Player Matchup

Xing Tian
Xing Tian
AdmiralJamaal
Xing Tian
Level 82
God Stats
14W - 13L
1,521 SR
Queue Stats
76W - 78L
1,342 Elo+
Solo
Fenrir
Fenrir
DARKODST1990
Fenrir
Level 101
God Stats
0W - 2L
1,546 SR
Queue Stats
23W - 29L
1,421 Elo+
Solo
Anubis
Anubis
juzlakalbdn
Anubis
Level 148
God Stats
9W - 7L
1,643 SR
Queue Stats
683W - 729L
1,434 Elo+
Solo
Team Averages
Level 110
1,570 SR
1,399 Elo+

VS

Team Averages
Level 52
1,442 SR
1,358 Elo+
Bastet
Bastet
HP_shinobi
Bastet
Level 68
God Stats
1W - 2L
1,249 SR
Queue Stats
29W - 38L
1,283 Elo+
Party 1
Jormungandr
Jormungandr
SEKI_oio_SENKIRO
Jormungandr
Level 44
God Stats
1W - 0L
1,473 SR
Queue Stats
32W - 52L
1,291 Elo+
Party 1
Anubis
Anubis
bENNYbUNS
Anubis
Level 45
God Stats
18W - 9L
1,604 SR
Queue Stats
46W - 42L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AdmiralJamaal
Xing Tian
13
2 / 3 / 5
10,166
678
6,648
19,683
21,716
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
14
4 / 5 / 2
10,952
730
6,493
14,718
4,690
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
13
2 / 6 / 5
10,405
694
11,547
12,356
5,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
HP_shinobi
Bastet
15
1 / 3 / 11
11,289
753
10,690
12,841
4,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jormungandr
SEKI_oio_SENKIRO
Jormungandr
13
0 / 2 / 11
10,544
703
5,426
13,010
12,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
bENNYbUNS
Anubis
17
13 / 3 / 1
13,653
910
23,632
11,240
5,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
8
Kills
14
14
Deaths
8
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
AdmiralJamaal
Xing Tian
2
3
5
1.5
L
Fenrir
4
5
2
1
W
Bastet
HP_shinobi
Bastet
1
3
11
2.17
W
Jormungandr
SEKI_oio_SENKIRO
Jormungandr
0
2
11
2.75
W
Anubis
bENNYbUNS
Anubis
13
3
1
4.5
L
Anubis
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,688
Damage
39,748
46,757
Taken
37,091
32,150
Mitigated
22,941
6,597
Healing
8,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
AdmiralJamaal
Xing Tian
6,648
242
0
1,870
19,683
21,716
0
12,074
7,609
21,443
0
L
Fenrir
6,493
2,068
343
1,764
14,718
4,690
0
9,347
5,371
0
30,599
W
Bastet
HP_shinobi
Bastet
10,690
3,123
0
3,038
12,841
4,766
840
7,236
5,605
0
31,879
W
Jormungandr
SEKI_oio_SENKIRO
Jormungandr
5,426
1,136
0
1,050
13,010
12,343
245
5,668
7,342
25,061
589
W
Anubis
bENNYbUNS
Anubis
23,632
1,466
0
4,476
11,240
5,832
245
5,609
5,631
78,289
0
L
Anubis
11,547
244
0
2,620
12,356
5,744
0
7,662
4,694
56,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,523
Gold Earned
35,486
155
Minions Killed
174
0
Camps Cleared
0
746,561
Distance Traveled
794,369
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
10,166
678
24
2
0
272,948
0
L
Fenrir
10,952
730
51
3
0
259,414
1
W
Bastet
11,289
753
30
2
0
308,862
1
W
Jormungandr
10,544
703
31
2
0
228,802
0
W
Anubis
13,653
910
113
8
0
256,705
4
L
Anubis
10,405
694
80
5
0
214,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role