Player Matchup

Izanami
Izanami
SnapRaindrop
Izanami
Level 62
God Stats
3W - 4L
1,258 SR
Queue Stats
41W - 44L
1,531 Elo+
Party 2
Scylla
Scylla
YoungBeedrill
Scylla
Level 127
God Stats
6W - 0L
1,644 SR
Queue Stats
73W - 72L
1,549 Elo+
Party 2
Anubis
Anubis
smilley60
Anubis
Level 104
God Stats
76W - 52L
1,635 SR
Queue Stats
296W - 285L
1,566 Elo+
Solo
Team Averages
Level 98
1,512 SR
1,549 Elo+

VS

Team Averages
Level 124
1,612 SR
1,559 Elo+
Ganesha
Ganesha
KiiboUwU
Ganesha
Level 129
God Stats
1W - 1L
1,737 SR
Queue Stats
37W - 29L
1,584 Elo+
Party 1
Fenrir
Fenrir
Meru_dmg
Fenrir
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 36L
1,539 Elo+
Party 1
Vulcan
Vulcan
Springgamer89
Vulcan
Level 122
God Stats
1W - 2L
1,599 SR
Queue Stats
43W - 34L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SnapRaindrop
Izanami
13
6 / 2 / 5
10,500
875
12,535
8,992
3,305
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 0 / 9
10,090
841
9,101
5,582
1,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
smilley60
Anubis
13
4 / 2 / 8
10,371
864
10,616
7,808
3,569
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
KiiboUwU
Ganesha
13
1 / 3 / 3
8,893
741
4,596
15,649
16,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fenrir
Meru_dmg
Fenrir
10
0 / 7 / 3
8,000
667
4,267
15,586
11,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 3 / 1
9,700
808
10,318
7,775
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
13
Kills
4
4
Deaths
13
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ganesha
KiiboUwU
Ganesha
1
3
3
0.83
L
Fenrir
Meru_dmg
Fenrir
0
7
3
0.21
W
Izanami
SnapRaindrop
Izanami
6
2
5
4.25
L
3
3
1
1.17
W
3
0
9
7.5
W
Anubis
smilley60
Anubis
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,252
Damage
19,181
22,382
Taken
39,010
8,696
Mitigated
30,762
3,775
Healing
4,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
KiiboUwU
Ganesha
4,596
484
0
600
15,649
16,794
0
6,983
8,666
23,774
0
L
Fenrir
Meru_dmg
Fenrir
4,267
302
0
2,302
15,586
11,173
0
7,777
7,809
0
19,620
W
Izanami
SnapRaindrop
Izanami
12,535
7,954
0
835
8,992
3,305
2,236
6,779
1,982
0
41,162
L
10,318
4,330
0
1,198
7,775
2,795
0
5,551
2,224
58,606
0
W
9,101
452
0
657
5,582
1,822
699
3,562
1,895
40,327
0
W
Anubis
smilley60
Anubis
10,616
448
0
2,283
7,808
3,569
204
4,804
2,670
41,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,961
Gold Earned
26,593
178
Minions Killed
141
0
Camps Cleared
0
653,490
Distance Traveled
659,957
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,893
741
7
1
0
226,539
0
L
Fenrir
8,000
667
24
2
0
203,132
0
W
Izanami
10,500
875
66
6
0
219,239
0
L
Vulcan
9,700
808
110
9
0
230,286
0
W
Scylla
10,090
841
58
5
0
251,270
0
W
Anubis
10,371
864
54
5
0
182,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role