Player Matchup

Hel
Hel
 
Hel
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
ElGotas
Thor
Level 109
God Stats
36W - 40L
1,488 SR
Queue Stats
98W - 107L
1,499 Elo+
Solo
Gilgamesh
Gilgamesh
Jackshunmew
Gilgamesh
Level 109
God Stats
4W - 0L
1,838 SR
Queue Stats
25W - 15L
1,568 Elo+
Party 2
Apollo
Apollo
Xonz
Apollo
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 28L
1,541 Elo+
Party 2
Nu Wa
Nu Wa
checho9802
Nu Wa
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 96L
1,556 Elo+
Solo
Team Averages
Level 123
1,565 SR
1,533 Elo+

VS

Team Averages
Level 152
1,507 SR
1,516 Elo+
Da Ji
Da Ji
Kayayaaaaa
Da Ji
Level 157
God Stats
2W - 3L
1,591 SR
Queue Stats
173W - 166L
1,586 Elo+
Solo
Yu Huang
Yu Huang
LaDaDee
Yu Huang
Level 157
God Stats
1W - 3L
1,309 SR
Queue Stats
167W - 178L
1,442 Elo+
Solo
Chang'e
Chang'e
TotalResonance41
Chang'e
Level 145
God Stats
38W - 28L
1,588 SR
Queue Stats
228W - 216L
1,516 Elo+
Solo
Nemesis
Nemesis
xX_V_I_C_E_Xx
Nemesis
Level 145
God Stats
14W - 12L
1,604 SR
Queue Stats
312W - 328L
1,511 Elo+
Party 1
Odin
Odin
xoBEASTMODEox
Odin
Level 156
God Stats
2W - 5L
1,444 SR
Queue Stats
463W - 458L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
1 / 2 / 6
6,339
1,268
3,732
8,669
4,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Thor
ElGotas
Thor
10
0 / 0 / 1
5,208
1,042
379
961
277
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Jackshunmew
Gilgamesh
11
2 / 1 / 5
6,133
1,227
5,477
5,234
4,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
Xonz
Apollo
11
3 / 0 / 5
6,452
1,290
5,896
2,916
1,187
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
11
2 / 1 / 5
6,187
1,237
4,700
3,567
1,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

391

VS

Team 2 Tickets

362

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
10
3 / 2 / 1
6,303
1,261
6,776
5,730
3,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yu Huang
LaDaDee
Yu Huang
8
0 / 0 / 0
3,355
671
0
236
91
11
0 / 2 / 2
5,826
1,165
5,178
6,014
2,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
10
0 / 3 / 4
5,500
1,100
4,329
6,637
3,213
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 1 / 3
5,853
1,171
3,040
5,406
4,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
8
Kills
4
4
Deaths
8
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
2
6
2
W
Thor
ElGotas
Thor
0
0
1
0.5
W
Gilgamesh
Jackshunmew
Gilgamesh
2
1
5
4.5
L
Da Ji
3
2
1
1.75
L
Yu Huang
LaDaDee
Yu Huang
0
0
0
0
L
0
2
2
0.5
W
Apollo
Xonz
Apollo
3
0
5
5.5
W
Nu Wa
2
1
5
4.5
L
Nemesis
0
3
4
0.67
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,184
Damage
19,323
21,347
Taken
24,023
11,603
Mitigated
13,129
7,728
Healing
3,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,732
680
2,495
3,095
8,669
4,458
0
732
7,587
9,890
0
W
Thor
ElGotas
Thor
379
152
0
0
961
277
0
0
961
0
6,490
W
Gilgamesh
Jackshunmew
Gilgamesh
5,477
1,390
0
758
5,234
4,376
0
2,210
2,750
0
9,153
L
Da Ji
6,776
1,232
0
37
5,730
3,122
0
1,720
3,846
0
11,114
L
Yu Huang
LaDaDee
Yu Huang
0
0
0
0
236
91
0
236
0
0
0
L
5,178
27
920
2,150
6,014
2,157
0
1,773
3,961
28,825
0
W
Apollo
Xonz
Apollo
5,896
3,235
0
1,099
2,916
1,187
0
957
1,876
0
16,470
W
Nu Wa
4,700
1,719
0
281
3,567
1,305
0
1,279
2,206
14,593
0
L
Nemesis
4,329
987
0
412
6,637
3,213
0
2,878
3,562
0
6,936
L
3,040
271
0
165
5,406
4,546
0
1,675
3,567
0
7,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,319
Gold Earned
26,837
88
Minions Killed
88
4
Camps Cleared
2
489,493
Distance Traveled
416,216
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,339
1,268
13
3
0
113,756
0
W
Thor
5,208
1,042
14
3
0
33,985
0
W
Gilgamesh
6,133
1,227
11
2
0
124,967
0
L
Da Ji
6,303
1,261
12
2
0
116,844
0
L
Yu Huang
3,355
671
0
0
0
0
0
L
Chang'e
5,826
1,165
59
12
0
89,089
0
W
Apollo
6,452
1,290
30
6
3
115,113
0
W
Nu Wa
6,187
1,237
20
4
1
101,672
0
L
Nemesis
5,500
1,100
2
0
0
102,549
0
L
Odin
5,853
1,171
15
3
2
107,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role