Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
ChineseWomen
Charon
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 60L
1,573 Elo+
Party 3
Geb
Geb
PahPuch
Geb
Level 179
God Stats
4W - 3L
1,628 SR
Queue Stats
183W - 200L
1,470 Elo+
Party 3
Cerberus
Cerberus
longesttoes
Cerberus
Level 164
God Stats
5W - 6L
1,380 SR
Queue Stats
163W - 191L
1,468 Elo+
Solo
Team Averages
Level 149
1,502 SR
1,502 Elo+

VS

Team Averages
Level 101
1,527 SR
1,556 Elo+
Bakasura
Bakasura
Karvism
Bakasura
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,728 Elo+
Solo
King Arthur
King Arthur
Orodruinn
King Arthur
Level 128
God Stats
13W - 23L
1,433 SR
Queue Stats
446W - 418L
1,544 Elo+
Party 2
Ymir
Ymir
VersuS90
Ymir
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,420 Elo+
Solo
Zeus
Zeus
aniuwka
Zeus
Level 103
God Stats
2W - 2L
1,593 SR
Queue Stats
475W - 415L
1,544 Elo+
Solo
Neith
Neith
Инсолютик
Neith
Level 107
God Stats
14W - 12L
1,607 SR
Queue Stats
473W - 440L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
10 / 1 / 14
11,131
928
11,482
9,588
9,502
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
 
Medusa
16
6 / 3 / 13
10,480
873
17,821
11,112
6,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Charon
16
5 / 2 / 18
10,688
891
8,672
11,668
14,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Geb
18
2 / 3 / 18
9,761
813
6,868
13,857
16,351
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
longesttoes
Cerberus
17
4 / 2 / 16
10,038
837
7,957
15,114
18,093
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Karvism
Bakasura
17
2 / 7 / 2
8,392
699
3,599
14,711
13,570
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Orodruinn
King Arthur
16
2 / 6 / 1
8,797
733
9,841
16,248
18,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ymir
5
0 / 0 / 0
6,100
508
0
0
0
Zeus
aniuwka
Zeus
15
4 / 7 / 4
9,215
768
9,799
11,390
5,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
2 / 8 / 5
8,448
704
12,915
14,583
7,018
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
22
27
Kills
10
11
Deaths
28
79
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
10
1
14
17
W
Medusa
 
Medusa
6
3
13
4.17
W
Charon
5
2
18
7
L
Bakasura
Karvism
Bakasura
2
7
2
0.43
L
King Arthur
Orodruinn
King Arthur
2
6
1
0.42
W
Geb
2
3
18
3.67
L
Ymir
0
0
0
0
L
Zeus
aniuwka
Zeus
4
7
4
0.86
W
Cerberus
longesttoes
Cerberus
4
2
16
6
L
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,800
Damage
36,154
61,339
Taken
56,932
65,329
Mitigated
44,617
17,872
Healing
5,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
11,482
406
520
2,758
9,588
9,502
1,812
1,424
8,164
27,059
0
W
Medusa
 
Medusa
17,821
8,097
634
1,172
11,112
6,746
2,484
2,453
8,539
0
44,857
W
Charon
8,672
1,052
3,103
2,255
11,668
14,637
1,287
2,509
9,079
18,313
0
L
Bakasura
Karvism
Bakasura
3,599
1,989
0
670
14,711
13,570
0
9,476
5,235
0
6,026
L
King Arthur
Orodruinn
King Arthur
9,841
195
1,028
1,435
16,248
18,666
0
9,006
7,242
0
24,348
W
Geb
6,868
709
1,402
1,544
13,857
16,351
618
1,495
12,307
17,105
0
L
Ymir
0
0
0
0
0
0
0
0
0
0
0
L
Zeus
aniuwka
Zeus
9,799
460
229
755
11,390
5,363
0
7,633
3,757
27,816
0
W
Cerberus
longesttoes
Cerberus
7,957
42
2,273
2,211
15,114
18,093
1,701
1,918
13,036
13,804
627
L
12,915
4,828
38
1,411
14,583
7,018
0
8,237
6,346
0
21,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,098
Gold Earned
40,952
136
Minions Killed
101
0
Camps Cleared
0
1,077,426
Distance Traveled
739,120
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,131
928
31
3
0
239,576
0
W
Medusa
10,480
873
70
6
0
216,698
0
W
Charon
10,688
891
16
1
0
189,232
0
L
Bakasura
8,392
699
10
1
0
201,237
0
L
King Arthur
8,797
733
33
3
0
186,175
0
W
Geb
9,761
813
10
1
0
218,073
0
L
Ymir
6,100
508
0
0
0
0
0
L
Zeus
9,215
768
35
3
0
163,887
0
W
Cerberus
10,038
837
9
1
0
213,847
0
L
Neith
8,448
704
23
2
0
187,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role