Player Matchup

Izanami
Izanami
BeardedAngel315
Izanami
Level 89
God Stats
7W - 6L
1,662 SR
Queue Stats
283W - 301L
1,335 Elo+
Party 1
Freya
Freya
HAR16W
Freya
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 87L
1,325 Elo+
Party 1
Jormungandr
Jormungandr
Jerebula
Jormungandr
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 172L
1,294 Elo+
Solo
Team Averages
Level 80
1,554 SR
1,318 Elo+

VS

Team Averages
Level 55
1,481 SR
1,259 Elo+
Scylla
Scylla
Dezatron_Yt
Scylla
Level 17
God Stats
0W - 3L
1,277 SR
Queue Stats
3W - 7L
1,051 Elo+
Party 2
Skadi
Skadi
cdogg666187
Skadi
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,345 Elo+
Party 2
Ymir
Ymir
justgold123
Ymir
Level 78
God Stats
8W - 5L
1,665 SR
Queue Stats
71W - 60L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 9
10,408
867
13,186
9,392
3,760
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Freya
HAR16W
Freya
12
6 / 3 / 11
10,401
867
11,803
9,703
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
Jerebula
Jormungandr
13
6 / 2 / 8
10,283
857
6,664
13,184
14,101
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
0 / 10 / 3
8,181
682
6,126
11,628
4,198
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 7 / 4
9,728
811
9,999
11,386
4,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
4 / 1 / 2
9,647
804
4,177
12,670
11,954
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
18
Kills
6
6
Deaths
18
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
1
9
10.5
L
Scylla
0
10
3
0.15
W
Freya
HAR16W
Freya
6
3
11
3.83
W
Jormungandr
Jerebula
Jormungandr
6
2
8
5
L
2
7
4
0.57
L
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,653
Damage
20,302
32,279
Taken
35,684
21,939
Mitigated
20,926
5,713
Healing
1,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,186
8,011
147
2,856
9,392
3,760
1,295
2,897
6,495
34
51,233
L
Scylla
6,126
2,697
0
351
11,628
4,198
0
5,725
5,903
22,676
0
W
Freya
HAR16W
Freya
11,803
3,567
77
2,623
9,703
4,078
288
3,857
5,846
34,321
0
W
Jormungandr
Jerebula
Jormungandr
6,664
1,564
0
10
13,184
14,101
22
4,326
8,858
30,169
525
L
9,999
5,450
0
421
11,386
4,774
0
5,185
6,201
0
31,664
L
4,177
727
0
480
12,670
11,954
0
7,072
5,598
11,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,092
Gold Earned
27,556
137
Minions Killed
64
0
Camps Cleared
0
624,368
Distance Traveled
571,341
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,408
867
58
5
0
215,726
2
L
Scylla
8,181
682
23
2
0
170,424
0
W
Freya
10,401
867
38
3
0
197,798
0
W
Jormungandr
10,283
857
41
3
0
210,844
0
L
Skadi
9,728
811
36
3
0
188,358
0
L
Ymir
9,647
804
5
0
0
212,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role