Player Matchup

Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Silver II
ProgramTime5
Hera
Silver II
Level 203
God Stats
22W - 18L
1,458 SR
Queue Stats
115W - 122L
950 MMR
Solo
Shiva
Shiva
Silver II
Skylines___
Shiva
Silver II
Level 89
God Stats
1W - 2L
1,341 SR
Queue Stats
162W - 176L
922 MMR
Solo
Ra
Ra
Silver I
Warchi Omar
Ra
Silver I
Level 154
God Stats
3W - 3L
1,578 SR
Queue Stats
369W - 374L
1,188 MMR
Solo
Chronos
Chronos
Silver II
foxysniper77
Chronos
Silver II
Level 184
God Stats
18W - 13L
1,494 SR
Queue Stats
501W - 514L
1,114 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 155
1,474 SR
1,135 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,527 SR
1,082 MMR
Nike
Nike
Silver I
BigPapiS
Nike
Silver I
Level 114
God Stats
26W - 17L
1,715 SR
Queue Stats
329W - 344L
1,109 MMR
Solo
Sylvanus
Sylvanus
Silver III
creamsurprise
Sylvanus
Silver III
Level 129
God Stats
0W - 3L
1,373 SR
Queue Stats
28W - 40L
1,108 MMR
Solo
Izanami
Izanami
Silver IV
datboinole
Izanami
Silver IV
Level 65
God Stats
1W - 7L
1,474 SR
Queue Stats
89W - 112L
868 MMR
Solo
Fenrir
Fenrir
Silver I
poolscumgod
Fenrir
Silver I
Level 101
God Stats
2W - 9L
1,181 SR
Queue Stats
347W - 364L
1,105 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
sol_fear89
Morgan Le Fay
Silver I
Level 126
God Stats
13W - 5L
1,890 SR
Queue Stats
145W - 148L
1,220 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
2 / 1 / 4
7,742
596
4,421
10,855
7,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
7 / 2 / 3
7,860
605
8,234
8,645
2,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 1 / 7
6,752
519
7,101
7,809
6,234
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
5 / 1 / 4
8,419
648
9,897
9,116
3,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
foxysniper77
Chronos
13
4 / 0 / 4
7,845
603
5,414
6,744
2,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
KaliAtlasLancelotAwilixBacchus

VS

Bans
JormungandrBakasuraThorAnubisAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
13
0 / 3 / 0
7,621
586
7,124
9,414
6,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
creamsurprise
Sylvanus
9
0 / 5 / 3
6,142
472
4,452
13,383
7,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
datboinole
Izanami
7
0 / 6 / 1
5,477
421
2,080
7,678
2,338
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
10
0 / 1 / 4
6,063
466
2,403
10,420
3,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
sol_fear89
Morgan Le Fay
13
5 / 6 / 0
7,452
573
8,722
12,280
5,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
21
Kills
5
5
Deaths
21
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
4
4
L
Nike
0
3
0
0
W
7
2
3
4.25
W
3
1
7
6.5
W
5
1
4
7
L
Sylvanus
creamsurprise
Sylvanus
0
5
3
0.3
L
Izanami
datboinole
Izanami
0
6
1
0.08
W
Chronos
foxysniper77
Chronos
4
0
4
6
L
Fenrir
0
1
4
2
L
Morgan Le Fay
sol_fear89
Morgan Le Fay
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,067
Damage
24,781
43,169
Taken
53,175
23,435
Mitigated
25,176
12,061
Healing
10,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,421
577
0
2,178
10,855
7,871
0
1,182
9,673
0
44,337
L
Nike
7,124
1,158
0
1,618
9,414
6,356
390
1,785
7,616
217
65,329
W
8,234
2,379
0
2,388
8,645
2,964
51
3,039
5,606
47,465
0
W
7,101
1,431
28
1,287
7,809
6,234
101
3,154
4,655
295
31,402
W
9,897
1,661
865
2,845
9,116
3,849
0
4,766
4,350
72,086
0
L
Sylvanus
creamsurprise
Sylvanus
4,452
1,310
1,530
2,027
13,383
7,584
0
6,904
6,470
19,171
0
L
Izanami
datboinole
Izanami
2,080
1,175
0
873
7,678
2,338
0
3,825
3,853
0
25,909
W
Chronos
foxysniper77
Chronos
5,414
1,860
0
2,470
6,744
2,517
464
1,910
4,834
56,410
0
L
Fenrir
2,403
358
0
2,488
10,420
3,835
0
3,760
6,634
0
36,984
L
Morgan Le Fay
sol_fear89
Morgan Le Fay
8,722
883
0
1,993
12,280
5,063
0
7,421
4,762
54,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,618
Gold Earned
32,755
416
Minions Killed
337
0
Camps Cleared
0
1,292,825
Distance Traveled
1,234,699
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,742
596
88
7
0
230,052
1
L
Nike
7,621
586
122
9
0
232,361
2
W
Hera
7,860
605
79
6
0
265,869
2
W
Shiva
6,752
519
39
3
0
272,798
2
W
Ra
8,419
648
117
9
0
270,763
4
L
Sylvanus
6,142
472
22
2
0
263,275
0
L
Izanami
5,477
421
49
4
0
181,309
1
W
Chronos
7,845
603
93
7
0
253,343
1
L
Fenrir
6,063
466
61
5
0
310,040
1
L
Morgan Le Fay
7,452
573
83
6
0
247,714
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role