Player Matchup

Tiamat
Tiamat
BrntBiscuit
Tiamat
Level 155
God Stats
3W - 2L
1,136 SR
Queue Stats
142W - 128L
1,525 Elo+
Party 1
Fenrir
Fenrir
Chamberz
Fenrir
Level 122
God Stats
3W - 0L
1,726 SR
Queue Stats
11W - 13L
1,448 Elo+
Solo
Ullr
Ullr
Hunted Virus
Ullr
Level 137
God Stats
4W - 8L
1,346 SR
Queue Stats
63W - 73L
1,436 Elo+
Solo
Chronos
Chronos
XGlenwoodX
Chronos
Level 129
God Stats
11W - 14L
1,512 SR
Queue Stats
336W - 315L
1,490 Elo+
Party 1
Atlas
Atlas
XTAceOfSpadesTX
Atlas
Level 124
God Stats
24W - 24L
1,446 SR
Queue Stats
829W - 803L
1,416 Elo+
Solo
Team Averages
Level 133
1,433 SR
1,463 Elo+

VS

Team Averages
Level 123
1,484 SR
1,487 Elo+
Ymir
Ymir
GGNerdss
Ymir
Level 129
God Stats
19W - 16L
1,482 SR
Queue Stats
167W - 159L
1,497 Elo+
Party 2
Anubis
Anubis
Jxrky
Anubis
Level 128
God Stats
0W - 2L
1,189 SR
Queue Stats
93W - 84L
1,489 Elo+
Party 2
Arachne
Arachne
Phrizzy
Arachne
Level 128
God Stats
27W - 13L
1,669 SR
Queue Stats
128W - 125L
1,496 Elo+
Solo
Neith
Neith
jessicajessicaa
Neith
Level 109
God Stats
197W - 172L
1,524 SR
Queue Stats
375W - 362L
1,428 Elo+
Solo
Ix Chel
Ix Chel
rojasdominator
Ix Chel
Level 123
God Stats
9W - 12L
1,557 SR
Queue Stats
190W - 205L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
7
0 / 0 / 1
3,433
687
508
3,436
1,820
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Chamberz
Fenrir
7
1 / 1 / 1
3,874
775
1,553
4,889
1,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 0 / 0
3,878
776
815
2,794
761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chronos
XGlenwoodX
Chronos
7
2 / 0 / 2
3,992
798
3,949
2,981
850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
2 / 1 / 2
4,494
899
2,209
4,376
2,040
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
5
0 / 2 / 0
3,277
655
1,826
5,659
3,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
Jxrky
Anubis
7
0 / 1 / 0
3,901
780
1,496
2,391
987
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Phrizzy
Arachne
7
0 / 1 / 0
3,715
743
2,315
4,461
1,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

4
1 / 2 / 1
3,156
631
846
2,845
977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

1
0 / 0 / 0
2,544
509
0
0
0

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
6
Kills
1
2
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tiamat
0
0
1
0.5
W
Fenrir
Chamberz
Fenrir
1
1
1
1.5
L
Ymir
0
2
0
0
W
1
0
0
1
L
Anubis
Jxrky
Anubis
0
1
0
0
L
Arachne
Phrizzy
Arachne
0
1
0
0
W
Chronos
XGlenwoodX
Chronos
2
0
2
3
W
2
1
2
3
L
1
2
1
0.75
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,034
Damage
6,483
18,476
Taken
15,356
7,097
Mitigated
6,956
6,118
Healing
4,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
508
171
0
1,805
3,436
1,820
0
1,159
2,277
20,029
0
W
Fenrir
Chamberz
Fenrir
1,553
421
0
799
4,889
1,626
0
337
4,552
0
25,737
L
Ymir
1,826
821
32
1,500
5,659
3,638
0
3,857
1,802
8,410
0
W
815
519
0
833
2,794
761
35
0
2,794
0
20,791
L
Anubis
Jxrky
Anubis
1,496
509
0
940
2,391
987
0
508
1,883
24,590
0
L
Arachne
Phrizzy
Arachne
2,315
1,891
0
1,327
4,461
1,354
0
0
4,461
0
18,328
W
Chronos
XGlenwoodX
Chronos
3,949
1,638
0
1,812
2,981
850
538
960
2,021
21,693
0
W
2,209
1,217
91
778
4,376
2,040
180
866
3,510
13,521
0
L
846
374
41
942
2,845
977
0
2,301
544
0
5,520
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,671
Gold Earned
16,593
171
Minions Killed
100
0
Camps Cleared
0
521,406
Distance Traveled
417,297
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
3,433
687
26
5
0
97,445
0
W
Fenrir
3,874
775
47
9
0
121,405
1
L
Ymir
3,277
655
11
2
0
106,656
0
W
Ullr
3,878
776
43
9
0
106,096
0
L
Anubis
3,901
780
42
8
0
106,534
0
L
Arachne
3,715
743
37
7
0
133,743
0
W
Chronos
3,992
798
36
7
0
97,189
0
W
Atlas
4,494
899
19
4
0
99,271
0
L
Neith
3,156
631
10
2
0
70,364
0
L
Ix Chel
2,544
509
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role