Player Matchup

Odin
Odin
Lloyd0689
Odin
Level 55
God Stats
37W - 31L
1,515 SR
Queue Stats
819W - 847L
1,443 Elo+
Solo
Lancelot
Lancelot
RayTheFighter619
Lancelot
Level 67
God Stats
5W - 7L
1,363 SR
Queue Stats
240W - 266L
1,402 Elo+
Solo
Charon
Charon
VashtaNerada559
Charon
Level 101
God Stats
9W - 9L
1,714 SR
Queue Stats
384W - 370L
1,414 Elo+
Party 2
Hades
Hades
WithLoveOrbe
Hades
Level 64
God Stats
2W - 2L
1,736 SR
Queue Stats
109W - 121L
1,400 Elo+
Solo
Izanami
Izanami
xxricoxx88
Izanami
Level 18
God Stats
25W - 28L
1,449 SR
Queue Stats
30W - 39L
1,403 Elo+
Party 2
Team Averages
Level 61
1,556 SR
1,412 Elo+

VS

Team Averages
Level 93
1,508 SR
1,481 Elo+
Izanami
Izanami
 
Izanami
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DEATHTOALLZOMS
Bellona
Level 105
God Stats
6W - 8L
1,531 SR
Queue Stats
215W - 192L
1,464 Elo+
Party 1
Ymir
Ymir
PeluchoeR7
Ymir
Level 123
God Stats
1W - 1L
1,507 SR
Queue Stats
163W - 165L
1,476 Elo+
Solo
Surtr
Surtr
Swaggg_Warfareee
Surtr
Level 105
God Stats
2W - 1L
1,431 SR
Queue Stats
167W - 134L
1,481 Elo+
Party 1
Pele
Pele
trentmac2110
Pele
Level 91
God Stats
68W - 56L
1,573 SR
Queue Stats
1,388W - 1,386L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
2 / 2 / 9
8,491
1,061
9,443
7,682
8,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 1 / 8
9,032
1,129
9,812
5,532
2,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

14
1 / 0 / 13
8,434
1,054
7,213
7,325
8,096
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
6 / 2 / 9
9,636
1,205
10,057
7,566
4,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
xxricoxx88
Izanami
14
3 / 0 / 7
9,197
1,150
9,644
4,006
1,546
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Team 1 Tickets

341

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
3 / 4 / 2
8,874
1,109
7,530
12,169
5,081
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 4 / 5
7,832
979
7,669
15,928
16,742
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 2 / 3
8,469
1,059
2,044
10,034
12,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

13
2 / 5 / 3
8,562
1,070
7,183
12,271
6,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 0 / 0
5,445
681
0
0
0

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
15
Kills
5
5
Deaths
15
46
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
4
2
1
L
0
4
5
0.63
W
Odin
2
2
9
3.25
L
0
2
3
0.75
W
3
1
8
7
L
2
5
3
0.7
W
1
0
13
7.5
W
6
2
9
5.25
L
0
0
0
0
W
Izanami
xxricoxx88
Izanami
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,169
Damage
24,426
32,111
Taken
50,402
25,616
Mitigated
40,945
4,926
Healing
2,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,530
5,202
0
660
12,169
5,081
0
5,446
6,349
0
27,592
L
7,669
2,739
0
477
15,928
16,742
0
4,532
11,261
0
13,339
W
Odin
9,443
1,262
0
193
7,682
8,772
0
887
6,795
410
18,411
L
2,044
521
0
643
10,034
12,331
0
3,744
5,946
12,325
0
W
9,812
2,419
0
0
5,532
2,506
0
297
5,235
0
19,898
L
7,183
2,068
0
964
12,271
6,791
0
3,664
8,414
187
21,190
W
7,213
1,054
302
765
7,325
8,096
0
956
6,369
14,226
0
W
10,057
477
1,364
1,236
7,566
4,696
0
1,102
6,314
17,627
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
xxricoxx88
Izanami
9,644
7,701
0
1,066
4,006
1,546
0
821
3,035
0
36,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,790
Gold Earned
39,182
166
Minions Killed
126
9
Camps Cleared
3
752,558
Distance Traveled
538,170
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,874
1,109
45
6
3
134,888
0
L
Bellona
7,832
979
18
2
0
124,805
0
W
Odin
8,491
1,061
28
4
0
139,845
0
L
Ymir
8,469
1,059
18
2
0
140,505
0
W
Lancelot
9,032
1,129
32
4
2
160,531
0
L
Surtr
8,562
1,070
45
6
0
137,972
0
W
Charon
8,434
1,054
17
2
1
165,059
0
W
Hades
9,636
1,205
27
3
0
148,609
0
L
Pele
5,445
681
0
0
0
0
0
W
Izanami
9,197
1,150
62
8
6
138,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role