Player Matchup

Skadi
Skadi
EastWindwood
Skadi
Level 67
God Stats
5W - 12L
1,391 SR
Queue Stats
46W - 57L
1,476 Elo+
Party 1
Janus
Janus
Hi00000000O
Janus
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 124L
1,508 Elo+
Solo
Ravana
Ravana
LeekOutDaCut
Ravana
Level 118
God Stats
4W - 11L
1,452 SR
Queue Stats
295W - 278L
1,456 Elo+
Solo
Surtr
Surtr
RonStopGaming
Surtr
Level 129
God Stats
0W - 2L
1,276 SR
Queue Stats
1W - 6L
1,148 Elo+
Party 1
Charon
Charon
rubbyducky
Charon
Level 150
God Stats
0W - 2L
1,500 SR
Queue Stats
227W - 195L
1,559 Elo+
Solo
Team Averages
Level 118
1,424 SR
1,429 Elo+

VS

Team Averages
Level 98
1,543 SR
1,539 Elo+
Freya
Freya
GRIM Explorer
Freya
Level 129
God Stats
4W - 2L
1,479 SR
Queue Stats
52W - 47L
1,530 Elo+
Solo
Lancelot
Lancelot
Stormageddon413
Lancelot
Level 66
God Stats
4W - 2L
1,844 SR
Queue Stats
239W - 213L
1,630 Elo+
Solo
Athena
Athena
UndeadRaptor580
Athena
Level 109
God Stats
7W - 6L
1,718 SR
Queue Stats
165W - 161L
1,608 Elo+
Solo
Serqet
Serqet
thecroftinator
Serqet
Level 138
God Stats
6W - 10L
1,182 SR
Queue Stats
401W - 406L
1,490 Elo+
Solo
Tiamat
Tiamat
周大脑门2333
Tiamat
Level 49
God Stats
18W - 21L
1,492 SR
Queue Stats
223W - 227L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
4,596
460
2,769
5,509
1,709
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 2 / 2
5,275
528
4,687
3,935
1,267
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ravana
11
1 / 2 / 1
5,766
577
2,843
4,937
2,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

8
0 / 5 / 0
4,753
475
5,507
10,206
4,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
rubbyducky
Charon
8
2 / 0 / 0
5,631
563
3,410
5,227
3,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 0
5,944
594
3,716
3,483
1,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
9
5 / 1 / 1
5,606
561
4,651
7,699
2,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 1 / 1
6,533
653
6,589
10,344
6,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 1 / 5
5,624
562
2,083
6,965
4,755
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 0 / 1
4,762
476
2,551
4,877
2,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
3
Kills
11
11
Deaths
3
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
3
0
0
3
L
0
2
2
0.5
L
Ravana
1
2
1
0.75
L
0
5
0
0
W
Lancelot
5
1
1
5.5
W
3
1
1
3.5
L
Charon
rubbyducky
Charon
2
0
0
2
W
0
1
5
2.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,216
Damage
19,590
29,814
Taken
33,368
13,212
Mitigated
17,134
6,642
Healing
12,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,769
1,119
0
500
5,509
1,709
0
1,726
3,538
0
27,713
W
3,716
1,091
0
1,943
3,483
1,326
0
1,232
2,251
34,198
0
L
4,687
294
0
558
3,935
1,267
0
2,005
1,926
35,870
0
L
Ravana
2,843
696
0
1,478
4,937
2,370
0
1,099
3,663
0
43,374
L
5,507
2,343
0
1,895
10,206
4,638
0
5,302
4,192
183
24,552
W
Lancelot
4,651
1,192
0
2,618
7,699
2,637
0
1,483
6,164
0
30,272
W
6,589
2,373
0
2,600
10,344
6,043
0
924
9,402
44,045
0
L
Charon
rubbyducky
Charon
3,410
735
161
2,050
5,227
3,228
0
1,611
3,387
18,443
0
W
2,083
439
0
2,374
6,965
4,755
0
2,156
4,729
0
15,427
W
2,551
75
0
2,574
4,877
2,373
0
2,107
2,599
27,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,021
Gold Earned
28,469
253
Minions Killed
278
0
Camps Cleared
0
1,007,214
Distance Traveled
1,053,145
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,596
460
38
4
0
191,761
2
W
Freya
5,944
594
74
7
0
198,758
1
L
Janus
5,275
528
70
7
0
197,926
3
L
Ravana
5,766
577
76
8
0
238,746
0
L
Surtr
4,753
475
50
5
0
183,442
0
W
Lancelot
5,606
561
38
4
0
228,377
1
W
Athena
6,533
653
93
9
0
205,832
0
L
Charon
5,631
563
19
2
0
195,339
1
W
Serqet
5,624
562
25
3
0
224,325
2
W
Tiamat
4,762
476
48
5
0
195,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role