Player Matchup

Surtr
Surtr
 
Surtr
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
IssaB0T
Arachne
Level 37
God Stats
4W - 5L
1,806 SR
Queue Stats
95W - 100L
1,298 Elo+
Party 2
Merlin
Merlin
Karbj16
Merlin
Level 13
God Stats
2W - 7L
1,500 SR
Queue Stats
10W - 16L
1,342 Elo+
Party 2
Neith
Neith
Katieninetails
Neith
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 3
Hel
Hel
hellboy1100
Hel
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 53L
1,290 Elo+
Party 3
Team Averages
Level 23
1,561 SR
1,386 Elo+

VS

Team Averages
Level 46
1,466 SR
1,369 Elo+
Hachiman
Hachiman
CelestineSky
Hachiman
Level 42
God Stats
17W - 23L
1,445 SR
Queue Stats
265W - 262L
1,303 Elo+
Party 4
Hercules
Hercules
GLITCHGANK
Hercules
Level 42
God Stats
1W - 0L
1,791 SR
Queue Stats
34W - 32L
1,415 Elo+
Solo
Terra
Terra
Padalon
Terra
Level 62
God Stats
7W - 9L
1,357 SR
Queue Stats
152W - 133L
1,437 Elo+
Party 1
Anubis
Anubis
Phabrysio
Anubis
Level 43
God Stats
6W - 3L
1,500 SR
Queue Stats
86W - 95L
1,406 Elo+
Party 1
Surtr
Surtr
Zeckraa
Surtr
Level 43
God Stats
2W - 6L
1,238 SR
Queue Stats
381W - 388L
1,284 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
1 / 3 / 1
6,739
562
8,663
14,847
9,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
IssaB0T
Arachne
11
7 / 3 / 0
7,014
585
9,332
10,065
3,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Merlin
Karbj16
Merlin
10
0 / 4 / 3
5,921
493
3,067
6,409
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 6 / 0
5,103
425
6,808
10,282
3,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
0 / 5 / 2
5,395
450
5,048
10,850
5,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CelestineSky
Hachiman
11
7 / 2 / 4
7,140
595
9,257
7,835
3,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
GLITCHGANK
Hercules
11
5 / 1 / 4
6,947
579
6,344
11,692
8,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Terra
Padalon
Terra
10
2 / 0 / 11
6,994
583
5,677
9,409
7,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
Phabrysio
Anubis
12
4 / 4 / 4
7,490
624
5,895
7,330
3,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Surtr
Zeckraa
Surtr
11
3 / 2 / 0
6,494
541
10,481
15,563
8,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
9
Kills
21
21
Deaths
9
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
3
1
0.5
W
Hachiman
CelestineSky
Hachiman
7
2
4
4.5
W
Hercules
GLITCHGANK
Hercules
5
1
4
7
L
Arachne
IssaB0T
Arachne
7
3
0
2.33
L
Merlin
Karbj16
Merlin
0
4
3
0.38
L
1
6
0
0.17
W
Terra
Padalon
Terra
2
0
11
7.5
W
Anubis
Phabrysio
Anubis
4
4
4
1.5
W
Surtr
Zeckraa
Surtr
3
2
0
1.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,918
Damage
37,654
52,453
Taken
51,829
24,295
Mitigated
31,441
14,801
Healing
17,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
8,663
4,575
0
6,358
14,847
9,388
0
370
14,477
525
50,279
W
Hachiman
CelestineSky
Hachiman
9,257
5,029
0
3,389
7,835
3,174
479
2,125
5,710
0
41,756
W
Hercules
GLITCHGANK
Hercules
6,344
2,017
0
2,601
11,692
8,703
138
1,830
9,862
0
47,745
L
Arachne
IssaB0T
Arachne
9,332
7,224
0
1,053
10,065
3,704
0
2,937
7,006
0
40,187
L
Merlin
Karbj16
Merlin
3,067
345
0
780
6,409
2,237
0
2,681
3,524
34,980
0
L
6,808
2,555
0
658
10,282
3,467
0
2,665
7,617
0
28,250
W
Terra
Padalon
Terra
5,677
643
2,013
2,150
9,409
7,328
0
2,624
6,785
21,793
0
W
Anubis
Phabrysio
Anubis
5,895
378
0
1,811
7,330
3,725
341
1,536
5,794
49,505
0
W
Surtr
Zeckraa
Surtr
10,481
5,283
0
5,251
15,563
8,511
0
330
15,233
674
45,310
L
5,048
1,310
1,874
4,078
10,850
5,499
0
2,901
7,887
16,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,172
Gold Earned
35,065
271
Minions Killed
313
0
Camps Cleared
0
1,184,005
Distance Traveled
1,143,475
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,739
562
91
8
0
245,462
0
W
Hachiman
7,140
595
55
5
0
207,281
0
W
Hercules
6,947
579
73
6
0
271,325
0
L
Arachne
7,014
585
63
5
0
289,527
0
L
Merlin
5,921
493
62
5
0
222,629
0
L
Neith
5,103
425
34
3
0
225,636
0
W
Terra
6,994
583
33
3
0
254,992
3
W
Anubis
7,490
624
83
7
0
203,835
0
W
Surtr
6,494
541
69
6
0
206,042
0
L
Hel
5,395
450
21
2
0
200,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role