Player Matchup

Ix Chel
Ix Chel
FacePump 602
Ix Chel
Level 216
God Stats
42W - 31L
1,587 SR
Queue Stats
718W - 749L
1,556 Elo+
Party 1
Thanatos
Thanatos
HOLDMUHBEEER
Thanatos
Level 129
God Stats
5W - 2L
1,513 SR
Queue Stats
145W - 134L
1,469 Elo+
Party 1
Bacchus
Bacchus
I DUD ITSSS
Bacchus
Level 158
God Stats
40W - 46L
1,496 SR
Queue Stats
317W - 337L
1,516 Elo+
Party 1
Team Averages
Level 168
1,532 SR
1,514 Elo+

VS

Team Averages
Level 99
1,478 SR
1,523 Elo+
Sylvanus
Sylvanus
ItsTerr
Sylvanus
Level 121
God Stats
2W - 3L
1,590 SR
Queue Stats
79W - 88L
1,463 Elo+
Party 2
Ix Chel
Ix Chel
Lamplamb
Ix Chel
Level 103
God Stats
2W - 8L
1,343 SR
Queue Stats
489W - 473L
1,597 Elo+
Solo
Heimdallr
Heimdallr
Llichtv
Heimdallr
Level 72
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 41L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
FacePump 602
Ix Chel
16
11 / 4 / 10
13,914
870
22,277
12,665
5,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
HOLDMUHBEEER
Thanatos
15
9 / 3 / 12
13,715
857
11,247
17,046
9,994
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
I DUD ITSSS
Bacchus
14
2 / 1 / 17
12,143
759
16,297
16,955
23,950
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ItsTerr
Sylvanus
14
1 / 4 / 7
11,567
723
14,133
23,137
24,852
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ix Chel
Lamplamb
Ix Chel
16
6 / 7 / 0
13,304
832
16,159
17,246
7,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Llichtv
Heimdallr
10
1 / 11 / 1
10,395
650
4,517
17,698
6,400
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
16
22
Kills
8
8
Deaths
22
39
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
FacePump 602
Ix Chel
11
4
10
4
W
Thanatos
HOLDMUHBEEER
Thanatos
9
3
12
5
W
Bacchus
I DUD ITSSS
Bacchus
2
1
17
10.5
L
Sylvanus
ItsTerr
Sylvanus
1
4
7
1.13
L
Ix Chel
Lamplamb
Ix Chel
6
7
0
0.86
L
Heimdallr
Llichtv
Heimdallr
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,821
Damage
34,809
46,666
Taken
58,081
39,787
Mitigated
38,884
20,950
Healing
11,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
FacePump 602
Ix Chel
22,277
3,215
2,411
4,279
12,665
5,843
998
8,560
4,105
76,518
0
W
Thanatos
HOLDMUHBEEER
Thanatos
11,247
2,632
0
9,730
17,046
9,994
1,497
9,408
7,638
0
33,918
W
Bacchus
I DUD ITSSS
Bacchus
16,297
2,014
0
4,530
16,955
23,950
481
11,527
5,428
31,006
325
L
Sylvanus
ItsTerr
Sylvanus
14,133
2,960
2,199
3,356
23,137
24,852
295
12,984
10,153
27,269
1,267
L
Ix Chel
Lamplamb
Ix Chel
16,159
1,720
1,652
3,256
17,246
7,632
0
13,711
3,535
73,935
0
L
Heimdallr
Llichtv
Heimdallr
4,517
2,034
0
963
17,698
6,400
711
11,615
6,083
25
26,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,772
Gold Earned
35,266
131
Minions Killed
142
0
Camps Cleared
0
933,585
Distance Traveled
760,265
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
13,914
870
85
5
0
295,924
1
W
Thanatos
13,715
857
28
2
0
308,504
2
W
Bacchus
12,143
759
18
1
0
329,157
4
L
Sylvanus
11,567
723
21
1
0
258,764
2
L
Ix Chel
13,304
832
91
6
0
277,143
0
L
Heimdallr
10,395
650
30
2
0
224,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role