Zeus
Zeus
Buckshot1771
Zeus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 55L
1,393 Elo+
Party 1
Set
Set
ToxicWarriorMain
Set
Level 132
God Stats
8W - 4L
1,537 SR
Queue Stats
179W - 168L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
13
4 / 1 / 3
9,875
823
7,525
7,824
3,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon
12
2 / 0 / 6
8,978
748
6,927
7,821
6,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
2 / 1 / 5
9,058
755
6,843
8,924
5,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
BelKimS
Charon
9
0 / 3 / 1
7,436
620
7,126
10,927
9,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 1
8,606
717
8,089
4,947
1,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 2 / 1
8,136
678
4,285
10,453
5,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
8
Kills
2
2
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chronos
4
1
3
5.5
L
Charon
BelKimS
Charon
0
3
1
0.17
L
1
3
1
0.5
W
Charon
2
0
6
5
L
1
2
1
0.75
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,295
Damage
19,500
24,569
Taken
26,327
15,365
Mitigated
16,195
2,481
Healing
3,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
7,525
2,834
0
1,187
7,824
3,375
2,598
4,595
2,901
58,631
0
L
Charon
BelKimS
Charon
7,126
589
0
1,000
10,927
9,178
0
6,789
3,748
21,252
341
L
8,089
554
0
614
4,947
1,799
0
1,673
3,232
28,527
0
W
Charon
6,927
871
0
0
7,821
6,255
286
4,168
3,421
15,425
0
L
4,285
1,328
0
1,550
10,453
5,218
0
6,356
3,745
0
37,282
W
6,843
1,791
0
1,294
8,924
5,735
192
5,497
2,950
686
19,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,911
Gold Earned
24,178
142
Minions Killed
131
0
Camps Cleared
0
675,915
Distance Traveled
610,531
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,875
823
98
8
0
209,222
0
L
Charon
7,436
620
22
2
0
191,759
0
L
Zeus
8,606
717
51
4
0
194,475
0
W
Charon
8,978
748
19
2
0
217,552
0
L
Set
8,136
678
58
5
0
224,297
0
W
Surtr
9,058
755
25
2
0
249,141
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role