Player Matchup

Loki
Loki
 
Loki
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DKG_FrustaX
Bacchus
Level 63
God Stats
9W - 10L
1,440 SR
Queue Stats
366W - 392L
1,421 Elo+
Party 2
Lancelot
Lancelot
Er_Montagna97
Lancelot
Level 59
God Stats
23W - 21L
1,561 SR
Queue Stats
330W - 390L
1,412 Elo+
Party 2
Sobek
Sobek
MT_GioGio
Sobek
Level 85
God Stats
4W - 2L
1,140 SR
Queue Stats
257W - 289L
1,445 Elo+
Party 2
Sol
Sol
Shadowhunter8987
Sol
Level 118
God Stats
16W - 13L
1,561 SR
Queue Stats
173W - 203L
1,462 Elo+
Party 2
Team Averages
Level 97
1,441 SR
1,448 Elo+

VS

Team Averages
Level 94
1,581 SR
1,409 Elo+
Susano
Susano
BigPlim-_-
Susano
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,414 Elo+
Solo
Yemoja
Yemoja
Harryi997
Yemoja
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 39L
1,332 Elo+
Solo
Nike
Nike
RowanMyBoy03
Nike
Level 88
God Stats
9W - 5L
1,681 SR
Queue Stats
149W - 161L
1,409 Elo+
Solo
Discordia
Discordia
Sweet-_-cherry22
Discordia
Level 121
God Stats
1W - 2L
1,745 SR
Queue Stats
179W - 207L
1,421 Elo+
Party 1
Danzaburou
Danzaburou
Trisx000
Danzaburou
Level 129
God Stats
28W - 30L
1,479 SR
Queue Stats
489W - 503L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
8 / 0 / 4
8,278
591
14,815
7,954
3,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bacchus
DKG_FrustaX
Bacchus
12
0 / 3 / 0
7,578
541
3,468
8,413
4,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lancelot
Er_Montagna97
Lancelot
13
6 / 1 / 3
8,369
598
9,027
8,397
3,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sobek
MT_GioGio
Sobek
11
2 / 0 / 7
7,615
544
2,628
10,127
7,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
6 / 2 / 1
9,183
656
11,159
10,049
3,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BigPlim-_-
Susano
11
1 / 5 / 2
6,580
470
4,530
13,441
4,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
Harryi997
Yemoja
8
0 / 4 / 0
5,853
418
2,864
10,551
3,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
2 / 1 / 1
7,056
504
5,798
8,195
2,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
12
3 / 5 / 1
7,225
516
5,294
10,042
3,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Trisx000
Danzaburou
8
0 / 8 / 0
5,708
408
4,926
13,447
3,959
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
22
Kills
6
6
Deaths
23
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
0
4
10
L
Susano
BigPlim-_-
Susano
1
5
2
0.4
W
Bacchus
DKG_FrustaX
Bacchus
0
3
0
0
W
Lancelot
Er_Montagna97
Lancelot
6
1
3
7.5
L
Yemoja
Harryi997
Yemoja
0
4
0
0
W
Sobek
MT_GioGio
Sobek
2
0
7
5.5
L
2
1
1
2.5
W
6
2
1
3.25
L
Discordia
3
5
1
0.7
L
Danzaburou
Trisx000
Danzaburou
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,097
Damage
23,412
44,940
Taken
55,676
23,015
Mitigated
19,565
12,963
Healing
12,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
14,815
4,455
0
2,707
7,954
3,044
0
1,140
6,814
0
60,134
L
Susano
BigPlim-_-
Susano
4,530
453
0
4,044
13,441
4,672
0
4,127
9,312
0
31,766
W
Bacchus
DKG_FrustaX
Bacchus
3,468
200
0
1,226
8,413
4,977
465
188
8,225
36,253
0
W
Lancelot
Er_Montagna97
Lancelot
9,027
2,176
0
250
8,397
3,864
504
1,119
7,278
0
60,085
L
Yemoja
Harryi997
Yemoja
2,864
1,264
1,360
1,251
10,551
3,978
0
2,011
8,540
13,985
0
W
Sobek
MT_GioGio
Sobek
2,628
427
1,507
2,318
10,127
7,431
78
1,553
8,574
17,246
0
L
5,798
813
0
2,255
8,195
2,988
0
2,910
5,071
0
47,689
W
11,159
4,728
0
4,955
10,049
3,699
4,072
4,158
5,891
65,737
0
L
Discordia
5,294
328
0
320
10,042
3,968
0
7,278
2,764
42,660
0
L
Danzaburou
Trisx000
Danzaburou
4,926
2,292
0
3,074
13,447
3,959
0
713
12,734
0
34,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,023
Gold Earned
32,422
392
Minions Killed
270
0
Camps Cleared
0
1,412,595
Distance Traveled
1,232,667
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,278
591
83
6
0
291,717
0
L
Susano
6,580
470
52
4
0
297,607
0
W
Bacchus
7,578
541
76
5
0
261,921
0
W
Lancelot
8,369
598
83
6
0
322,590
1
L
Yemoja
5,853
418
15
1
0
209,184
3
W
Sobek
7,615
544
29
2
0
285,635
0
L
Nike
7,056
504
76
5
0
266,667
4
W
Sol
9,183
656
121
9
0
250,732
0
L
Discordia
7,225
516
75
5
0
252,350
0
L
Danzaburou
5,708
408
52
4
0
206,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role