Player Matchup

Agni
Agni
Silver I
BIGRO02
Agni
Silver I
Level 148
God Stats
2W - 1L
1,521 SR
Queue Stats
82W - 79L
1,526 MMR
Solo
Thanatos
Thanatos
Bronze III
Brilloboy5050
Thanatos
Bronze III
Level 107
God Stats
4W - 1L
1,744 SR
Queue Stats
11W - 5L
1,545 MMR
Party 3
Thor
Thor
Gold II
ItsDeath00
Thor
Gold II
Level 126
God Stats
5W - 2L
1,610 SR
Queue Stats
76W - 75L
1,524 MMR
Solo
Medusa
Medusa
Gold II
Joju2Real
Medusa
Gold II
Level 140
God Stats
4W - 1L
1,873 SR
Queue Stats
147W - 144L
1,525 MMR
Solo
Surtr
Surtr
Bronze III
Shinooobi
Surtr
Bronze III
Level 121
God Stats
4W - 1L
1,555 SR
Queue Stats
11W - 5L
1,545 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,660 SR
1,533 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,556 SR
1,533 MMR
Hachiman
Hachiman
Gold II
Ahyrx
Hachiman
Gold II
Level 143
God Stats
1W - 2L
1,375 SR
Queue Stats
71W - 64L
1,677 MMR
Party 2
Scylla
Scylla
Gold V
Ice Greyy
Scylla
Gold V
Level 115
God Stats
2W - 3L
1,555 SR
Queue Stats
77W - 80L
1,378 MMR
Party 2
Sun Wukong
Sun Wukong
Gold II
Liylo
Sun Wukong
Gold II
Level 84
God Stats
6W - 5L
1,638 SR
Queue Stats
160W - 164L
1,573 MMR
Party 1
Fenrir
Fenrir
Gold V
saxder23
Fenrir
Gold V
Level 102
God Stats
0W - 2L
1,728 SR
Queue Stats
43W - 59L
1,519 MMR
Party 1
Bacchus
Bacchus
Silver I
snyper murderer
Bacchus
Silver I
Level 124
God Stats
0W - 1L
1,482 SR
Queue Stats
141W - 156L
1,519 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
BIGRO02
Agni
16
4 / 0 / 3
9,449
556
6,668
7,050
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Brilloboy5050
Thanatos
17
12 / 1 / 3
10,930
643
10,066
12,825
5,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 0 / 7
7,373
434
8,691
11,896
8,289
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Joju2Real
Medusa
16
4 / 3 / 5
9,642
567
14,337
14,028
7,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
Shinooobi
Surtr
17
2 / 1 / 1
10,444
614
14,994
20,045
17,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
KaliSusanoBakasuraMulan

VS

Bans
MartichorasBastetHelRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ahyrx
Hachiman
13
0 / 6 / 1
7,953
468
4,024
15,816
5,049
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
Ice Greyy
Scylla
14
0 / 4 / 1
8,134
478
5,710
10,014
3,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Liylo
Sun Wukong
15
1 / 3 / 0
8,796
517
11,222
17,318
16,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
saxder23
Fenrir
13
3 / 8 / 1
8,614
507
4,584
17,768
6,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 2 / 1
8,055
474
3,811
11,256
9,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
23
Kills
5
5
Deaths
23
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Ahyrx
Hachiman
0
6
1
0.08
W
Agni
BIGRO02
Agni
4
0
3
5.5
W
Thanatos
Brilloboy5050
Thanatos
12
1
3
13.5
L
Scylla
Ice Greyy
Scylla
0
4
1
0.13
W
1
0
7
4.5
W
Medusa
Joju2Real
Medusa
4
3
5
2.17
L
Sun Wukong
Liylo
Sun Wukong
1
3
0
0.33
W
Surtr
Shinooobi
Surtr
2
1
1
2.5
L
Fenrir
saxder23
Fenrir
3
8
1
0.44
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,756
Damage
29,351
65,844
Taken
72,172
41,911
Mitigated
41,813
29,364
Healing
17,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Ahyrx
Hachiman
4,024
1,915
0
3,591
15,816
5,049
0
0
15,816
0
57,957
W
Agni
BIGRO02
Agni
6,668
813
0
2,738
7,050
2,686
682
2,726
4,112
76,244
0
W
Thanatos
Brilloboy5050
Thanatos
10,066
3,187
0
12,924
12,825
5,959
0
1,264
11,535
0
98,422
L
Scylla
Ice Greyy
Scylla
5,710
195
0
1,960
10,014
3,522
0
3,722
5,972
63,771
0
W
8,691
1,911
0
1,977
11,896
8,289
0
4,528
7,158
487
35,772
W
Medusa
Joju2Real
Medusa
14,337
5,971
0
7,421
14,028
7,450
655
1,273
12,715
0
91,670
L
Sun Wukong
Liylo
Sun Wukong
11,222
3,700
0
4,677
17,318
16,984
0
570
16,748
1,561
83,552
W
Surtr
Shinooobi
Surtr
14,994
7,129
0
4,304
20,045
17,527
64
1,083
18,962
1,385
95,809
L
Fenrir
saxder23
Fenrir
4,584
614
0
5,729
17,768
6,600
0
1,375
16,359
0
39,368
L
3,811
487
0
1,711
11,256
9,658
0
1,650
9,326
18,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,838
Gold Earned
41,552
591
Minions Killed
455
0
Camps Cleared
0
1,645,312
Distance Traveled
1,695,186
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,953
468
107
6
0
319,473
0
W
Agni
9,449
556
136
8
0
317,438
4
W
Thanatos
10,930
643
140
8
0
391,354
0
L
Scylla
8,134
478
127
7
0
315,057
6
W
Thor
7,373
434
28
2
0
316,654
2
W
Medusa
9,642
567
130
8
0
316,781
0
L
Sun Wukong
8,796
517
144
8
0
360,214
0
W
Surtr
10,444
614
157
9
0
303,085
2
L
Fenrir
8,614
507
63
4
0
350,860
5
L
Bacchus
8,055
474
14
1
0
349,582
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role