Player Matchup

Anubis
Anubis
CAL1FORN1A 213
Anubis
Level 156
God Stats
4W - 3L
1,875 SR
Queue Stats
452W - 433L
1,470 Elo+
Party 1
Cu Chulainn
Cu Chulainn
KaWaiilittle
Cu Chulainn
Level 161
God Stats
3W - 2L
1,425 SR
Queue Stats
185W - 190L
1,478 Elo+
Solo
Hun Batz
Hun Batz
Mr mannko 04
Hun Batz
Level 117
God Stats
3W - 1L
1,499 SR
Queue Stats
335W - 330L
1,466 Elo+
Party 1
Sol
Sol
V1CK213
Sol
Level 129
God Stats
4W - 0L
1,500 SR
Queue Stats
86W - 79L
1,449 Elo+
Party 1
Horus
Horus
xFLOKIx96
Horus
Level 109
God Stats
5W - 3L
1,733 SR
Queue Stats
178W - 166L
1,466 Elo+
Party 1
Team Averages
Level 134
1,606 SR
1,466 Elo+

VS

Team Averages
Level 122
1,457 SR
1,456 Elo+
Fenrir
Fenrir
BIG_d0G10996
Fenrir
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,264 Elo+
Solo
Terra
Terra
James007Bondage
Terra
Level 127
God Stats
1W - 2L
1,487 SR
Queue Stats
305W - 316L
1,464 Elo+
Solo
Cabrakan
Cabrakan
Robles1822
Cabrakan
Level 157
God Stats
0W - 2L
1,300 SR
Queue Stats
217W - 205L
1,532 Elo+
Solo
Apollo
Apollo
blackzilla426
Apollo
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 150L
1,520 Elo+
Solo
Zeus
Zeus
pastelketos22
Zeus
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 11
7,044
1,174
6,177
3,780
1,977
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
KaWaiilittle
Cu Chulainn
12
3 / 3 / 10
6,956
1,159
7,285
7,784
7,255
Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
Mr mannko 04
Hun Batz
11
4 / 5 / 6
7,120
1,187
4,872
7,505
3,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
13
2 / 1 / 5
6,932
1,155
4,192
2,810
1,188
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
xFLOKIx96
Horus
14
3 / 2 / 7
7,969
1,328
2,996
7,967
7,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 3 / 3
5,641
940
2,155
5,866
2,739
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

1
0 / 0 / 0
1,604
267
0
0
0
Cabrakan
Robles1822
Cabrakan
12
3 / 2 / 4
6,860
1,143
2,495
8,725
9,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 4 / 4
6,269
1,045
4,516
7,113
3,417
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

12
4 / 4 / 3
7,017
1,170
8,611
5,940
1,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
13
Kills
10
12
Deaths
13
39
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
3
3
0.83
W
1
1
11
6.5
L
0
0
0
0
W
Cu Chulainn
KaWaiilittle
Cu Chulainn
3
3
10
2.67
W
Hun Batz
Mr mannko 04
Hun Batz
4
5
6
1.4
L
Cabrakan
Robles1822
Cabrakan
3
2
4
2.5
W
Sol
2
1
5
4.5
L
2
4
4
1
L
4
4
3
1.38
W
Horus
xFLOKIx96
Horus
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,522
Damage
17,777
29,846
Taken
27,644
21,684
Mitigated
17,114
6,627
Healing
6,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,155
545
0
739
5,866
2,739
0
2,707
3,159
0
2,245
W
6,177
737
472
1,327
3,780
1,977
897
1,443
2,337
19,064
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Cu Chulainn
KaWaiilittle
Cu Chulainn
7,285
1,219
529
412
7,784
7,255
0
2,985
4,799
0
10,913
W
Hun Batz
Mr mannko 04
Hun Batz
4,872
1,357
199
395
7,505
3,855
0
3,201
4,304
0
7,972
L
Cabrakan
Robles1822
Cabrakan
2,495
197
230
2,641
8,725
9,023
0
3,805
4,920
5,293
0
W
Sol
4,192
793
85
611
2,810
1,188
2,937
675
2,135
12,723
0
L
4,516
1,858
183
975
7,113
3,417
0
2,251
4,862
0
14,229
L
8,611
1,786
564
746
5,940
1,935
0
1,606
4,334
17,603
0
W
Horus
xFLOKIx96
Horus
2,996
1,316
1,049
1,548
7,967
7,409
208
2,802
5,165
0
7,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,021
Gold Earned
27,391
75
Minions Killed
53
0
Camps Cleared
0
587,028
Distance Traveled
419,432
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,641
940
1
0
0
118,620
0
W
Anubis
7,044
1,174
22
4
0
116,655
0
L
Terra
1,604
267
0
0
0
0
0
W
Cu Chulainn
6,956
1,159
7
1
0
120,240
0
W
Hun Batz
7,120
1,187
14
2
0
121,189
0
L
Cabrakan
6,860
1,143
6
1
0
105,101
0
W
Sol
6,932
1,155
24
4
0
101,626
0
L
Apollo
6,269
1,045
14
2
0
103,976
0
L
Zeus
7,017
1,170
32
5
0
91,735
0
W
Horus
7,969
1,328
8
1
0
127,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role