Player Matchup

Lancelot
Lancelot
Alphareturns516
Lancelot
Level 82
God Stats
7W - 6L
1,514 SR
Queue Stats
67W - 63L
1,424 Elo+
Party 3
Vamana
Vamana
Donits
Vamana
Level 133
God Stats
8W - 9L
1,548 SR
Queue Stats
253W - 236L
1,471 Elo+
Party 1
Hades
Hades
Flash8010
Hades
Level 17
God Stats
7W - 7L
1,488 SR
Queue Stats
16W - 20L
1,295 Elo+
Party 3
Khepri
Khepri
MichaelScarn007
Khepri
Level 124
God Stats
84W - 56L
1,573 SR
Queue Stats
152W - 139L
1,549 Elo+
Party 1
Izanami
Izanami
SirLitman
Izanami
Level 85
God Stats
3W - 2L
1,693 SR
Queue Stats
5W - 4L
1,752 Elo+
Solo
Team Averages
Level 88
1,563 SR
1,498 Elo+

VS

Team Averages
Level 93
1,442 SR
1,461 Elo+
Janus
Janus
Apple_Faker5
Janus
Level 122
God Stats
28W - 27L
1,513 SR
Queue Stats
246W - 264L
1,455 Elo+
Solo
Kuzenbo
Kuzenbo
PoppyElf03
Kuzenbo
Level 124
God Stats
1W - 2L
1,448 SR
Queue Stats
199W - 172L
1,496 Elo+
Solo
Ao Kuang
Ao Kuang
SarkastikJim
Ao Kuang
Level 64
God Stats
1W - 5L
1,181 SR
Queue Stats
165W - 177L
1,410 Elo+
Solo
Horus
Horus
inFamousTraitor
Horus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 141L
1,486 Elo+
Party 2
Surtr
Surtr
spliteraxe
Surtr
Level 88
God Stats
116W - 90L
1,568 SR
Queue Stats
264W - 254L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
19
11 / 3 / 5
11,644
685
14,344
14,241
6,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vamana
Donits
Vamana
17
6 / 1 / 5
10,480
616
13,888
15,717
11,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
Flash8010
Hades
14
1 / 3 / 3
8,643
508
5,951
12,014
5,076
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
1 / 0 / 9
8,821
519
5,746
7,612
7,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
SirLitman
Izanami
14
1 / 4 / 6
8,523
501
5,961
10,891
3,934
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 2
9,095
535
10,806
10,337
4,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Kuzenbo
PoppyElf03
Kuzenbo
14
1 / 6 / 0
8,973
528
7,589
18,506
12,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
SarkastikJim
Ao Kuang
10
1 / 3 / 3
7,078
416
4,224
8,844
3,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 4 / 1
7,894
464
3,631
14,284
13,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Surtr
14
4 / 4 / 2
8,799
518
12,226
14,763
7,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
20
Kills
11
11
Deaths
20
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Lancelot
11
3
5
4.5
L
3
3
2
1.33
W
Vamana
Donits
Vamana
6
1
5
8.5
W
Hades
Flash8010
Hades
1
3
3
0.83
W
1
0
9
5.5
L
Kuzenbo
PoppyElf03
Kuzenbo
1
6
0
0.17
L
Ao Kuang
SarkastikJim
Ao Kuang
1
3
3
0.83
W
Izanami
SirLitman
Izanami
1
4
6
1
L
2
4
1
0.63
L
Surtr
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,890
Damage
38,476
60,475
Taken
66,734
34,573
Mitigated
40,643
18,045
Healing
12,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
14,344
2,291
0
975
14,241
6,950
341
5,714
8,335
0
107,274
L
10,806
183
0
625
10,337
4,143
746
3,923
6,360
71,575
0
W
Vamana
Donits
Vamana
13,888
6,049
0
6,199
15,717
11,015
550
7,100
8,167
0
93,061
W
Hades
Flash8010
Hades
5,951
885
407
5,008
12,014
5,076
890
6,767
4,861
57,414
0
W
5,746
626
365
2,665
7,612
7,598
264
1,370
6,054
31,450
0
L
Kuzenbo
PoppyElf03
Kuzenbo
7,589
1,864
0
4,022
18,506
12,734
196
1,438
16,159
59,750
0
L
Ao Kuang
SarkastikJim
Ao Kuang
4,224
1,455
0
1,253
8,844
3,083
0
1,363
7,437
33,642
0
W
Izanami
SirLitman
Izanami
5,961
4,672
0
2,426
10,891
3,934
1,595
1,083
9,720
0
66,311
L
3,631
1,754
734
2,253
14,284
13,409
43
2,823
11,258
0
19,222
L
Surtr
12,226
6,854
0
4,046
14,763
7,274
813
2,150
12,613
1,677
72,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,111
Gold Earned
41,839
568
Minions Killed
428
0
Camps Cleared
0
1,681,362
Distance Traveled
1,479,135
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,644
685
148
9
0
415,443
0
L
Janus
9,095
535
129
8
0
289,457
0
W
Vamana
10,480
616
160
9
0
345,713
0
W
Hades
8,643
508
98
6
0
308,851
0
W
Khepri
8,821
519
30
2
0
330,198
6
L
Kuzenbo
8,973
528
114
7
0
311,559
2
L
Ao Kuang
7,078
416
53
3
0
214,924
4
W
Izanami
8,523
501
132
8
0
281,157
0
L
Horus
7,894
464
26
2
0
336,222
8
L
Surtr
8,799
518
106
6
0
326,973
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role