Player Matchup

Cthulhu
Cthulhu
BuyWardsPls
Cthulhu
Level 38
God Stats
1W - 3L
1,500 SR
Queue Stats
41W - 51L
1,503 Elo+
Solo
Danzaburou
Danzaburou
NoVa MerK X
Danzaburou
Level 46
God Stats
2W - 3L
1,263 SR
Queue Stats
60W - 72L
1,419 Elo+
Party 1
Merlin
Merlin
Whsian
Merlin
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 64L
1,419 Elo+
Party 1
Team Averages
Level 43
1,421 SR
1,447 Elo+

VS

Team Averages
Level 70
1,588 SR
1,445 Elo+
Hercules
Hercules
DayDreamer1063
Hercules
Level 83
God Stats
1W - 8L
1,415 SR
Queue Stats
172W - 121L
1,442 Elo+
Solo
Sol
Sol
JORGETRUEBA
Sol
Level 46
God Stats
3W - 1L
1,500 SR
Queue Stats
268W - 297L
1,373 Elo+
Solo
Agni
Agni
WilzonRL
Agni
Level 80
God Stats
2W - 0L
1,849 SR
Queue Stats
48W - 49L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BuyWardsPls
Cthulhu
11
2 / 6 / 2
7,808
781
7,593
16,319
11,598
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
NoVa MerK X
Danzaburou
9
0 / 3 / 3
7,317
732
5,148
7,207
2,778
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Whsian
Merlin
11
2 / 3 / 1
8,333
833
5,100
6,201
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
1 / 1 / 6
7,641
764
5,356
9,971
8,683
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 1 / 6
8,430
843
6,045
5,909
2,157
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Agni
12
7 / 2 / 4
9,147
915
12,597
7,769
2,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
4
Kills
12
12
Deaths
4
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BuyWardsPls
Cthulhu
2
6
2
0.5
W
Hercules
1
1
6
4
W
4
1
6
7
L
Danzaburou
NoVa MerK X
Danzaburou
0
3
3
0.5
L
Merlin
Whsian
Merlin
2
3
1
0.83
W
Agni
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,841
Damage
23,998
29,727
Taken
23,649
16,823
Mitigated
13,761
3,375
Healing
4,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BuyWardsPls
Cthulhu
7,593
781
0
2,225
16,319
11,598
0
10,052
6,267
25,244
0
W
Hercules
5,356
2,057
0
3,193
9,971
8,683
0
4,224
5,315
0
17,550
W
6,045
1,807
0
1,525
5,909
2,157
376
3,619
2,104
23,582
0
L
Danzaburou
NoVa MerK X
Danzaburou
5,148
1,358
0
650
7,207
2,778
0
5,227
1,980
0
17,915
L
Merlin
Whsian
Merlin
5,100
861
0
500
6,201
2,447
588
3,641
2,560
30,571
0
W
Agni
12,597
1,021
0
0
7,769
2,921
0
4,387
3,242
39,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,458
Gold Earned
25,218
113
Minions Killed
109
0
Camps Cleared
0
534,087
Distance Traveled
580,278
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,808
781
27
3
0
186,885
0
W
Hercules
7,641
764
24
2
0
200,033
0
W
Sol
8,430
843
34
3
0
192,091
0
L
Danzaburou
7,317
732
32
3
0
177,934
0
L
Merlin
8,333
833
54
5
0
169,268
0
W
Agni
9,147
915
51
5
0
188,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role