Player Matchup

Jing Wei
Jing Wei
Broadd
Jing Wei
Level 91
God Stats
11W - 6L
1,722 SR
Queue Stats
102W - 87L
1,556 Elo+
Party 2
Agni
Agni
IzanamisSalami
Agni
Level 159
God Stats
61W - 56L
1,460 SR
Queue Stats
389W - 376L
1,466 Elo+
Solo
Fenrir
Fenrir
PuppyLover21
Fenrir
Level 65
God Stats
11W - 4L
1,793 SR
Queue Stats
78W - 68L
1,539 Elo+
Party 2
Bakasura
Bakasura
Toby5372
Bakasura
Level 162
God Stats
6W - 7L
1,549 SR
Queue Stats
560W - 495L
1,503 Elo+
Solo
Maui
Maui
junglergod12
Maui
Level 108
God Stats
2W - 9L
1,294 SR
Queue Stats
184W - 182L
1,540 Elo+
Party 2
Team Averages
Level 117
1,564 SR
1,521 Elo+

VS

Team Averages
Level 117
1,590 SR
1,661 Elo+
Chaac
Chaac
ChopSuey69
Chaac
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 1L
1,889 Elo+
Party 1
Anhur
Anhur
Dungie12
Anhur
Level 109
God Stats
5W - 0L
1,806 SR
Queue Stats
52W - 22L
1,718 Elo+
Party 1
Ratatoskr
Ratatoskr
Killて
Ratatoskr
Level 119
God Stats
43W - 18L
1,703 SR
Queue Stats
53W - 21L
1,729 Elo+
Party 1
Anubis
Anubis
PoB DaeV
Anubis
Level 121
God Stats
5W - 6L
1,414 SR
Queue Stats
272W - 263L
1,464 Elo+
Solo
Nemesis
Nemesis
VVGreeley
Nemesis
Level 149
God Stats
35W - 34L
1,525 SR
Queue Stats
587W - 570L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Broadd
Jing Wei
10
1 / 3 / 1
6,043
549
4,915
6,747
1,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 5 / 2
6,358
578
3,377
7,517
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
8
0 / 4 / 2
5,551
505
2,391
9,915
4,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
Toby5372
Bakasura
11
3 / 6 / 2
6,680
607
8,409
13,937
4,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 3 / 0
5,050
459
2,030
6,939
3,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
4 / 1 / 2
7,107
646
6,381
9,599
6,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Dungie12
Anhur
12
3 / 0 / 2
7,140
649
3,648
3,923
1,362
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
Killて
Ratatoskr
11
8 / 1 / 5
7,009
637
10,492
10,439
5,464
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
PoB DaeV
Anubis
12
2 / 3 / 6
7,254
659
6,187
7,653
3,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
VVGreeley
Nemesis
11
4 / 1 / 4
7,002
637
6,481
8,695
2,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
6
Kills
21
21
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Broadd
Jing Wei
1
3
1
0.5
W
Chaac
4
1
2
5
W
Anhur
Dungie12
Anhur
3
0
2
4
L
1
5
2
0.4
W
Ratatoskr
Killて
Ratatoskr
8
1
5
10.5
W
Anubis
PoB DaeV
Anubis
2
3
6
1.67
L
Fenrir
0
4
2
0.25
L
Bakasura
Toby5372
Bakasura
3
6
2
0.67
W
Nemesis
VVGreeley
Nemesis
4
1
4
6
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,122
Damage
33,189
45,055
Taken
40,309
16,485
Mitigated
20,085
8,752
Healing
12,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Broadd
Jing Wei
4,915
4,010
0
2,339
6,747
1,431
0
97
6,437
0
40,991
W
Chaac
6,381
819
0
3,636
9,599
6,952
167
1,924
6,827
0
37,184
W
Anhur
Dungie12
Anhur
3,648
2,094
0
1,308
3,923
1,362
616
0
3,868
0
44,312
L
3,377
140
0
610
7,517
2,014
0
1,408
5,939
41,270
0
W
Ratatoskr
Killて
Ratatoskr
10,492
2,502
0
3,717
10,439
5,464
96
279
9,730
0
28,956
W
Anubis
PoB DaeV
Anubis
6,187
249
146
2,437
7,653
3,422
816
1,112
5,838
54,250
0
L
Fenrir
2,391
394
36
2,578
9,915
4,853
0
501
9,135
0
14,086
L
Bakasura
Toby5372
Bakasura
8,409
5,342
0
1,784
13,937
4,988
0
3,771
9,995
0
37,735
W
Nemesis
VVGreeley
Nemesis
6,481
2,486
0
1,582
8,695
2,885
0
1,814
6,541
0
49,181
L
2,030
267
0
1,405
6,939
3,199
0
410
6,529
15,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,682
Gold Earned
35,512
284
Minions Killed
327
0
Camps Cleared
0
1,061,538
Distance Traveled
1,146,573
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,043
549
82
7
0
204,066
0
W
Chaac
7,107
646
64
6
0
234,969
0
W
Anhur
7,140
649
59
5
0
209,333
2
L
Agni
6,358
578
77
7
0
224,589
2
W
Ratatoskr
7,009
637
32
3
0
249,703
0
W
Anubis
7,254
659
110
10
0
200,298
0
L
Fenrir
5,551
505
16
1
0
248,532
0
L
Bakasura
6,680
607
79
7
0
231,822
1
W
Nemesis
7,002
637
62
6
0
252,270
0
L
Maui
5,050
459
30
3
0
152,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role