Player Matchup

Olorun
Olorun
Silver IV
 
Olorun
Silver IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver I
 
Cupid
Silver I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold V
GreenFrezze
Sobek
Gold V
Level 127
God Stats
3W - 0L
1,849 SR
Queue Stats
132W - 142L
1,318 MMR
Solo
Hera
Hera
Bronze IV
LaDenisada
Hera
Bronze IV
Level 40
God Stats
23W - 21L
1,700 SR
Queue Stats
339W - 354L
1,186 MMR
Solo
Mercury
Mercury
Silver IV
Real_FeNx
Mercury
Silver IV
Level 81
God Stats
20W - 25L
1,502 SR
Queue Stats
1,179W - 1,199L
738 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 85
1,610 SR
1,248 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,481 SR
1,067 MMR
Xbalanque
Xbalanque
Silver I
AVR vRamPaGe
Xbalanque
Silver I
Level 145
God Stats
10W - 8L
1,612 SR
Queue Stats
257W - 281L
1,217 MMR
Solo
Ymir
Ymir
Silver III
Dalton2904
Ymir
Silver III
Level 65
God Stats
2W - 10L
1,502 SR
Queue Stats
67W - 92L
985 MMR
Solo
Sol
Sol
Silver V
Erenim9
Sol
Silver V
Level 109
God Stats
2W - 4L
1,538 SR
Queue Stats
218W - 261L
607 MMR
Solo
Thor
Thor
Bronze III
Hechizero1121
Thor
Bronze III
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 33L
1,201 MMR
Solo
Martichoras
Martichoras
Silver I
janovskii
Martichoras
Silver I
Level 65
God Stats
0W - 3L
1,251 SR
Queue Stats
30W - 36L
1,327 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
4 / 0 / 0
8,586
613
9,553
8,542
4,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
 
Cupid
13
4 / 2 / 0
7,877
563
8,167
10,487
3,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 5
7,194
514
5,197
11,086
9,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 0 / 0
7,877
563
8,579
6,856
2,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
Real_FeNx
Mercury
13
2 / 0 / 3
7,682
549
3,577
10,281
3,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
HachimanThanatosAthenaKali

VS

Bans
Zhong KuiAwilixCharonMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AVR vRamPaGe
Xbalanque
12
3 / 1 / 0
7,246
518
8,780
7,899
2,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 5 / 2
6,356
454
1,921
12,741
11,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sol
11
0 / 2 / 0
6,645
475
5,513
12,362
5,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 4 / 0
5,530
395
3,703
10,928
4,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Martichoras
janovskii
Martichoras
12
0 / 3 / 0
7,161
512
9,230
10,549
5,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
15
Kills
3
3
Deaths
15
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
0
0
4
W
Cupid
 
Cupid
4
2
0
2
L
Xbalanque
AVR vRamPaGe
Xbalanque
3
1
0
3
L
0
5
2
0.2
L
Sol
0
2
0
0
W
1
1
5
3.5
L
0
4
0
0
W
4
0
0
4
W
Mercury
Real_FeNx
Mercury
2
0
3
3.5
L
Martichoras
janovskii
Martichoras
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,073
Damage
29,147
47,252
Taken
54,479
24,089
Mitigated
29,067
16,985
Healing
16,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
9,553
4,130
120
4,217
8,542
4,381
1,723
3,762
4,780
62,748
7,107
W
Cupid
 
Cupid
8,167
4,492
108
4,510
10,487
3,896
767
852
9,635
0
59,909
L
Xbalanque
AVR vRamPaGe
Xbalanque
8,780
3,624
0
2,670
7,899
2,929
1,132
1,239
6,660
0
53,041
L
1,921
283
0
2,114
12,741
11,701
0
5,013
7,717
18,986
0
L
Sol
5,513
1,643
0
6,196
12,362
5,194
0
7,850
4,499
45,183
5,638
W
5,197
937
0
4,978
11,086
9,553
0
1,307
9,779
14,278
0
L
3,703
663
0
3,065
10,928
4,054
0
3,178
7,749
0
26,428
W
8,579
1,999
0
980
6,856
2,395
16
605
6,251
62,119
0
W
Mercury
Real_FeNx
Mercury
3,577
1,984
0
2,072
10,281
3,864
0
660
9,621
0
58,638
L
Martichoras
janovskii
Martichoras
9,230
1,562
0
2,720
10,549
5,189
0
5,472
5,077
0
65,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,216
Gold Earned
32,938
430
Minions Killed
359
0
Camps Cleared
0
1,433,603
Distance Traveled
1,235,303
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,586
613
107
8
0
235,166
0
W
Cupid
7,877
563
100
7
0
253,641
2
L
Xbalanque
7,246
518
92
7
0
235,420
2
L
Ymir
6,356
454
26
2
0
240,737
5
L
Sol
6,645
475
93
7
0
239,478
0
W
Sobek
7,194
514
14
1
0
294,903
0
L
Thor
5,530
395
42
3
0
279,609
0
W
Hera
7,877
563
108
8
0
285,965
4
W
Mercury
7,682
549
101
7
0
363,928
0
L
Martichoras
7,161
512
106
8
0
240,059
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role