Player Matchup

Shiva
Shiva
 
Shiva
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Exotikz296
Bellona
Level 84
God Stats
0W - 5L
1,130 SR
Queue Stats
303W - 297L
1,414 Elo+
Party 1
Janus
Janus
Jerra941
Janus
Level 63
God Stats
1W - 1L
1,697 SR
Queue Stats
118W - 125L
1,502 Elo+
Solo
Heimdallr
Heimdallr
The KiIIer H
Heimdallr
Level 137
God Stats
2W - 3L
1,610 SR
Queue Stats
141W - 147L
1,508 Elo+
Solo
Ravana
Ravana
Vaatù
Ravana
Level 56
God Stats
2W - 2L
1,567 SR
Queue Stats
211W - 203L
1,528 Elo+
Solo
Team Averages
Level 81
1,501 SR
1,490 Elo+

VS

Team Averages
Level 135
1,583 SR
1,455 Elo+
Bacchus
Bacchus
DarKnieve
Bacchus
Level 136
God Stats
2W - 5L
1,339 SR
Queue Stats
250W - 250L
1,529 Elo+
Solo
Gilgamesh
Gilgamesh
lenaersb
Gilgamesh
Level 138
God Stats
14W - 16L
1,295 SR
Queue Stats
359W - 381L
1,458 Elo+
Party 2
Anubis
Anubis
ruicouto
Anubis
Level 145
God Stats
10W - 2L
1,854 SR
Queue Stats
307W - 312L
1,415 Elo+
Party 3
Raijin
Raijin
skull_interfere
Raijin
Level 159
God Stats
6W - 2L
1,714 SR
Queue Stats
414W - 414L
1,446 Elo+
Party 2
Merlin
Merlin
sopeesfrinx
Merlin
Level 99
God Stats
2W - 1L
1,715 SR
Queue Stats
233W - 224L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
1 / 6 / 4
7,208
721
5,568
12,507
12,587
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Exotikz296
Bellona
14
0 / 7 / 7
7,049
705
5,358
15,357
12,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Jerra941
Janus
14
1 / 5 / 5
7,404
740
12,895
10,266
4,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
The KiIIer H
Heimdallr
16
5 / 3 / 3
8,593
859
9,061
9,632
3,718
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
Vaatù
Ravana
13
3 / 6 / 4
7,571
757
7,286
11,465
7,383
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DarKnieve
Bacchus
15
5 / 4 / 18
9,756
976
6,954
14,167
19,980
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
lenaersb
Gilgamesh
16
7 / 2 / 15
9,566
957
11,085
20,306
20,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
ruicouto
Anubis
16
10 / 1 / 13
9,910
991
16,453
9,339
5,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
3 / 2 / 10
8,387
839
12,624
7,160
2,840
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
13
2 / 2 / 14
8,121
812
7,982
6,859
3,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
97
10
Kills
27
27
Deaths
11
23
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
6
4
0.5
W
Bacchus
DarKnieve
Bacchus
5
4
18
3.5
L
Bellona
Exotikz296
Bellona
0
7
7
0.5
L
Janus
Jerra941
Janus
1
5
5
0.7
L
Heimdallr
The KiIIer H
Heimdallr
5
3
3
2.17
L
Ravana
Vaatù
Ravana
3
6
4
0.83
W
Gilgamesh
lenaersb
Gilgamesh
7
2
15
7.25
W
Anubis
ruicouto
Anubis
10
1
13
16.5
W
3
2
10
4
W
Merlin
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,168
Damage
55,098
59,227
Taken
57,831
40,130
Mitigated
52,184
11,446
Healing
18,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
5,568
566
768
1,191
12,507
12,587
0
9,254
3,077
0
14,126
W
Bacchus
DarKnieve
Bacchus
6,954
73
1,102
2,523
14,167
19,980
191
2,513
11,417
10,030
0
L
Bellona
Exotikz296
Bellona
5,358
525
941
2,091
15,357
12,273
0
12,186
2,896
0
11,005
L
Janus
Jerra941
Janus
12,895
586
118
1,910
10,266
4,169
0
7,785
2,245
26,811
0
L
Heimdallr
The KiIIer H
Heimdallr
9,061
2,185
852
1,304
9,632
3,718
0
7,340
2,214
0
19,338
L
Ravana
Vaatù
Ravana
7,286
2,021
1,359
912
11,465
7,383
0
7,695
3,583
0
8,552
W
Gilgamesh
lenaersb
Gilgamesh
11,085
1,629
1,060
7,852
20,306
20,311
1,131
3,498
16,337
472
15,516
W
Anubis
ruicouto
Anubis
16,453
644
358
3,507
9,339
5,899
1,086
2,342
6,952
33,284
0
W
12,624
520
409
772
7,160
2,840
1,324
1,840
5,320
23,908
0
W
Merlin
7,982
645
0
1,077
6,859
3,154
645
2,702
4,116
17,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,825
Gold Earned
45,740
85
Minions Killed
105
0
Camps Cleared
0
801,408
Distance Traveled
1,071,802
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,208
721
17
2
0
141,389
0
W
Bacchus
9,756
976
2
0
0
239,716
0
L
Bellona
7,049
705
10
1
0
164,028
0
L
Janus
7,404
740
31
3
0
157,204
0
L
Heimdallr
8,593
859
22
2
0
162,069
0
L
Ravana
7,571
757
5
1
0
176,718
0
W
Gilgamesh
9,566
957
12
1
0
268,984
0
W
Anubis
9,910
991
54
5
0
209,845
0
W
Raijin
8,387
839
21
2
0
164,100
0
W
Merlin
8,121
812
16
2
0
189,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role