Player Matchup

Ullr
Ullr
 
Ullr
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
IronSpider1099
Poseidon
Level 88
God Stats
14W - 16L
1,451 SR
Queue Stats
98W - 101L
1,423 Elo+
Party 3
Shiva
Shiva
SongHelio381
Shiva
Level 67
God Stats
5W - 7L
1,373 SR
Queue Stats
38W - 54L
1,308 Elo+
Party 3
Achilles
Achilles
bluecj
Achilles
Level 89
God Stats
8W - 5L
1,699 SR
Queue Stats
329W - 337L
1,471 Elo+
Party 2
Yu Huang
Yu Huang
ghost3381
Yu Huang
Level 102
God Stats
3W - 5L
1,523 SR
Queue Stats
442W - 453L
1,482 Elo+
Party 2
Team Averages
Level 87
1,509 SR
1,437 Elo+

VS

Team Averages
Level 60
1,542 SR
1,329 Elo+
Awilix
Awilix
LILPEPPER8334
Awilix
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 21L
1,154 Elo+
Party 1
Sylvanus
Sylvanus
Rxtain
Sylvanus
Level 93
God Stats
0W - 1L
1,507 SR
Queue Stats
21W - 33L
1,343 Elo+
Solo
Anubis
Anubis
Yuma19Est96
Anubis
Level 46
God Stats
10W - 8L
1,603 SR
Queue Stats
331W - 319L
1,227 Elo+
Party 1
Mulan
Mulan
YvngNissaa
Mulan
Level 59
God Stats
2W - 4L
1,459 SR
Queue Stats
25W - 24L
1,464 Elo+
Solo
Izanami
Izanami
cuhhhhhh
Izanami
Level 82
God Stats
12W - 13L
1,639 SR
Queue Stats
203W - 177L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
1 / 0 / 5
8,368
558
3,075
7,689
2,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
14
8 / 2 / 7
8,999
600
9,701
8,129
2,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

14
4 / 1 / 11
9,160
611
8,447
11,790
11,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles
bluecj
Achilles
13
3 / 0 / 13
7,739
516
9,194
7,439
7,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
ghost3381
Yu Huang
13
14 / 1 / 5
9,219
615
10,975
7,239
2,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 1
7,284
486
5,553
14,904
5,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Rxtain
Sylvanus
12
2 / 7 / 1
7,985
532
5,551
19,028
13,774
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anubis
5
0 / 7 / 0
4,875
325
433
5,887
1,901
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
6
0 / 5 / 1
5,388
359
2,023
7,540
2,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
cuhhhhhh
Izanami
8
0 / 4 / 0
5,853
390
5,384
8,258
2,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
7
30
Kills
4
4
Deaths
30
41
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
1
0
5
3.5
W
Poseidon
8
2
7
5.75
L
2
7
1
0.36
L
Sylvanus
Rxtain
Sylvanus
2
7
1
0.36
W
4
1
11
9.5
L
Anubis
0
7
0
0
L
Mulan
0
5
1
0.1
W
Achilles
bluecj
Achilles
3
0
13
9.5
L
Izanami
cuhhhhhh
Izanami
0
4
0
0
W
Yu Huang
ghost3381
Yu Huang
14
1
5
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,392
Damage
18,944
42,286
Taken
55,617
26,606
Mitigated
27,156
9,918
Healing
7,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
3,075
1,377
0
3,021
7,689
2,978
3,237
990
6,699
0
65,378
W
Poseidon
9,701
2,212
0
2,153
8,129
2,145
3,041
459
7,498
67,233
0
L
5,553
3,038
0
0
14,904
5,994
0
5,302
9,341
0
33,532
L
Sylvanus
Rxtain
Sylvanus
5,551
1,686
1,932
3,123
19,028
13,774
0
7,954
10,467
23,479
0
W
8,447
1,063
0
510
11,790
11,327
1,353
1,625
10,165
168
52,975
L
Anubis
433
0
0
151
5,887
1,901
0
2,311
3,360
4,738
0
L
Mulan
2,023
414
0
730
7,540
2,827
0
2,871
4,579
0
11,834
W
Achilles
bluecj
Achilles
9,194
2,363
0
3,095
7,439
7,442
406
1,569
5,870
102
27,151
L
Izanami
cuhhhhhh
Izanami
5,384
3,940
0
1,556
8,258
2,660
0
1,908
5,949
0
35,226
W
Yu Huang
ghost3381
Yu Huang
10,975
1,705
0
1,139
7,239
2,714
1,724
1,341
5,842
57,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,485
Gold Earned
31,385
432
Minions Killed
161
0
Camps Cleared
0
1,430,213
Distance Traveled
1,032,668
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,368
558
115
8
0
261,708
0
W
Poseidon
8,999
600
101
7
0
296,764
0
L
Awilix
7,284
486
53
4
0
301,930
0
L
Sylvanus
7,985
532
19
1
0
261,880
0
W
Shiva
9,160
611
84
6
0
309,659
0
L
Anubis
4,875
325
8
1
0
204,198
0
L
Mulan
5,388
359
24
2
0
99,800
0
W
Achilles
7,739
516
31
2
0
304,415
3
L
Izanami
5,853
390
57
4
0
164,860
0
W
Yu Huang
9,219
615
101
7
0
257,667
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role