Player Matchup

Bakasura
Bakasura
Silver II
DARTH B0SS69
Bakasura
Silver II
Level 63
God Stats
0W - 1L
1,425 SR
Queue Stats
16W - 30L
1,206 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
DHG Beta2337
Sun Wukong
Silver II
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 107L
1,193 MMR
Solo
Agni
Agni
Gold III
RunningRanch
Agni
Gold III
Level 89
God Stats
11W - 8L
1,503 SR
Queue Stats
214W - 222L
1,445 MMR
Solo
Cupid
Cupid
Gold IV
TypicalJoestar
Cupid
Gold IV
Level 130
God Stats
13W - 11L
1,666 SR
Queue Stats
337W - 349L
1,433 MMR
Solo
Ares
Ares
Silver II
chaaavoo
Ares
Silver II
Level 103
God Stats
6W - 2L
1,521 SR
Queue Stats
58W - 78L
1,213 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 96
1,523 SR
1,298 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,593 SR
1,292 MMR
Athena
Athena
Silver II
GHOSTRIDER8711
Athena
Silver II
Level 93
God Stats
8W - 8L
1,425 SR
Queue Stats
229W - 236L
1,071 MMR
Solo
Achilles
Achilles
Silver II
GetStumped503
Achilles
Silver II
Level 89
God Stats
1W - 14L
1,454 SR
Queue Stats
164W - 165L
1,047 MMR
Solo
Hachiman
Hachiman
Silver I
Prodigal6sage
Hachiman
Silver I
Level 168
God Stats
5W - 1L
1,776 SR
Queue Stats
22W - 26L
1,412 MMR
Solo
Thoth
Thoth
Silver II
R0bbERobb
Thoth
Silver II
Level 156
God Stats
1W - 0L
1,783 SR
Queue Stats
16W - 18L
1,383 MMR
Party 1
Pele
Pele
Gold III
WolfieShocks
Pele
Gold III
Level 182
God Stats
7W - 7L
1,529 SR
Queue Stats
172W - 185L
1,547 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DARTH B0SS69
Bakasura
12
0 / 3 / 1
7,119
445
4,393
15,463
6,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Sun Wukong
DHG Beta2337
Sun Wukong
14
2 / 3 / 2
8,219
514
10,301
17,604
14,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 3 / 1
7,668
479
8,732
11,064
4,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 4 / 1
7,324
458
5,715
11,273
4,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
10
2 / 4 / 2
7,107
444
6,582
13,935
10,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
CharonPoseidonKuzenboThanatos

VS

Bans
RavanaKaliIx ChelBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 5
7,499
469
6,958
15,411
14,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
GetStumped503
Achilles
15
3 / 0 / 0
8,009
501
9,347
16,558
12,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hachiman
Prodigal6sage
Hachiman
14
5 / 2 / 1
8,409
526
11,609
10,977
5,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
R0bbERobb
Thoth
14
2 / 2 / 2
7,997
500
6,844
8,028
3,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
5 / 0 / 2
9,241
578
10,686
13,346
5,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
6
Kills
16
17
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bakasura
DARTH B0SS69
Bakasura
0
3
1
0.17
L
Sun Wukong
DHG Beta2337
Sun Wukong
2
3
2
1
W
1
2
5
1.75
W
Achilles
GetStumped503
Achilles
3
0
0
3
W
Hachiman
Prodigal6sage
Hachiman
5
2
1
2.75
W
Thoth
R0bbERobb
Thoth
2
2
2
1.5
L
0
3
1
0.17
L
2
4
1
0.63
W
5
0
2
6
L
Ares
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,723
Damage
45,444
69,339
Taken
64,320
39,516
Mitigated
40,042
15,394
Healing
19,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
DARTH B0SS69
Bakasura
4,393
3,600
0
4,310
15,463
6,098
0
1,086
14,315
0
46,818
L
Sun Wukong
DHG Beta2337
Sun Wukong
10,301
1,704
0
3,521
17,604
14,140
0
1,497
16,028
0
68,505
W
6,958
1,563
0
3,464
15,411
14,086
208
5,352
9,949
29,060
0
W
Achilles
GetStumped503
Achilles
9,347
2,257
0
6,587
16,558
12,045
264
2,046
14,245
0
58,394
W
Hachiman
Prodigal6sage
Hachiman
11,609
6,282
0
4,970
10,977
5,482
813
2,159
8,818
0
62,511
W
Thoth
R0bbERobb
Thoth
6,844
347
0
1,228
8,028
3,050
358
2,614
5,414
55,067
0
L
8,732
1,185
0
1,063
11,064
4,031
0
5,273
5,322
73,197
0
L
5,715
3,502
58
4,295
11,273
4,632
0
1,342
9,931
0
46,020
W
10,686
2,061
0
3,216
13,346
5,379
0
3,143
10,173
0
87,857
L
Ares
6,582
385
0
2,147
13,935
10,615
0
3,827
9,941
19,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,437
Gold Earned
41,155
383
Minions Killed
443
0
Camps Cleared
0
1,463,886
Distance Traveled
1,568,279
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,119
445
94
6
0
351,967
0
L
Sun Wukong
8,219
514
98
6
0
265,503
2
W
Athena
7,499
469
32
2
0
308,419
4
W
Achilles
8,009
501
84
5
0
317,018
2
W
Hachiman
8,409
526
83
5
0
280,389
0
W
Thoth
7,997
500
107
7
0
288,110
2
L
Agni
7,668
479
106
7
0
300,481
1
L
Cupid
7,324
458
71
4
0
258,468
0
W
Pele
9,241
578
137
9
0
374,343
0
L
Ares
7,107
444
14
1
0
287,467
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role