Player Matchup

Fenrir
Fenrir
Chamberz
Fenrir
Level 122
God Stats
3W - 0L
1,803 SR
Queue Stats
11W - 13L
1,475 Elo+
Solo
Cthulhu
Cthulhu
DryPinocchio
Cthulhu
Level 74
God Stats
31W - 19L
1,663 SR
Queue Stats
42W - 26L
1,631 Elo+
Party 1
Mulan
Mulan
LillXxPRxX23
Mulan
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 73L
1,549 Elo+
Party 1
Danzaburou
Danzaburou
Marteeny420
Danzaburou
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 25L
1,500 Elo+
Solo
Janus
Janus
The-Run-Away__
Janus
Level 147
God Stats
6W - 7L
1,185 SR
Queue Stats
548W - 548L
1,469 Elo+
Solo
Team Averages
Level 102
1,530 SR
1,525 Elo+

VS

Team Averages
Level 104
1,523 SR
1,439 Elo+
Sol
Sol
Black_Divider03
Sol
Level 40
God Stats
3W - 12L
967 SR
Queue Stats
25W - 42L
1,341 Elo+
Party 2
Ao Kuang
Ao Kuang
GHOSTRIDER8711
Ao Kuang
Level 92
God Stats
1W - 1L
1,775 SR
Queue Stats
102W - 135L
1,395 Elo+
Party 2
Artemis
Artemis
MarcosM214
Artemis
Level 131
God Stats
110W - 80L
1,597 SR
Queue Stats
290W - 271L
1,502 Elo+
Solo
Chaac
Chaac
Reddmin
Chaac
Level 122
God Stats
3W - 4L
1,627 SR
Queue Stats
283W - 262L
1,492 Elo+
Solo
Cthulhu
Cthulhu
xTHE_VIOLATOR
Cthulhu
Level 133
God Stats
17W - 15L
1,650 SR
Queue Stats
2,041W - 2,034L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chamberz
Fenrir
6
1 / 1 / 0
3,495
699
2,194
4,510
1,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
DryPinocchio
Cthulhu
4
0 / 0 / 0
3,069
614
807
3,495
1,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 0 / 1
3,376
675
2,270
4,283
2,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Marteeny420
Danzaburou
4
0 / 1 / 0
2,789
558
983
2,546
651
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
2 / 0 / 0
4,175
835
818
1,084
293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
2,990
598
490
1,980
511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
1
0 / 0 / 0
2,547
509
0
531
113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
MarcosM214
Artemis
5
2 / 0 / 0
3,341
668
2,899
2,038
514
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Reddmin
Chaac
6
0 / 1 / 0
3,701
740
2,863
5,545
3,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
5
0 / 0 / 2
3,570
714
1,746
2,965
1,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
3
Kills
2
2
Deaths
3
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Fenrir
Chamberz
Fenrir
1
1
0
1
W
Cthulhu
DryPinocchio
Cthulhu
0
0
0
0
L
Ao Kuang
0
0
0
0
W
0
0
1
0.5
L
Artemis
MarcosM214
Artemis
2
0
0
2
W
Danzaburou
Marteeny420
Danzaburou
0
1
0
0
L
Chaac
Reddmin
Chaac
0
1
0
0
W
2
0
0
2
L
Cthulhu
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,072
Damage
7,998
15,918
Taken
13,059
6,329
Mitigated
5,824
4,462
Healing
4,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
490
52
0
191
1,980
511
0
748
1,162
8,735
0
W
Fenrir
Chamberz
Fenrir
2,194
389
0
766
4,510
1,350
0
446
4,064
0
18,284
W
Cthulhu
DryPinocchio
Cthulhu
807
210
148
1,271
3,495
1,679
0
726
2,769
9,757
0
L
Ao Kuang
0
0
0
0
531
113
0
0
531
1,661
0
W
2,270
590
0
1,108
4,283
2,356
0
0
4,283
0
16,585
L
Artemis
MarcosM214
Artemis
2,899
1,279
0
948
2,038
514
0
242
1,796
0
16,858
W
Danzaburou
Marteeny420
Danzaburou
983
464
0
419
2,546
651
0
682
1,864
0
11,474
L
Chaac
Reddmin
Chaac
2,863
999
0
1,803
5,545
3,210
0
0
5,545
0
21,651
W
818
134
0
750
1,084
293
16
382
702
19,345
0
L
Cthulhu
1,746
366
624
1,342
2,965
1,476
0
565
2,400
10,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,904
Gold Earned
16,149
135
Minions Killed
104
0
Camps Cleared
0
501,465
Distance Traveled
353,399
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
2,990
598
21
4
0
54,592
0
W
Fenrir
3,495
699
36
7
0
104,241
0
W
Cthulhu
3,069
614
14
3
0
108,221
0
L
Ao Kuang
2,547
509
3
1
0
16,545
0
W
Mulan
3,376
675
26
5
0
104,481
0
L
Artemis
3,341
668
23
5
0
87,213
0
W
Danzaburou
2,789
558
20
4
0
94,637
0
L
Chaac
3,701
740
46
9
0
96,313
0
W
Janus
4,175
835
39
8
0
89,885
0
L
Cthulhu
3,570
714
11
2
0
98,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role