Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Cheddor
Sol
Level 130
God Stats
3W - 1L
1,733 SR
Queue Stats
159W - 137L
1,556 Elo+
Solo
Maui
Maui
HxartChakra
Maui
Level 204
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 173L
1,477 Elo+
Solo
Tyr
Tyr
WiggleBott3000
Tyr
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 20L
1,621 Elo+
Party 2
Team Averages
Level 155
1,547 SR
1,531 Elo+

VS

Team Averages
Level 128
1,463 SR
1,519 Elo+
Poseidon
Poseidon
Aitor231
Poseidon
Level 149
God Stats
6W - 7L
1,420 SR
Queue Stats
500W - 497L
1,498 Elo+
Party 1
Tiamat
Tiamat
Amhranna
Tiamat
Level 155
God Stats
16W - 12L
1,540 SR
Queue Stats
671W - 678L
1,537 Elo+
Party 1
Artio
Artio
NZ Jamez
Artio
Level 135
God Stats
1W - 4L
1,276 SR
Queue Stats
257W - 264L
1,559 Elo+
Solo
Cabrakan
Cabrakan
SeignerOublie
Cabrakan
Level 61
God Stats
1W - 1L
1,714 SR
Queue Stats
275W - 265L
1,486 Elo+
Party 1
Chiron
Chiron
itsfrickintyler
Chiron
Level 139
God Stats
7W - 11L
1,366 SR
Queue Stats
1,032W - 1,029L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
7 / 1 / 7
9,390
854
14,884
12,149
7,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
 
Ishtar
16
5 / 1 / 9
8,511
774
6,815
9,414
4,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
16
3 / 0 / 12
8,656
787
16,478
9,615
4,352
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

1
0 / 0 / 0
2,644
240
0
0
0
14
1 / 3 / 8
7,589
690
7,988
16,031
14,778
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Aitor231
Poseidon
13
2 / 4 / 2
7,844
713
7,328
8,047
3,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Amhranna
Tiamat
14
1 / 2 / 4
7,636
694
8,804
9,105
8,157
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
NZ Jamez
Artio
14
1 / 3 / 3
8,058
733
4,028
12,818
14,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cabrakan
SeignerOublie
Cabrakan
12
1 / 7 / 4
7,564
688
4,553
14,547
16,628
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
0 / 0 / 5
8,232
748
17,580
6,979
3,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
23
16
Kills
5
5
Deaths
16
36
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
7
1
7
10.5
W
Ishtar
 
Ishtar
5
1
9
9.5
L
Poseidon
Aitor231
Poseidon
2
4
2
0.75
L
Tiamat
Amhranna
Tiamat
1
2
4
1.5
W
Sol
3
0
12
9
W
0
0
0
0
L
Artio
NZ Jamez
Artio
1
3
3
0.83
L
Cabrakan
SeignerOublie
Cabrakan
1
7
4
0.43
W
1
3
8
1.67
L
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,165
Damage
42,293
47,209
Taken
51,496
31,185
Mitigated
46,174
25,924
Healing
16,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
14,884
800
5,456
5,682
12,149
7,173
0
5,734
6,415
35,063
0
W
Ishtar
 
Ishtar
6,815
3,561
2,523
2,115
9,414
4,882
0
6,237
3,177
0
18,302
L
Poseidon
Aitor231
Poseidon
7,328
567
769
1,280
8,047
3,574
80
5,795
2,252
15,723
0
L
Tiamat
Amhranna
Tiamat
8,804
741
443
1,494
9,105
8,157
0
5,228
3,877
26,995
0
W
Sol
16,478
5,043
737
4,562
9,615
4,352
0
4,607
5,008
34,960
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Artio
NZ Jamez
Artio
4,028
25
2,021
3,898
12,818
14,089
0
7,149
5,669
7,768
0
L
Cabrakan
SeignerOublie
Cabrakan
4,553
389
989
1,298
14,547
16,628
32
8,929
5,618
8,181
0
W
7,988
1,448
288
4,561
16,031
14,778
0
8,135
7,896
0
13,626
L
17,580
2,511
1,414
2,965
6,979
3,726
488
4,261
2,718
0
33,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,790
Gold Earned
39,334
149
Minions Killed
115
0
Camps Cleared
0
814,022
Distance Traveled
903,366
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,390
854
61
6
0
206,102
0
W
Ishtar
8,511
774
26
2
0
186,683
0
L
Poseidon
7,844
713
24
2
0
135,409
0
L
Tiamat
7,636
694
28
3
0
213,890
0
W
Sol
8,656
787
42
4
0
213,048
0
W
Maui
2,644
240
0
0
0
0
0
L
Artio
8,058
733
12
1
0
176,329
0
L
Cabrakan
7,564
688
6
1
0
163,501
0
W
Tyr
7,589
690
20
2
0
208,189
0
L
Chiron
8,232
748
45
4
0
214,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role