Player Matchup

Cupid
Cupid
Bronze IV
EmasFDGod
Cupid
Bronze IV
Level 63
God Stats
0W - 2L
1,464 SR
Queue Stats
81W - 129L
1,180 MMR
Party 1
Persephone
Persephone
Gold III
Kuulex
Persephone
Gold III
Level 151
God Stats
8W - 20L
1,313 SR
Queue Stats
231W - 251L
1,466 MMR
Solo
Athena
Athena
Bronze IV
WelorJoy
Athena
Bronze IV
Level 52
God Stats
2W - 7L
1,500 SR
Queue Stats
84W - 136L
1,191 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 89
1,426 SR
1,279 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 99
1,543 SR
1,287 MMR
Ix Chel
Ix Chel
Platinum I
Zotni
Ix Chel
Platinum I
Level 99
God Stats
82W - 105L
1,626 SR
Queue Stats
796W - 975L
1,778 MMR
Solo
Horus
Horus
Silver II
kopyto007
Horus
Silver II
Level 89
God Stats
2W - 0L
1,558 SR
Queue Stats
99W - 148L
910 MMR
Solo
Neith
Neith
Silver I
xLucid_SenseSx
Neith
Silver I
Level 109
God Stats
9W - 15L
1,445 SR
Queue Stats
280W - 340L
1,174 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
EmasFDGod
Cupid
13
2 / 3 / 1
10,854
678
10,325
15,157
6,702
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Persephone
Kuulex
Persephone
13
1 / 5 / 3
11,301
706
14,457
10,710
4,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
WelorJoy
Athena
10
1 / 9 / 0
9,663
604
4,150
22,569
23,475
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
CharonKuzenboAchillesAres

VS

Bans
MartichorasNe ZhaBacchusFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Zotni
Ix Chel
15
12 / 2 / 5
13,477
842
24,635
12,267
5,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
kopyto007
Horus
14
2 / 2 / 12
11,282
705
6,856
18,149
17,209
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 0 / 10
11,583
724
13,005
9,233
4,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
4
Kills
17
17
Deaths
4
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cupid
EmasFDGod
Cupid
2
3
1
0.83
L
Persephone
Kuulex
Persephone
1
5
3
0.5
L
Athena
WelorJoy
Athena
1
9
0
0.11
W
Ix Chel
Zotni
Ix Chel
12
2
5
7.25
W
Horus
kopyto007
Horus
2
2
12
4
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,932
Damage
44,496
48,436
Taken
39,649
34,500
Mitigated
26,943
3,035
Healing
15,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
EmasFDGod
Cupid
10,325
6,590
244
796
15,157
6,702
0
9,338
5,393
0
34,112
L
Persephone
Kuulex
Persephone
14,457
720
0
1,495
10,710
4,323
500
5,678
4,680
59,980
0
L
Athena
WelorJoy
Athena
4,150
1,013
0
500
22,569
23,475
0
8,559
13,541
7,520
0
W
Ix Chel
Zotni
Ix Chel
24,635
2,667
1,388
1,477
12,267
5,325
603
6,003
6,136
71,644
0
W
Horus
kopyto007
Horus
6,856
3,348
4,033
4,127
18,149
17,209
141
7,934
10,009
0
14,748
W
13,005
7,226
0
4,125
9,233
4,409
2,239
4,564
4,615
0
61,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,818
Gold Earned
36,342
128
Minions Killed
174
0
Camps Cleared
0
756,934
Distance Traveled
825,707
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,854
678
48
3
0
246,949
0
L
Persephone
11,301
706
73
5
0
271,124
5
L
Athena
9,663
604
7
0
0
238,861
2
W
Ix Chel
13,477
842
87
5
0
270,403
4
W
Horus
11,282
705
8
1
0
303,420
0
W
Neith
11,583
724
79
5
0
251,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role