Player Matchup

Bacchus
Bacchus
MadSkeels
Bacchus
Level 142
God Stats
30W - 25L
1,555 SR
Queue Stats
116W - 105L
1,552 Elo+
Solo
Xbalanque
Xbalanque
MrNiceGuys
Xbalanque
Level 146
God Stats
2W - 5L
1,559 SR
Queue Stats
388W - 376L
1,470 Elo+
Solo
Nu Wa
Nu Wa
Succants
Nu Wa
Level 81
God Stats
9W - 10L
1,406 SR
Queue Stats
337W - 318L
1,457 Elo+
Party 1
Sun Wukong
Sun Wukong
bigngaadam
Sun Wukong
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
153W - 155L
1,454 Elo+
Party 1
Kali
Kali
theshadman-
Kali
Level 105
God Stats
3W - 3L
1,280 SR
Queue Stats
83W - 70L
1,424 Elo+
Party 1
Team Averages
Level 109
1,460 SR
1,471 Elo+

VS

Team Averages
Level 124
1,514 SR
1,467 Elo+
Charon
Charon
 
Charon
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
ChaseDemToes
Vulcan
Level 84
God Stats
10W - 5L
1,535 SR
Queue Stats
240W - 246L
1,462 Elo+
Party 2
Danzaburou
Danzaburou
General_Gurke44
Danzaburou
Level 126
God Stats
5W - 4L
1,535 SR
Queue Stats
388W - 370L
1,450 Elo+
Solo
Amaterasu
Amaterasu
Jewels4k1
Amaterasu
Level 144
God Stats
3W - 0L
1,500 SR
Queue Stats
136W - 134L
1,452 Elo+
Party 2
Nemesis
Nemesis
Oclock2169
Nemesis
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 71L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MadSkeels
Bacchus
9
1 / 2 / 1
6,278
523
2,052
7,542
6,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
MrNiceGuys
Xbalanque
11
1 / 2 / 1
6,377
531
4,715
8,253
3,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Nu Wa
Succants
Nu Wa
11
0 / 4 / 2
6,128
511
3,712
9,017
2,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
bigngaadam
Sun Wukong
11
0 / 2 / 0
6,459
538
6,790
10,794
7,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 3 / 1
5,922
494
3,393
11,063
4,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
1 / 1 / 5
6,501
542
3,958
6,010
4,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
13
5 / 1 / 3
7,582
632
8,158
4,987
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
General_Gurke44
Danzaburou
12
2 / 0 / 1
7,153
596
5,097
5,561
2,045
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
Jewels4k1
Amaterasu
12
0 / 0 / 3
6,784
565
5,754
10,551
8,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Oclock2169
Nemesis
11
5 / 2 / 2
6,937
578
3,388
8,833
3,233
Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
13
13
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
1
1
5
3.5
W
Vulcan
5
1
3
6.5
W
Danzaburou
General_Gurke44
Danzaburou
2
0
1
2.5
W
Amaterasu
Jewels4k1
Amaterasu
0
0
3
1.5
L
Bacchus
MadSkeels
Bacchus
1
2
1
0.75
L
Xbalanque
MrNiceGuys
Xbalanque
1
2
1
0.75
W
Nemesis
Oclock2169
Nemesis
5
2
2
3
L
Nu Wa
Succants
Nu Wa
0
4
2
0.25
L
Sun Wukong
bigngaadam
Sun Wukong
0
2
0
0
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,662
Damage
26,355
46,669
Taken
35,942
24,565
Mitigated
20,493
13,566
Healing
14,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
3,958
548
0
1,662
6,010
4,461
96
1,178
4,832
18,424
0
W
Vulcan
8,158
3,711
0
1,918
4,987
1,980
221
2,486
2,501
56,911
0
W
Danzaburou
General_Gurke44
Danzaburou
5,097
2,735
0
3,504
5,561
2,045
950
899
4,662
0
49,797
W
Amaterasu
Jewels4k1
Amaterasu
5,754
1,646
0
4,001
10,551
8,774
48
305
10,246
0
47,191
L
Bacchus
MadSkeels
Bacchus
2,052
123
0
2,407
7,542
6,690
0
2,484
5,058
21,494
0
L
Xbalanque
MrNiceGuys
Xbalanque
4,715
809
0
3,842
8,253
3,425
978
1,159
7,094
0
48,748
W
Nemesis
Oclock2169
Nemesis
3,388
1,543
0
3,247
8,833
3,233
756
896
7,937
0
39,014
L
Nu Wa
Succants
Nu Wa
3,712
1,211
0
1,975
9,017
2,928
205
4,743
3,984
42,812
0
L
Sun Wukong
bigngaadam
Sun Wukong
6,790
2,543
66
2,128
10,794
7,302
0
717
10,045
0
52,455
L
3,393
1,854
0
3,148
11,063
4,220
0
2,659
8,372
0
34,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,164
Gold Earned
34,957
295
Minions Killed
333
0
Camps Cleared
0
1,124,261
Distance Traveled
1,192,082
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
6,501
542
34
3
0
253,671
0
W
Vulcan
7,582
632
86
7
0
233,259
1
W
Danzaburou
7,153
596
93
8
0
214,733
0
W
Amaterasu
6,784
565
70
6
0
222,363
1
L
Bacchus
6,278
523
17
1
0
216,267
0
L
Xbalanque
6,377
531
84
7
0
214,277
0
W
Nemesis
6,937
578
50
4
0
268,056
0
L
Nu Wa
6,128
511
63
5
0
209,764
0
L
Sun Wukong
6,459
538
79
7
0
241,778
0
L
Kali
5,922
494
52
4
0
242,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role