Player Matchup

Charon
Charon
 
Charon
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Kasyrra
Ao Kuang
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
339W - 331L
1,480 Elo+
Party 1
Nu Wa
Nu Wa
XPeruvianBloodX
Nu Wa
Level 157
God Stats
11W - 19L
1,810 SR
Queue Stats
325W - 315L
1,480 Elo+
Party 1
Cernunnos
Cernunnos
Xerath1an
Cernunnos
Level 59
God Stats
22W - 17L
1,579 SR
Queue Stats
42W - 43L
1,475 Elo+
Party 1
Thanatos
Thanatos
therift is here
Thanatos
Level 120
God Stats
5W - 11L
1,412 SR
Queue Stats
41W - 44L
1,466 Elo+
Party 1
Team Averages
Level 124
1,560 SR
1,480 Elo+

VS

Team Averages
Level 137
1,555 SR
1,499 Elo+
Lancelot
Lancelot
FATALTICtac9477
Lancelot
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
251W - 248L
1,506 Elo+
Solo
Chronos
Chronos
Shadowscry111
Chronos
Level 127
God Stats
7W - 8L
1,440 SR
Queue Stats
241W - 224L
1,468 Elo+
Solo
Ratatoskr
Ratatoskr
chiIdishbrandino
Ratatoskr
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 113L
1,476 Elo+
Solo
Medusa
Medusa
jibley98
Medusa
Level 158
God Stats
6W - 4L
1,907 SR
Queue Stats
880W - 834L
1,560 Elo+
Solo
Sobek
Sobek
m-lantern
Sobek
Level 147
God Stats
2W - 0L
1,427 SR
Queue Stats
50W - 41L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
2 / 4 / 1
6,537
503
4,135
11,397
10,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
Kasyrra
Ao Kuang
12
1 / 6 / 2
7,055
543
9,011
21,028
6,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
4 / 4 / 2
7,862
605
9,158
7,729
3,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Xerath1an
Cernunnos
10
1 / 2 / 1
5,913
455
2,873
8,350
3,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
11
2 / 7 / 3
6,451
496
4,011
13,542
4,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
14
3 / 3 / 7
8,287
637
7,501
12,017
5,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
15
5 / 2 / 3
8,848
681
7,147
9,651
3,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ratatoskr
14
5 / 2 / 1
8,756
674
11,240
13,502
8,940
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
jibley98
Medusa
14
7 / 0 / 3
8,625
663
12,768
6,245
2,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
m-lantern
Sobek
13
3 / 3 / 11
7,904
608
5,206
10,609
10,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
10
Kills
23
23
Deaths
10
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
2
4
1
0.63
W
Lancelot
3
3
7
2.17
L
Ao Kuang
Kasyrra
Ao Kuang
1
6
2
0.33
W
Chronos
5
2
3
3.25
L
4
4
2
1.25
L
Cernunnos
Xerath1an
Cernunnos
1
2
1
0.75
W
Ratatoskr
5
2
1
2.75
W
Medusa
jibley98
Medusa
7
0
3
8.5
W
Sobek
m-lantern
Sobek
3
3
11
2.83
L
Thanatos
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,188
Damage
43,862
62,046
Taken
52,024
27,875
Mitigated
31,648
21,866
Healing
16,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
4,135
755
44
2,427
11,397
10,096
0
3,742
7,655
25,938
0
W
Lancelot
7,501
1,715
0
500
12,017
5,473
478
3,302
8,715
0
61,529
L
Ao Kuang
Kasyrra
Ao Kuang
9,011
3,275
0
10,546
21,028
6,258
0
196
20,832
48,964
0
W
Chronos
7,147
3,201
0
4,837
9,651
3,965
478
4,725
4,926
78,770
0
L
9,158
876
0
375
7,729
3,461
0
3,465
4,264
69,122
0
L
Cernunnos
Xerath1an
Cernunnos
2,873
1,698
0
2,658
8,350
3,182
0
1,880
6,470
0
31,435
W
Ratatoskr
11,240
3,645
0
5,394
13,502
8,940
0
8,363
5,139
0
63,244
W
Medusa
jibley98
Medusa
12,768
4,569
0
1,585
6,245
2,727
440
2,977
3,268
0
71,488
W
Sobek
m-lantern
Sobek
5,206
187
0
3,829
10,609
10,543
28
2,937
7,672
24,354
0
L
Thanatos
4,011
730
0
5,816
13,542
4,878
0
3,070
10,472
0
35,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,818
Gold Earned
42,420
340
Minions Killed
460
0
Camps Cleared
0
1,252,399
Distance Traveled
1,343,312
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,537
503
19
1
0
258,715
0
W
Lancelot
8,287
637
93
7
0
288,130
0
L
Ao Kuang
7,055
543
92
7
0
231,724
0
W
Chronos
8,848
681
139
11
0
248,588
0
L
Nu Wa
7,862
605
106
8
0
246,162
2
L
Cernunnos
5,913
455
68
5
0
218,132
0
W
Ratatoskr
8,756
674
97
7
0
256,231
2
W
Medusa
8,625
663
108
8
0
275,607
2
W
Sobek
7,904
608
23
2
0
274,756
2
L
Thanatos
6,451
496
55
4
0
297,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role