Player Matchup

Eset
Eset
Alpha42Wolf0
Eset
Level 35
God Stats
5W - 5L
1,510 SR
Queue Stats
397W - 434L
1,381 Elo+
Party 1
Ix Chel
Ix Chel
CrayJay
Ix Chel
Level 38
God Stats
2W - 5L
1,618 SR
Queue Stats
289W - 330L
1,362 Elo+
Party 1
Cerberus
Cerberus
Gojira200
Cerberus
Level 69
God Stats
2W - 1L
1,802 SR
Queue Stats
31W - 31L
1,452 Elo+
Solo
Neith
Neith
OxbowBridge260
Neith
Level 41
God Stats
5W - 6L
1,442 SR
Queue Stats
72W - 88L
1,356 Elo+
Solo
Arachne
Arachne
PogGod117
Arachne
Level 39
God Stats
7W - 7L
1,588 SR
Queue Stats
87W - 61L
1,435 Elo+
Solo
Team Averages
Level 44
1,592 SR
1,397 Elo+

VS

Team Averages
Level 56
1,547 SR
1,446 Elo+
Sun Wukong
Sun Wukong
Burktholomew
Sun Wukong
Level 32
God Stats
5W - 1L
1,720 SR
Queue Stats
139W - 138L
1,496 Elo+
Solo
Atlas
Atlas
Chickenfeet2012
Atlas
Level 78
God Stats
7W - 3L
1,691 SR
Queue Stats
100W - 96L
1,416 Elo+
Solo
Medusa
Medusa
ClydeLit
Medusa
Level 58
God Stats
4W - 7L
1,416 SR
Queue Stats
281W - 272L
1,412 Elo+
Solo
Bastet
Bastet
LoBiTobrn
Bastet
Level 48
God Stats
29W - 28L
1,579 SR
Queue Stats
280W - 290L
1,447 Elo+
Solo
Ne Zha
Ne Zha
YayitoRL
Ne Zha
Level 63
God Stats
3W - 3L
1,331 SR
Queue Stats
166W - 156L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
6,838
488
5,793
7,273
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
CrayJay
Ix Chel
9
0 / 3 / 3
6,058
433
5,518
8,799
4,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cerberus
Gojira200
Cerberus
13
0 / 4 / 1
6,670
476
6,437
14,300
15,317
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 3 / 1
6,695
478
4,163
9,515
3,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
PogGod117
Arachne
9
2 / 4 / 2
6,327
452
4,372
12,795
5,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Burktholomew
Sun Wukong
15
4 / 1 / 2
8,919
637
10,054
12,813
6,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 0 / 5
6,576
470
4,779
10,020
7,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
ClydeLit
Medusa
12
2 / 1 / 0
6,738
481
6,379
6,164
2,178
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
LoBiTobrn
Bastet
12
5 / 1 / 1
7,591
542
6,029
8,407
3,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ne Zha
YayitoRL
Ne Zha
13
4 / 3 / 3
7,590
542
6,634
13,801
6,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
6
Kills
15
15
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
W
Sun Wukong
Burktholomew
Sun Wukong
4
1
2
5
W
0
0
5
2.5
W
Medusa
ClydeLit
Medusa
2
1
0
2
L
Ix Chel
CrayJay
Ix Chel
0
3
3
0.5
L
Cerberus
Gojira200
Cerberus
0
4
1
0.13
W
Bastet
LoBiTobrn
Bastet
5
1
1
5.5
L
2
3
1
0.83
L
Arachne
PogGod117
Arachne
2
4
2
0.75
W
Ne Zha
YayitoRL
Ne Zha
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,283
Damage
33,875
52,682
Taken
51,205
30,537
Mitigated
25,279
15,041
Healing
18,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,793
168
0
931
7,273
2,222
0
634
6,639
48,641
0
W
Sun Wukong
Burktholomew
Sun Wukong
10,054
3,119
0
5,525
12,813
6,611
0
6,176
6,637
0
69,271
W
4,779
1,791
0
3,548
10,020
7,231
0
3,214
6,708
22,294
0
W
Medusa
ClydeLit
Medusa
6,379
2,611
0
2,324
6,164
2,178
845
1,981
4,183
0
43,509
L
Ix Chel
CrayJay
Ix Chel
5,518
790
995
2,284
8,799
4,237
0
1,698
7,101
25,890
0
L
Cerberus
Gojira200
Cerberus
6,437
325
0
5,274
14,300
15,317
0
0
14,300
53,147
145
W
Bastet
LoBiTobrn
Bastet
6,029
1,530
0
2,218
8,407
3,204
0
2,922
5,269
0
48,239
L
4,163
968
0
1,680
9,515
3,595
0
2,109
7,406
0
45,305
L
Arachne
PogGod117
Arachne
4,372
2,360
0
3,877
12,795
5,166
0
338
12,457
0
33,906
W
Ne Zha
YayitoRL
Ne Zha
6,634
2,325
0
5,278
13,801
6,055
0
2,808
10,805
0
63,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,588
Gold Earned
37,414
386
Minions Killed
379
0
Camps Cleared
0
1,271,172
Distance Traveled
1,387,956
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,838
488
99
7
0
285,302
2
W
Sun Wukong
8,919
637
126
9
0
254,856
0
W
Atlas
6,576
470
28
2
0
293,815
5
W
Medusa
6,738
481
54
4
0
265,295
0
L
Ix Chel
6,058
433
35
3
0
241,715
0
L
Cerberus
6,670
476
120
9
0
210,438
0
W
Bastet
7,591
542
70
5
0
307,856
1
L
Neith
6,695
478
81
6
0
220,839
0
L
Arachne
6,327
452
51
4
0
312,878
2
W
Ne Zha
7,590
542
101
7
0
266,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role