Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
CI0UdS_8P
Ao Kuang
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,691 Elo+
Solo
Cabrakan
Cabrakan
Jointheflight
Cabrakan
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
OG__Ninja__
Kuzenbo
Level 128
God Stats
1W - 2L
1,559 SR
Queue Stats
208W - 201L
1,509 Elo+
Solo
Neith
Neith
aznpersuazion
Neith
Level 125
God Stats
1W - 1L
1,338 SR
Queue Stats
107W - 107L
1,492 Elo+
Solo
Team Averages
Level 121
1,479 SR
1,538 Elo+

VS

Team Averages
Level 89
1,491 SR
1,499 Elo+
Odin
Odin
AphroditeMilkers
Odin
Level 25
God Stats
1W - 3L
1,567 SR
Queue Stats
91W - 96L
1,510 Elo+
Party 1
Geb
Geb
DirtyDanDen1
Geb
Level 44
God Stats
9W - 8L
1,369 SR
Queue Stats
320W - 316L
1,455 Elo+
Party 1
Anubis
Anubis
Sergioajcp
Anubis
Level 148
God Stats
8W - 5L
1,749 SR
Queue Stats
369W - 380L
1,416 Elo+
Solo
Apollo
Apollo
Uimp
Apollo
Level 100
God Stats
1W - 2L
1,456 SR
Queue Stats
255W - 212L
1,575 Elo+
Party 1
Janus
Janus
ZeusFister
Janus
Level 127
God Stats
0W - 2L
1,313 SR
Queue Stats
186W - 161L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
17
3 / 2 / 12
9,616
801
12,600
11,194
5,487
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
CI0UdS_8P
Ao Kuang
16
8 / 4 / 5
9,694
808
9,397
10,762
6,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cabrakan
Jointheflight
Cabrakan
14
1 / 3 / 10
8,384
699
1,411
10,378
11,594
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kuzenbo
OG__Ninja__
Kuzenbo
16
3 / 2 / 13
9,055
755
6,280
11,880
14,404
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
7 / 1 / 9
9,396
783
15,382
10,469
5,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 7
7,479
623
4,648
12,918
12,921
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 4 / 6
8,166
681
7,405
15,186
10,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
Sergioajcp
Anubis
13
2 / 4 / 8
8,332
694
6,387
7,226
3,312
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apollo
Uimp
Apollo
16
5 / 6 / 4
9,324
777
11,262
12,693
5,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
17
4 / 4 / 3
9,546
796
14,951
9,460
3,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
40
22
Kills
12
12
Deaths
22
49
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
2
12
4.5
L
0
4
7
0.88
W
Ao Kuang
CI0UdS_8P
Ao Kuang
8
4
5
2.63
L
1
4
6
1
W
Cabrakan
Jointheflight
Cabrakan
1
3
10
2
W
Kuzenbo
OG__Ninja__
Kuzenbo
3
2
13
4.75
L
Anubis
Sergioajcp
Anubis
2
4
8
1.5
L
Apollo
Uimp
Apollo
5
6
4
1.17
L
Janus
4
4
3
1.38
W
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,070
Damage
44,653
54,683
Taken
57,483
43,453
Mitigated
35,951
23,205
Healing
15,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
12,600
551
3,350
6,044
11,194
5,487
713
6,779
4,415
26,003
0
L
4,648
1,372
1,155
2,761
12,918
12,921
50
4,666
8,102
0
9,044
W
Ao Kuang
CI0UdS_8P
Ao Kuang
9,397
2,763
531
3,027
10,762
6,533
1,927
5,659
5,103
18,282
0
L
7,405
230
1,750
3,980
15,186
10,338
0
8,472
6,443
12,820
0
W
Cabrakan
Jointheflight
Cabrakan
1,411
73
117
2,256
10,378
11,594
224
6,159
4,219
7,576
0
W
Kuzenbo
OG__Ninja__
Kuzenbo
6,280
2,199
116
1,235
11,880
14,404
342
4,393
7,487
9,623
334
L
Anubis
Sergioajcp
Anubis
6,387
173
548
833
7,226
3,312
43
4,614
2,612
16,736
0
L
Apollo
Uimp
Apollo
11,262
5,726
994
1,868
12,693
5,481
0
5,092
7,461
0
27,660
L
Janus
14,951
332
430
1,164
9,460
3,899
210
5,812
3,511
31,079
0
W
15,382
5,708
2,324
4,205
10,469
5,435
553
5,753
4,716
0
36,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,145
Gold Earned
42,847
112
Minions Killed
139
0
Camps Cleared
0
1,071,985
Distance Traveled
1,035,579
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,616
801
30
3
0
221,257
0
L
Odin
7,479
623
3
0
0
254,483
0
W
Ao Kuang
9,694
808
27
2
0
207,283
0
L
Geb
8,166
681
17
1
0
236,487
0
W
Cabrakan
8,384
699
12
1
0
201,745
0
W
Kuzenbo
9,055
755
4
0
0
229,854
0
L
Anubis
8,332
694
30
3
0
175,781
0
L
Apollo
9,324
777
41
3
0
167,439
0
L
Janus
9,546
796
48
4
0
201,389
0
W
Neith
9,396
783
39
3
0
211,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role