Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Amaro_Stone
Ra
Level 67
God Stats
2W - 0L
1,689 SR
Queue Stats
35W - 42L
1,375 Elo+
Solo
Agni
Agni
Dude Short
Agni
Level 67
God Stats
5W - 1L
1,804 SR
Queue Stats
39W - 44L
1,480 Elo+
Party 2
Maui
Maui
Dude_Garbage
Maui
Level 25
God Stats
1W - 2L
1,218 SR
Queue Stats
20W - 30L
1,409 Elo+
Party 2
Rama
Rama
IDUDEFROSTI
Rama
Level 35
God Stats
4W - 0L
1,772 SR
Queue Stats
28W - 32L
1,478 Elo+
Party 2
Team Averages
Level 56
1,597 SR
1,449 Elo+

VS

Team Averages
Level 64
1,594 SR
1,462 Elo+
Freya
Freya
 
Freya
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
IGM19701
Sun Wukong
Level 67
God Stats
17W - 9L
1,664 SR
Queue Stats
227W - 215L
1,456 Elo+
Solo
Ares
Ares
mtz_3cpo
Ares
Level 89
God Stats
5W - 3L
1,647 SR
Queue Stats
264W - 235L
1,530 Elo+
Party 1
Ah Puch
Ah Puch
sLxcKn_
Ah Puch
Level 57
God Stats
12W - 5L
1,695 SR
Queue Stats
173W - 150L
1,466 Elo+
Party 1
Susano
Susano
stiinkipinkii
Susano
Level 24
God Stats
19W - 20L
1,462 SR
Queue Stats
116W - 113L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
4 / 2 / 0
6,507
592
5,704
10,346
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 1
6,184
562
2,697
5,677
2,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 3 / 0
6,008
546
3,392
6,736
2,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 3 / 1
5,059
460
1,172
8,315
5,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 1 / 1
4,727
430
4,412
5,681
1,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
10
3 / 1 / 2
6,040
549
5,904
5,949
2,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sun Wukong
IGM19701
Sun Wukong
12
3 / 0 / 0
6,969
634
3,862
8,010
5,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
9
2 / 0 / 4
5,961
542
5,720
7,651
6,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
sLxcKn_
Ah Puch
12
2 / 1 / 1
6,765
615
5,526
6,961
2,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 3
5,244
477
1,384
6,403
2,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
10
11
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
2
0
2
L
Freya
 
Freya
3
1
2
4
W
0
2
1
0.25
W
0
3
0
0
W
0
3
1
0.17
W
0
1
1
0.5
L
Sun Wukong
IGM19701
Sun Wukong
3
0
0
3
L
Ares
2
0
4
4
L
Ah Puch
sLxcKn_
Ah Puch
2
1
1
2.5
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,377
Damage
22,396
36,755
Taken
34,974
16,472
Mitigated
19,358
9,643
Healing
11,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,704
1,396
0
1,258
10,346
4,150
0
4,240
6,106
0
37,149
L
Freya
 
Freya
5,904
2,179
0
3,568
5,949
2,861
300
539
5,410
43,499
0
W
2,697
232
156
2,373
5,677
2,266
20
3,593
2,084
40,299
0
W
3,392
269
0
1,550
6,736
2,163
0
0
6,736
41,903
0
W
1,172
750
65
1,723
8,315
5,914
0
5,669
2,646
11,812
0
W
4,412
3,486
0
2,518
5,681
1,979
0
3,648
2,033
0
32,054
L
Sun Wukong
IGM19701
Sun Wukong
3,862
273
0
2,189
8,010
5,647
0
2,976
4,618
0
49,688
L
Ares
5,720
694
0
2,660
7,651
6,036
0
633
7,018
22,740
0
L
Ah Puch
sLxcKn_
Ah Puch
5,526
217
0
2,496
6,961
2,553
0
1,896
4,904
53,705
0
L
1,384
240
0
375
6,403
2,261
0
576
5,763
0
30,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,485
Gold Earned
30,979
303
Minions Killed
359
0
Camps Cleared
0
1,105,871
Distance Traveled
1,083,577
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,507
592
57
5
0
253,091
1
L
Freya
6,040
549
76
7
0
188,004
2
W
Ra
6,184
562
94
9
0
211,476
4
W
Agni
6,008
546
88
8
0
225,723
2
W
Maui
5,059
460
15
1
0
211,839
1
W
Rama
4,727
430
49
4
0
203,742
0
L
Sun Wukong
6,969
634
101
9
0
225,157
0
L
Ares
5,961
542
25
2
0
228,341
1
L
Ah Puch
6,765
615
113
10
0
212,909
1
L
Susano
5,244
477
44
4
0
229,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role