Player Matchup

Artemis
Artemis
Masters
imSophaKingGabe
Artemis
Masters
Level 158
God Stats
90W - 55L
1,716 SR
Queue Stats
374W - 239L
2,598 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 158
1,716 SR
2,598 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 89
1,639 SR
1,586 MMR
Nu Wa
Nu Wa
Gold IV
L109
Nu Wa
Gold IV
Level 89
God Stats
10W - 9L
1,639 SR
Queue Stats
50W - 63L
1,586 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 0 / 0
13,792
1,061
13,181
13,195
6,346
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
RavanaAh Muzen CabMorgan Le FayAnubisHera

VS

Bans
HadesBakasuraChronosBastetKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
L109
Nu Wa
16
0 / 8 / 0
10,754
827
8,405
14,970
4,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
8
Kills
0
0
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
L109
Nu Wa
0
8
0
0
W
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,181
Damage
8,405
13,195
Taken
14,970
6,346
Mitigated
4,498
4,622
Healing
360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
L109
Nu Wa
8,405
5,594
0
360
14,970
4,498
108
380
14,590
69,039
0
W
13,181
4,982
0
4,622
13,195
6,346
3,028
8,883
4,312
0
105,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,792
Gold Earned
10,754
178
Minions Killed
116
8
Camps Cleared
3
207,511
Distance Traveled
207,500
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,754
827
116
9
3
207,500
0
W
Artemis
13,792
1,061
178
14
8
207,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role