Player Matchup

Sol
Sol
AuntDani
Sol
Level 248
God Stats
11W - 9L
1,507 SR
Queue Stats
501W - 498L
1,536 Elo+
Party 1
Cu Chulainn
Cu Chulainn
F41L HITM4RK3R
Cu Chulainn
Level 158
God Stats
3W - 3L
1,391 SR
Queue Stats
365W - 358L
1,510 Elo+
Party 1
Nu Wa
Nu Wa
HappyPup III
Nu Wa
Level 67
God Stats
13W - 8L
1,660 SR
Queue Stats
804W - 769L
1,532 Elo+
Party 1
Set
Set
MPhilly777
Set
Level 178
God Stats
4W - 6L
1,423 SR
Queue Stats
640W - 635L
1,488 Elo+
Party 1
Athena
Athena
echoingeuphoria
Athena
Level 136
God Stats
24W - 19L
1,483 SR
Queue Stats
831W - 804L
1,540 Elo+
Party 1
Team Averages
Level 157
1,493 SR
1,521 Elo+

VS

Team Averages
Level 118
1,592 SR
1,513 Elo+
Skadi
Skadi
BoyScoutSenpai
Skadi
Level 142
God Stats
4W - 3L
1,701 SR
Queue Stats
249W - 246L
1,505 Elo+
Solo
Khepri
Khepri
SloanePR
Khepri
Level 106
God Stats
2W - 3L
1,474 SR
Queue Stats
204W - 186L
1,501 Elo+
Solo
Charybdis
Charybdis
VivaLaAnubis
Charybdis
Level 62
God Stats
0W - 1L
1,415 SR
Queue Stats
20W - 31L
1,442 Elo+
Solo
Danzaburou
Danzaburou
tofilthy4u
Danzaburou
Level 158
God Stats
1W - 1L
1,649 SR
Queue Stats
346W - 336L
1,578 Elo+
Party 2
Cthulhu
Cthulhu
xAFTER
Cthulhu
Level 121
God Stats
1W - 1L
1,718 SR
Queue Stats
76W - 74L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 14
8,905
810
10,871
11,970
5,209
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cu Chulainn
F41L HITM4RK3R
Cu Chulainn
17
9 / 4 / 11
10,523
957
16,625
16,373
20,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

17
4 / 2 / 14
9,302
846
15,376
6,504
3,286
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 5 / 9
9,121
829
6,850
11,095
8,017
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
4 / 4 / 14
9,652
877
5,997
16,522
15,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 8
8,857
805
7,022
10,377
4,562
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
SloanePR
Khepri
17
1 / 3 / 12
9,414
856
5,253
15,384
16,901
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
VivaLaAnubis
Charybdis
16
2 / 5 / 11
8,988
817
14,194
13,134
5,177
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
tofilthy4u
Danzaburou
16
8 / 4 / 6
10,097
918
14,674
11,523
6,095
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
xAFTER
Cthulhu
14
1 / 5 / 11
8,609
783
10,091
12,554
10,010
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
66
22
Kills
18
20
Deaths
22
62
Assists
48
Player
Kills
Deaths
Assists
KDA
W
2
5
14
1.8
L
6
5
8
2
W
Cu Chulainn
F41L HITM4RK3R
Cu Chulainn
9
4
11
3.63
W
4
2
14
5.5
W
3
5
9
1.5
L
Khepri
SloanePR
Khepri
1
3
12
2.33
L
Charybdis
VivaLaAnubis
Charybdis
2
5
11
1.5
W
4
4
14
2.75
L
Danzaburou
tofilthy4u
Danzaburou
8
4
6
2.75
L
Cthulhu
xAFTER
Cthulhu
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,719
Damage
51,234
62,464
Taken
62,972
52,862
Mitigated
42,745
14,364
Healing
15,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,871
4,363
1,233
2,923
11,970
5,209
2,356
3,045
8,741
21,048
0
L
7,022
3,454
955
622
10,377
4,562
160
5,561
4,472
0
15,434
W
Cu Chulainn
F41L HITM4RK3R
Cu Chulainn
16,625
2,392
27
1,920
16,373
20,505
405
5,808
10,196
349
26,710
W
15,376
5,296
1,099
473
6,504
3,286
1,428
1,346
5,116
29,219
0
W
6,850
1,676
535
1,049
11,095
8,017
390
1,371
9,724
0
13,942
L
Khepri
SloanePR
Khepri
5,253
725
1,616
4,060
15,384
16,901
0
6,304
8,696
14,488
0
L
Charybdis
VivaLaAnubis
Charybdis
14,194
6,402
537
2,235
13,134
5,177
789
8,145
4,749
0
41,753
W
5,997
1,268
1,955
3,150
16,522
15,845
382
3,092
13,343
9,328
0
L
Danzaburou
tofilthy4u
Danzaburou
14,674
5,194
609
1,934
11,523
6,095
839
5,338
5,785
0
31,397
L
Cthulhu
xAFTER
Cthulhu
10,091
1,037
626
2,119
12,554
10,010
0
6,413
5,753
25,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,503
Gold Earned
45,965
112
Minions Killed
156
0
Camps Cleared
0
1,009,947
Distance Traveled
943,152
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,905
810
40
4
0
190,805
0
L
Skadi
8,857
805
18
2
0
186,284
0
W
Cu Chulainn
10,523
957
27
2
0
213,311
0
W
Nu Wa
9,302
846
25
2
0
208,055
0
W
Set
9,121
829
17
2
0
201,400
0
L
Khepri
9,414
856
13
1
0
238,264
0
L
Charybdis
8,988
817
56
5
0
144,530
0
W
Athena
9,652
877
3
0
0
196,376
0
L
Danzaburou
10,097
918
43
4
0
178,291
0
L
Cthulhu
8,609
783
26
2
0
195,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role