Player Matchup

Ishtar
Ishtar
JarryDrulz
Ishtar
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 99L
1,561 Elo+
Party 1
Chaac
Chaac
Shadowstorm21302
Chaac
Level 149
God Stats
4W - 3L
1,625 SR
Queue Stats
388W - 394L
1,500 Elo+
Solo
Ne Zha
Ne Zha
demonking321
Ne Zha
Level 154
God Stats
1W - 1L
1,725 SR
Queue Stats
70W - 64L
1,560 Elo+
Party 1
Raijin
Raijin
itsfrickintyler
Raijin
Level 139
God Stats
7W - 9L
1,172 SR
Queue Stats
1,032W - 1,029L
1,523 Elo+
Solo
Anhur
Anhur
pushdestroyer6
Anhur
Level 118
God Stats
1W - 1L
1,729 SR
Queue Stats
88W - 74L
1,586 Elo+
Party 1
Team Averages
Level 142
1,550 SR
1,546 Elo+

VS

Team Averages
Level 149
1,430 SR
1,543 Elo+
Cabrakan
Cabrakan
BassMauccmax
Cabrakan
Level 142
God Stats
3W - 0L
1,715 SR
Queue Stats
209W - 198L
1,581 Elo+
Solo
Merlin
Merlin
DesolateLightx
Merlin
Level 158
God Stats
3W - 0L
1,355 SR
Queue Stats
66W - 65L
1,530 Elo+
Party 2
He Bo
He Bo
MattyBrown
He Bo
Level 141
God Stats
1W - 2L
1,306 SR
Queue Stats
106W - 110L
1,572 Elo+
Solo
Zeus
Zeus
Sulux029k
Zeus
Level 155
God Stats
1W - 0L
1,275 SR
Queue Stats
47W - 40L
1,535 Elo+
Party 2
Anhur
Anhur
jerjes21
Anhur
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 161L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
JarryDrulz
Ishtar
13
2 / 4 / 6
7,994
799
7,836
11,094
5,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 2 / 3
8,288
829
7,490
14,367
16,783
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ne Zha
12
0 / 4 / 6
6,768
677
7,051
8,891
5,311
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 5 / 5
6,795
680
7,375
8,894
4,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 4 / 6
7,974
797
5,448
9,486
4,840
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BassMauccmax
Cabrakan
15
1 / 3 / 14
8,589
859
5,164
13,077
17,113
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
6 / 2 / 10
9,301
930
8,152
5,928
2,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
13
2 / 2 / 11
7,857
786
9,944
6,950
2,970
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
15
7 / 2 / 7
8,892
889
17,216
6,061
2,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
jerjes21
Anhur
14
3 / 2 / 10
7,837
784
7,140
9,615
4,224
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
71
10
Kills
19
19
Deaths
11
26
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
BassMauccmax
Cabrakan
1
3
14
2.67
W
6
2
10
5.5
L
Ishtar
JarryDrulz
Ishtar
2
4
6
1.25
W
He Bo
2
2
11
3.75
L
5
2
3
3.25
W
Zeus
7
2
7
5.25
L
Ne Zha
0
4
6
0.75
L
0
5
5
0.5
W
Anhur
jerjes21
Anhur
3
2
10
4
L
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,200
Damage
47,616
52,732
Taken
41,631
36,350
Mitigated
29,602
18,023
Healing
9,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
BassMauccmax
Cabrakan
5,164
744
21
1,139
13,077
17,113
576
3,115
9,596
7,030
0
W
8,152
256
889
580
5,928
2,675
1,690
477
5,360
24,201
0
L
Ishtar
JarryDrulz
Ishtar
7,836
4,041
222
1,822
11,094
5,160
0
8,979
2,101
0
14,771
W
He Bo
9,944
655
2,880
1,364
6,950
2,970
0
1,630
5,275
18,105
0
L
7,490
400
927
7,049
14,367
16,783
0
9,175
5,066
0
22,990
W
Zeus
17,216
1,477
240
956
6,061
2,620
418
406
5,574
30,683
0
L
Ne Zha
7,051
1,055
0
1,230
8,891
5,311
0
7,267
1,602
0
14,539
L
7,375
341
304
730
8,894
4,256
0
6,927
1,921
12,191
0
W
Anhur
jerjes21
Anhur
7,140
3,787
676
932
9,615
4,224
615
1,747
7,518
0
11,439
L
5,448
2,644
3,709
2,030
9,486
4,840
0
7,830
1,566
0
11,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,819
Gold Earned
42,476
96
Minions Killed
104
0
Camps Cleared
0
842,149
Distance Traveled
913,384
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
8,589
859
5
1
0
171,418
0
W
Merlin
9,301
930
29
3
0
175,474
0
L
Ishtar
7,994
799
26
3
0
152,483
0
W
He Bo
7,857
786
11
1
0
204,971
0
L
Chaac
8,288
829
27
3
0
201,726
0
W
Zeus
8,892
889
39
4
0
184,162
0
L
Ne Zha
6,768
677
13
1
0
174,788
0
L
Raijin
6,795
680
13
1
0
141,381
0
W
Anhur
7,837
784
20
2
0
177,359
0
L
Anhur
7,974
797
17
2
0
171,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role