Player Matchup

Vamana
Vamana
DeathAngel44298
Vamana
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,622 Elo+
Solo
Guan Yu
Guan Yu
HorridAngel
Guan Yu
Level 145
God Stats
8W - 2L
1,814 SR
Queue Stats
647W - 188L
1,658 Elo+
Party 1
Bastet
Bastet
MrFreeze1933
Bastet
Level 142
God Stats
9W - 2L
1,813 SR
Queue Stats
675W - 229L
1,627 Elo+
Party 1
Hou Yi
Hou Yi
Mrslibertyjester
Hou Yi
Level 92
God Stats
5W - 3L
1,590 SR
Queue Stats
272W - 232L
1,432 Elo+
Party 2
Nike
Nike
libertyjester
Nike
Level 122
God Stats
6W - 3L
1,500 SR
Queue Stats
290W - 249L
1,434 Elo+
Party 2
Team Averages
Level 123
1,643 SR
1,555 Elo+

VS

Team Averages
Level 134
1,484 SR
1,464 Elo+
Chernobog
Chernobog
 
Chernobog
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
 
Horus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
GersonLSD
Vamana
Level 136
God Stats
4W - 6L
1,286 SR
Queue Stats
268W - 303L
1,454 Elo+
Solo
Atlas
Atlas
Wiid Cookies
Atlas
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 130L
1,436 Elo+
Solo
Zeus
Zeus
ZacAttackLeader
Zeus
Level 146
God Stats
2W - 1L
1,634 SR
Queue Stats
151W - 176L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 7
6,272
1,045
2,816
3,750
1,788
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Guan Yu
HorridAngel
Guan Yu
10
0 / 2 / 10
5,539
923
5,264
6,271
5,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bastet
10
2 / 1 / 6
5,781
964
4,989
4,785
1,768
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 0 / 7
6,380
1,063
5,213
3,195
1,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
4 / 2 / 3
6,463
1,077
6,391
6,668
3,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
7
0 / 5 / 3
4,870
812
2,200
7,142
2,617
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Horus
 
Horus
1
0 / 0 / 0
1,492
249
0
0
0
Vamana
GersonLSD
Vamana
14
2 / 1 / 3
6,230
1,038
4,435
7,842
9,289
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

12
3 / 1 / 3
6,294
1,049
4,122
8,653
7,908
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 3 / 4
5,697
950
7,815
4,251
1,346
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
10
Kills
6
6
Deaths
10
33
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
5
3
0.3
L
Horus
 
Horus
0
0
0
0
W
2
1
7
5.5
L
Vamana
GersonLSD
Vamana
2
1
3
3.5
W
Guan Yu
HorridAngel
Guan Yu
0
2
10
2.5
W
Bastet
2
1
6
5
W
2
0
7
5.5
L
3
1
3
4.5
L
1
3
4
1
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,673
Damage
18,572
24,669
Taken
27,888
13,586
Mitigated
21,160
10,198
Healing
7,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
2,200
1,426
168
577
7,142
2,617
0
0
6,979
0
3,007
L
Horus
 
Horus
0
0
0
0
0
0
0
0
0
0
0
W
2,816
994
21
745
3,750
1,788
180
2,282
1,380
0
10,373
L
Vamana
GersonLSD
Vamana
4,435
1,541
796
1,419
7,842
9,289
0
0
7,680
0
12,446
W
Guan Yu
HorridAngel
Guan Yu
5,264
879
1,884
2,184
6,271
5,227
0
3,029
3,020
0
8,863
W
Bastet
4,989
1,180
1,222
1,275
4,785
1,768
97
1,984
2,634
0
8,588
W
5,213
2,531
410
1,056
3,195
1,276
188
1,619
1,491
0
9,388
L
4,122
1,333
1,553
3,039
8,653
7,908
0
0
8,441
8,206
0
L
7,815
709
52
181
4,251
1,346
0
0
4,168
17,152
0
W
6,391
833
634
767
6,668
3,527
0
3,023
3,424
0
11,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,435
Gold Earned
24,583
54
Minions Killed
47
0
Camps Cleared
0
697,072
Distance Traveled
433,774
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
4,870
812
1
0
0
96,159
0
L
Horus
1,492
249
0
0
0
0
0
W
Vamana
6,272
1,045
15
3
0
135,535
0
L
Vamana
6,230
1,038
16
3
0
129,678
0
W
Guan Yu
5,539
923
4
1
0
147,172
0
W
Bastet
5,781
964
9
2
0
150,792
0
W
Hou Yi
6,380
1,063
19
3
0
121,136
0
L
Atlas
6,294
1,049
9
2
0
125,346
0
L
Zeus
5,697
950
21
4
0
82,591
0
W
Nike
6,463
1,077
7
1
0
142,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role