Player Matchup

Danzaburou
Danzaburou
Crashjacksong_
Danzaburou
Level 40
God Stats
0W - 2L
1,784 SR
Queue Stats
29W - 50L
1,172 Elo+
Party 1
Charon
Charon
Presunto2432
Charon
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 24L
1,416 Elo+
Solo
Bellona
Bellona
immotal king216
Bellona
Level 29
God Stats
4W - 8L
1,568 SR
Queue Stats
12W - 38L
1,089 Elo+
Party 1
Team Averages
Level 50
1,617 SR
1,226 Elo+

VS

Team Averages
Level 60
1,474 SR
1,276 Elo+
Cthulhu
Cthulhu
Eternal Kyra
Cthulhu
Level 47
God Stats
13W - 13L
1,407 SR
Queue Stats
372W - 460L
1,214 Elo+
Solo
Ah Puch
Ah Puch
TheGaterAID
Ah Puch
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 26L
1,318 Elo+
Solo
Awilix
Awilix
YT_MEEPxkng
Awilix
Level 65
God Stats
1W - 0L
1,514 SR
Queue Stats
17W - 26L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Crashjacksong_
Danzaburou
13
0 / 7 / 2
10,511
657
10,082
18,205
7,836
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
14
4 / 1 / 0
11,558
722
11,522
14,247
14,489
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
0 / 5 / 1
9,764
610
5,432
19,951
17,766
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Eternal Kyra
Cthulhu
14
2 / 0 / 9
11,462
716
13,053
16,685
12,629
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
TheGaterAID
Ah Puch
15
3 / 0 / 9
12,102
756
17,736
7,093
3,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
14
8 / 4 / 5
12,464
779
14,152
14,342
5,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
4
Kills
13
13
Deaths
4
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Crashjacksong_
Danzaburou
0
7
2
0.14
W
Cthulhu
Eternal Kyra
Cthulhu
2
0
9
6.5
L
Charon
4
1
0
4
W
Ah Puch
TheGaterAID
Ah Puch
3
0
9
7.5
W
Awilix
8
4
5
2.63
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,036
Damage
44,941
52,403
Taken
38,120
40,091
Mitigated
21,694
4,819
Healing
4,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Crashjacksong_
Danzaburou
10,082
2,366
0
4,075
18,205
7,836
324
9,667
8,538
0
43,689
W
Cthulhu
Eternal Kyra
Cthulhu
13,053
720
139
1,720
16,685
12,629
509
3,804
12,881
38,564
126
L
Charon
11,522
2,360
0
0
14,247
14,489
42
10,082
4,165
33,476
1,916
W
Ah Puch
TheGaterAID
Ah Puch
17,736
647
0
1,794
7,093
3,153
208
1,933
5,160
53,558
0
W
Awilix
14,152
6,712
13
1,252
14,342
5,912
1,562
4,715
9,627
0
39,986
L
5,432
2,216
0
744
19,951
17,766
0
11,520
8,431
1,467
15,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,833
Gold Earned
36,028
148
Minions Killed
152
0
Camps Cleared
0
756,142
Distance Traveled
883,641
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,511
657
69
4
0
263,170
0
W
Cthulhu
11,462
716
31
2
0
298,965
0
L
Charon
11,558
722
49
3
0
251,683
0
W
Ah Puch
12,102
756
79
5
0
311,744
0
W
Awilix
12,464
779
42
3
0
272,932
0
L
Bellona
9,764
610
30
2
0
241,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role