Player Matchup

Thoth
Thoth
 
Thoth
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Paralyszd
Lancelot
Level 189
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 120L
1,614 Elo+
Solo
Hercules
Hercules
假发SSS
Hercules
Level 105
God Stats
12W - 8L
1,666 SR
Queue Stats
918W - 959L
1,471 Elo+
Solo
Team Averages
Level 152
1,533 SR
1,517 Elo+

VS

Team Averages
Level 147
1,693 SR
1,563 Elo+
Vulcan
Vulcan
Bellemere
Vulcan
Level 155
God Stats
5W - 3L
1,588 SR
Queue Stats
149W - 132L
1,503 Elo+
Party 1
Athena
Athena
BlackTriStars
Athena
Level 145
God Stats
8W - 2L
1,786 SR
Queue Stats
126W - 112L
1,526 Elo+
Party 1
Sun Wukong
Sun Wukong
Hunter558
Sun Wukong
Level 156
God Stats
3W - 0L
1,718 SR
Queue Stats
274W - 240L
1,544 Elo+
Solo
Discordia
Discordia
IceHawkes
Discordia
Level 112
God Stats
9W - 4L
1,683 SR
Queue Stats
324W - 297L
1,458 Elo+
Party 1
Atlas
Atlas
Kheprussy
Atlas
Level 167
God Stats
1W - 0L
1,688 SR
Queue Stats
12W - 3L
1,781 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
3 / 3 / 3
8,268
752
6,955
6,076
2,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
 
Neith
15
2 / 2 / 3
8,120
738
3,368
7,649
3,474
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
 
Thanatos
13
0 / 4 / 4
7,115
647
4,695
10,660
5,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
Paralyszd
Lancelot
13
2 / 5 / 4
7,824
711
4,711
11,220
5,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
假发SSS
Hercules
15
3 / 5 / 8
8,392
763
12,660
16,809
22,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Bellemere
Vulcan
15
3 / 3 / 7
8,498
773
10,953
7,642
4,343
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 1 / 11
8,918
811
5,056
9,977
10,042
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Sun Wukong
Hunter558
Sun Wukong
15
5 / 3 / 9
9,064
824
9,313
11,785
12,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
IceHawkes
Discordia
16
2 / 2 / 8
8,786
799
12,493
5,820
3,079
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
Kheprussy
Atlas
15
7 / 2 / 8
9,750
886
8,850
14,296
15,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
61
10
Kills
18
19
Deaths
11
22
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
3
3
1.5
L
Neith
 
Neith
2
2
3
1.75
L
Thanatos
 
Thanatos
0
4
4
0.5
W
Vulcan
Bellemere
Vulcan
3
3
7
2.17
W
1
1
11
6.5
W
Sun Wukong
Hunter558
Sun Wukong
5
3
9
3.17
W
Discordia
IceHawkes
Discordia
2
2
8
3
W
Atlas
Kheprussy
Atlas
7
2
8
5.5
L
Lancelot
Paralyszd
Lancelot
2
5
4
0.8
L
Hercules
假发SSS
Hercules
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,389
Damage
46,665
52,414
Taken
49,520
40,494
Mitigated
46,106
19,160
Healing
13,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
6,955
272
230
402
6,076
2,977
0
4,782
1,294
19,538
0
L
Neith
 
Neith
3,368
1,277
1,449
3,310
7,649
3,474
0
5,928
1,721
0
18,395
L
Thanatos
 
Thanatos
4,695
319
787
4,551
10,660
5,512
0
7,649
3,011
0
14,351
W
Vulcan
Bellemere
Vulcan
10,953
4,143
162
288
7,642
4,343
165
338
7,125
19,330
0
W
5,056
1,450
2,534
1,515
9,977
10,042
259
1,709
7,841
9,764
0
W
Sun Wukong
Hunter558
Sun Wukong
9,313
877
1,155
1,943
11,785
12,819
44
1,837
9,430
0
20,829
W
Discordia
IceHawkes
Discordia
12,493
111
823
558
5,820
3,079
435
595
4,997
25,089
0
W
Atlas
Kheprussy
Atlas
8,850
2,781
1,246
3,194
14,296
15,823
321
1,750
12,008
17,328
210
L
Lancelot
Paralyszd
Lancelot
4,711
508
265
953
11,220
5,818
0
8,404
2,816
0
10,336
L
Hercules
假发SSS
Hercules
12,660
2,903
997
6,216
16,809
22,713
0
10,379
6,430
98
19,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,719
Gold Earned
45,016
130
Minions Killed
106
0
Camps Cleared
0
993,014
Distance Traveled
1,150,473
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,268
752
35
3
0
193,470
0
L
Neith
8,120
738
35
3
0
200,720
0
L
Thanatos
7,115
647
31
3
0
216,475
0
W
Vulcan
8,498
773
16
1
0
228,931
0
W
Athena
8,918
811
10
1
0
237,023
0
W
Sun Wukong
9,064
824
31
3
0
229,265
0
W
Discordia
8,786
799
39
4
0
248,534
0
W
Atlas
9,750
886
10
1
0
206,720
0
L
Lancelot
7,824
711
20
2
0
184,967
0
L
Hercules
8,392
763
9
1
0
197,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role