Player Matchup

Geb
Geb
Big_smok_cj
Geb
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
103W - 101L
1,440 Elo+
Solo
Hercules
Hercules
HeavyHeartless
Hercules
Level 107
God Stats
95W - 89L
1,394 SR
Queue Stats
121W - 114L
1,536 Elo+
Party 2
Ix Chel
Ix Chel
LillebyTV
Ix Chel
Level 99
God Stats
0W - 1L
1,296 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Mulan
Mulan
lazycave
Mulan
Level 127
God Stats
0W - 2L
1,453 SR
Queue Stats
69W - 66L
1,571 Elo+
Party 2
Ymir
Ymir
pikken2
Ymir
Level 177
God Stats
0W - 2L
1,468 SR
Queue Stats
217W - 214L
1,516 Elo+
Party 2
Team Averages
Level 111
1,422 SR
1,513 Elo+

VS

Team Averages
Level 119
1,536 SR
1,512 Elo+
Maui
Maui
 
Maui
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Dang3rDoom13579
Yemoja
Level 114
God Stats
4W - 4L
1,652 SR
Queue Stats
254W - 270L
1,501 Elo+
Party 1
Bellona
Bellona
PlugawySzyderca
Bellona
Level 129
God Stats
12W - 11L
1,549 SR
Queue Stats
403W - 395L
1,488 Elo+
Solo
Martichoras
Martichoras
battleboy936
Martichoras
Level 126
God Stats
3W - 4L
1,302 SR
Queue Stats
176W - 185L
1,539 Elo+
Party 1
Mercury
Mercury
handlebars
Mercury
Level 137
God Stats
15W - 8L
1,678 SR
Queue Stats
171W - 163L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
6,317
451
5,876
14,552
10,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hercules
12
0 / 0 / 2
7,100
507
7,775
14,868
14,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ix Chel
LillebyTV
Ix Chel
12
3 / 6 / 0
7,122
509
5,397
9,023
3,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
lazycave
Mulan
11
4 / 3 / 5
7,157
511
12,526
15,225
9,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
pikken2
Ymir
14
5 / 3 / 6
8,002
572
9,679
12,766
8,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
2 / 2 / 6
7,360
526
5,648
11,312
9,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 6 / 2
6,892
492
8,279
12,459
7,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 2 / 1
7,507
536
9,659
15,459
15,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Martichoras
battleboy936
Martichoras
13
7 / 2 / 2
8,178
584
13,949
10,329
5,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mercury
handlebars
Mercury
15
3 / 3 / 3
8,362
597
6,144
12,474
5,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
28
13
Kills
14
15
Deaths
15
15
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
2
2
6
2.5
L
1
3
2
0.67
W
2
6
2
0.5
L
Hercules
0
0
2
1
L
Ix Chel
LillebyTV
Ix Chel
3
6
0
0.5
W
0
2
1
0.25
W
Martichoras
battleboy936
Martichoras
7
2
2
4
W
Mercury
handlebars
Mercury
3
3
3
1.5
L
Mulan
lazycave
Mulan
4
3
5
2.17
L
Ymir
pikken2
Ymir
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,253
Damage
43,679
66,434
Taken
62,033
45,681
Mitigated
43,450
18,041
Healing
15,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
5,648
1,370
0
1,770
11,312
9,830
81
4,866
6,446
22,004
0
L
5,876
667
0
3,643
14,552
10,636
0
4,584
9,968
22,045
0
W
8,279
3,121
789
973
12,459
7,230
0
5,443
7,016
33,739
4,692
L
Hercules
7,775
2,990
0
4,809
14,868
14,496
0
902
13,966
0
50,745
L
Ix Chel
LillebyTV
Ix Chel
5,397
877
360
1,043
9,023
3,177
0
1,554
7,469
37,548
0
W
9,659
3,313
0
7,583
15,459
15,814
0
1,635
13,824
0
66,593
W
Martichoras
battleboy936
Martichoras
13,949
5,055
0
3,156
10,329
5,290
940
5,634
4,695
0
62,806
W
Mercury
handlebars
Mercury
6,144
2,940
0
1,280
12,474
5,286
0
3,112
9,362
0
88,415
L
Mulan
lazycave
Mulan
12,526
1,463
488
4,340
15,225
9,048
0
3,840
11,385
0
41,410
L
Ymir
pikken2
Ymir
9,679
3,303
0
3,358
12,766
8,324
0
2,445
10,321
46,080
6,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,698
Gold Earned
38,299
320
Minions Killed
405
0
Camps Cleared
0
1,343,562
Distance Traveled
1,324,548
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,360
526
25
2
0
252,905
8
L
Geb
6,317
451
25
2
0
264,406
2
W
Yemoja
6,892
492
53
4
0
225,539
1
L
Hercules
7,100
507
89
6
0
273,270
0
L
Ix Chel
7,122
509
59
4
0
259,012
0
W
Bellona
7,507
536
105
8
0
280,355
0
W
Martichoras
8,178
584
100
7
0
227,178
0
W
Mercury
8,362
597
122
9
0
338,571
1
L
Mulan
7,157
511
65
5
0
273,302
0
L
Ymir
8,002
572
82
6
0
273,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role